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Topics - mor911

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1
Ask a Question / Updates/Patch Review on Apple App Store
« on: August 17, 2014, 09:14:48 am »
So, my game has been out and doing relatively well (depending on your bar for success). For me, success was anyone that I don't know wanting to play it :) I know, I set the bar really high.

I made some major updates and submitted to apple. The initial review of the game never took longer than 6 days. The update however, has been in "waiting for review" for almost 2 weeks now. I guess I wanted to ask you guys experience with this. Are updates generally a lower priority for them and they are slower? Or do you think they're just bombarded with reviews at the moment?

Thanks!

2
iPhone / iPad / Android / Kill Smiley (iOS & Android) - Free
« on: August 02, 2014, 10:47:56 pm »
Kill Smiley

A very simple (but brutally hard) tap and swipe game. Tap blue dudes, swipe yellow ones. Grab a star for a multiplier and avoid bombs. Game can only last 60 seconds or 3 lives... Which ever comes first. My first game :)


Get the Game!
- App Store
- Google Play

Screenshots



Updates
Update 1.1 is at Apple for approval:
- Score and lives moved IN view
- Issue with bombs spawning and causing the game freeze
- Added a leaderboard link to the game over screen


3
Ask a Question / App Rejected by Apple because of an iAd Issue
« on: July 10, 2014, 09:46:52 pm »
So I submitted my app to Apple. 7 long days later it's rejected. Here's the Note:

"We found your app uses the iOS Advertising Identifier but does not include ad functionality. This does not comply with the terms of the iOS Developer Program License Agreement, as required by the App Store Review Guidelines.

Specifically, section 3.3.12 of the iOS Developer Program License Agreement states:

"You and Your Applications (and any third party with whom you have contracted to serve advertising) may use the Advertising Identifier, and any information obtained through the use of the Advertising Identifier, only for the purpose of serving advertising. If a user resets the Advertising Identifier, then You agree not to combine, correlate, link or otherwise associate, either directly or indirectly, the prior Advertising Identifier and any derived information with the reset Advertising Identifier."

Note: iAd does not use the AdSupport framework, ASIdentifierManager, or the Advertising Identifier. Therefore they are not required for iAd implementations and should not be included in your app for iAd support.

If your app is serving ads, please:

- Ensure that you have tested your app on a device, not just the simulator, and that you have removed all previous versions of your app prior to testing

- Provide us the steps to locate ads in your app

If your app does not serve ads, please check your code - including any third-party libraries - to remove any instances of:

class: ASIdentifierManager
selector: advertisingIdentifier
framework: AdSupport.framework

If you are planning to incorporate ads in a future version, please remove the Advertising Identifier from your app until you have included ad functionality.

To help locate the Advertising Identifier, use the “nm” tool. For information on the “nm” tool, please see the nm man page.

If you do not have access to the libraries' source, you may be able to search the compiled binary using the "strings" or "otool" command line tools. The "strings" tool lists the methods that the library calls, and "otool -ov" will list the Objective-C class structures and their defined methods. These techniques can help you narrow down where the problematic code resides.
"

It looks like an issue with the way i used iAd? Here's how I drop the ad :

When Created:
     Show Mobile Ad

Thats it. Any idea what I'm doing wrong?

4
Ask a Question / Error after adding Facebook Extension (iOS Game)
« on: July 04, 2014, 10:46:47 pm »
The FB Extension seems very well done.  Followed the iOS PDF step by step and it was pretty straight forward. But now I'm getting this when trying to build:

MacroMirrors (400) -  haxe.macro.#Context has no field fatalError
MacroMirrors (355) -  haxe.macro.#Context has no field fatalError
HypFacebook (21) -  Build failure
FacebokExtension (39) -  String should be flash.events.IEventDispatcher
FacebokExtension (39) -  For optional function argument 'target'
FacebokExtension (53) -  fr.hyperfiction.HypFacebook has no field connect
FacebokExtension (84) -  fr.hyperfiction.HypFacebook has no field call
FacebokExtension (63) -  fr.hyperfiction.HypFacebook has no field connect
FacebokExtension (90) -  fr.hyperfiction.HypFacebook has no field connect
FacebokExtension (94) -  fr.hyperfiction.HypFacebook has no field connect
FacebokExtension (104) -  fr.hyperfiction.HypFacebook has no field logout
FacebokExtension (110) -  fr.hyperfiction.HypFacebook has no field connect
FacebokExtension (162) -  fr.hyperfiction.HypFacebook has no field call

Not sure what is missing. Read other threads about downloading Neko directly and that didn't change anything. Any ideas? Thanks in advance :)


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