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### Messages - CmdrWhitey13

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496
##### Ask a Question / Re: How can I randomize the Questions on my Q&A game?
« on: September 19, 2014, 06:20:58 pm »
Hey, you can use lists and add the questions in 1 and answers in another. Hope this helps

http://www.stencyl.com/help/view/lists/

497
##### Ask a Question / Re: Attributes in Multiple Scenes?
« on: September 19, 2014, 06:16:29 pm »
Make your attribute a game attribute. Game attributes are global variables and can be used anywhere throughout your game.

498
##### Ask a Question / Re: How do i move character per road line ?
« on: August 30, 2014, 02:11:53 pm »
set a condition.  Such as:

if x of self<= position of left road-> x of self = position of left road
if x of self>= position of right road-> x of self = position of right road

499
##### Ask a Question / Re: How do i move character per road line ?
« on: August 30, 2014, 12:09:09 pm »
For events, set keyboard events to left and right keys or whichever you pefer for your movement. When under your actor or actor behaviour, under actor-> poition, you will find these as for plus, its under numbers and text-> math. This should help.

500
##### Ask a Question / Re: How do i move character per road line ?
« on: August 30, 2014, 11:33:02 am »
Hey, if you want to move the car to the different lanes, why not trying to set the cars x position

For example: If right pressed, set x of self to (x of self + sprite width)
If left pressed, set x of self to (x of self - sprite width)

Hopes this helps. This should set you in the right direction.

501
##### Ask a Question / Re: I wanna know...is this lag...oooh...that i'm feelin?
« on: August 23, 2014, 12:38:01 pm »
Hey, i found at least two things that may be the cause for the lag.
1. There is a duplicate code for If fuel over 100
Solution: Remove one of these statements for unnecessary line of code.
2.  Rather than having it in the always event, maybe in a for  every 1  second do event.
http://www.stencyl.com/help/view/optimize-game-performance/

502
##### Ask a Question / Re: Triggering text along a path
« on: August 05, 2014, 12:54:19 pm »
I have finally created the behaviour for you. it works like a charm. If you dont want the region to display, go to drawing event and remove the  draw rect portion.

503
##### Ask a Question / Re: Triggering text along a path
« on: August 04, 2014, 08:56:29 am »
Hello, i am working on a scene behaviour for you for this. Do you need the text to fade or just be removed?

504
« on: May 28, 2013, 07:16:58 pm »
If you are still working on this, make sure you allow at least 1 second for each transition for the scenes. The reason I say this is "Gotchas

1) Resist the temptation to perform 0 second transitions. Instead, go with a low number such as 0.01, for stability.

2) You cannot perform multiple scene changes at the same time. Once a scene change is in progress, it must reach completion before another scene change is initiated. Any new requests for scene changes will be ignored.
" in Stencylpedia under Scenes Chapter 4.

505
##### Ask a Question / Re: Trouble with a behavior design, help please!
« on: May 24, 2013, 05:54:16 pm »
You can use this and see if it works. I believe the custom block follows text format. If not, try variables and do if variable=1 do...

Hope this helps you. I'm still new to the program but have messed around with game maker before.

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