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Messages - CmdrWhitey13

Pages: 1 2 3 4 ... 34
16
Ask a Question / Re: Setting Controls At Runtime
« on: December 31, 2018, 06:00:30 pm »
WRT - with regards to. Kind of short handed.

17
Ask a Question / Re: Setting Controls At Runtime
« on: December 31, 2018, 05:33:04 pm »
Link may help WRT controls:

http://www.stencyl.com/help/view/controls/

As for exporting, click on the behaviour/ sound/ font/ and bottom right has a button to export. You can also right-click on either and select export.

Hope  it helps.

18
Ask a Question / Re: ads appearing after 3 attempts at main game
« on: December 06, 2018, 01:48:58 pm »
If you did it timed style, why not the following:

When created (For every (x) seconds, show ad)

May need to hide the ad as well for x ammount of time as well.

Hope it helps.

19
Ask a Question / Re: Need help with ads! Fast!!
« on: November 26, 2018, 12:34:31 pm »
Could check here and see if it will help.

http://www.stencyl.com/help/view/android-ads/

20
Ask a Question / Re: [Beginners] Problem with my enemy
« on: October 27, 2018, 06:18:57 pm »
May just be x center and y center.  Look at the first part of the code.  I assume its x center of player actor, rather than y center of player actor.

Hope it helps.

21
Windows / Mac / Flash / HTML5 / Re: W.I.P Project : Galaxiconia
« on: October 22, 2018, 04:33:47 am »
Added a new HUD feature where XP progress for weapons to level up.
I wanted it to go from down to up but this works I guess.

For down to up, couldn't you negate the value for y?
Could also start with the highest value and work its way down.
Looking good all the same.

22
Ask a Question / Re: 1 sprite, multiple things
« on: October 22, 2018, 04:22:31 am »
http://www.stencyl.com/help/viewArticle/166/

Your answer maybe within here.

23
Ask a Question / Re: A question about some code blocks
« on: October 21, 2018, 08:37:59 pm »
The Part of Image block uses x(start) and y(start) with a width and height specified.
So, if you have a 64x64 image and only want the bottom right 32x32 square, you coud say:
part of image at x:32 y:32 w:32 h:32.

http://www.stencyl.com/help/view/collisions-and-groups/

Link above can be used with collisions based on actors.

Hope it helps

24
Ask a Question / Re: Camera zoom ???
« on: October 03, 2018, 05:15:32 pm »
To the scene.  Once attached, you can check IsZoomed? his will make the display bigger.

25
Ask a Question / Re: Camera zoom ???
« on: October 03, 2018, 05:04:19 pm »
You can check this out:

<a href="http://static.stencyl.com/games/33003-0.swf" target="_blank" class="new_win">http://static.stencyl.com/games/33003-0.swf</a>

http://community.stencyl.com/index.php?action=dlattach;topic=45775.0;attach=47647

This is my behaviour that allows a zoom type function.


26
Ask a Question / Re: Getting the time from a remote source
« on: September 21, 2018, 04:29:09 am »
https://www.timeanddate.com/services/api/

Might help if ood on the coding side. Gives an API to pull data from.

27
I'd go with Luyrens advice. My War of the Guilds concept uses this as a way to keep hp, atk, def as separate lists. You maybe able to use the instance as a key and store list within a map.

http://community.stencyl.com/index.php/topic,39923.msg224929.html#msg224929

Hope it helps

28
Ask a Question / Re: Tailor made Class Instances
« on: May 16, 2018, 04:20:38 am »

29
Ask a Question / Re: Trying to create level pass variable
« on: May 16, 2018, 04:18:13 am »
Just a thought, where does the Cancollide become true?

30
Ask a Question / Re: Taking Screenshots of a Stencyl Game
« on: May 06, 2018, 03:44:16 pm »
http://www.stencyl.com/help/view/image-api

This link should help a bit. The idea is to make an imag instance and use the current screen as image button as the image.

Hope it helps.

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