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Messages - RulezTeam

Pages: 1 2 3 ... 9
1
Ask a Question / iOS Game Center
« on: September 29, 2024, 01:28:47 am »
Hi,
I'm on 4.1.4 and when I open an old game I have error (unknown block) "Game Center" for iOS. Why  ?
Is there anymore the possibility to use game center on iOS ?

Thank you

2
Ask a Question / Share
« on: August 19, 2022, 09:37:37 am »
Hi,

is there a method/script or anything other to make possible to share a screen from in game  ?
I think something like the old extension from byRobin.

Thank you

3
Extensions / Re: [IOS/Android] Vungle Advertising (0.0.6)
« on: June 25, 2020, 05:57:06 am »
Hi robinschaafsma,

is there a possibility to update SDK to 6.7 ?

Thank you

4
Chit-Chat / Re: Facebook instant games?
« on: January 26, 2019, 02:07:43 am »
Hi Jeffrey,
yes, it's interesting to know about it. Is it coincidence ? No.
I hope that some dev (Justin or Rob) can give us an answer.

5
Chit-Chat / Re: Facebook instant games?
« on: January 25, 2019, 02:21:57 pm »
Hi ceosol,
thank you for your suggestions. But I have a question: I've seen that the loader is fast for the first half of bar, than when it's about at three-quarters, the loader "stop" and the second goes on. What is Stencyl doing at 70/80% ?

6
Chit-Chat / Re: Facebook instant games?
« on: January 24, 2019, 06:24:29 am »
Hi ceosol,
I've tried with messenger, but no sound.
For size, I've tried to clean unused actors or scenes, but I'm still on 4Mb of js. So I don't know how to have a size of no more then 3Mb.
Moreover, I've seen some game that have (and that I think are) a lot of graphic, multiple scene and connection to services, so I'm sure that that instant game are much bigger than mine. Anyway, FB have a limit of 200MB for instant game, so my project of 4MB shouldn't be so heavy. So I think that it's something about lime/haxe/openfl and Stencyl that have some problem with export for html5 and loader optimization.

7
Chit-Chat / Re: Facebook instant games?
« on: January 23, 2019, 12:55:33 am »
Hi ceosol,
my zip is about 9Mb and my js is about 5Mb.
I'm using Facebook app for Android and the loader bar is loading too much slow. While on computer browser it's a little fast. Moreover, when you see that loader screen of Facebook is arrived at 100% and then you see another loader bar (from Stencyl) and this bar is so slow, you stop the game and move on to something else. Also when you see two loader screen (FB and Stencyl) it is strange as well as boring

8
Chit-Chat / Re: Facebook instant games?
« on: January 22, 2019, 05:30:56 am »
Hi ceosol,
the problem with json is resolved, but the game doens't load. It's blocked at 0%. It seems that there are some problems with js. Is it possible that FB have changed its connection (fbinstant.6.2.js) and it doesn't work anymore with Stencyl ?

Update:
with Faceook for smartphone there is no audio. Why ?
Another thing: why the loader bar is so much slow to load ? Is possible to make the Facebook loader bar, compatible with time loader of Stencyl ?

9
Chit-Chat / Re: Facebook instant games?
« on: January 21, 2019, 01:16:16 am »
Hi ceosol,
thank you.

10
Chit-Chat / Re: Facebook instant games?
« on: January 16, 2019, 02:27:04 am »
Hi ceosol,

if I try to upload only the bin folder, there is a problem, because Facebook ask for Bundle Config. This is the error :

You must include a bundle config in your upload. To create a bundle config, please refer to: https://developers.facebook.com/docs/games/instant-games/sdk/bundle-config.


11
Extensions / Re: [IOS/Android] Local Notifications [v2.5.3]
« on: January 15, 2019, 02:56:24 am »
Hi robin,

as I reported here :  http://community.stencyl.com/index.php?issue=1463.0
even if I don't use your extension (they are present in extension folder, but they aren't activated), if I export to HTML5 I have these errors :

Code: [Select]
XML Parsing Error: syntax error
Location: file:///D:/Stencyl/games-generated/GameExp/Export/html5/bin/assets/data/com.byrobingames.manager/notif.json?136693
Line Number 1, Column 1: notif.json:1:1
[lime.utils.AssetLibrary] Loaded asset: assets/data/com.byrobingames.manager/notif.json [TEXT] (305/368) Log.hx:108:3
[lime.utils.AssetLibrary] Loaded asset: assets/graphics/default-font.fnt [TEXT] (306/368) Log.hx:108:3
XML Parsing Error: no root element found
Location: file:///D:/Stencyl/games-generated/GameExp/Export/html5/bin/assets/data/com.byrobingames.manager/webview.html?136693
Line Number 1, Column 1: webview.html:1:1
[lime.utils.AssetLibrary] Loaded asset: assets/data/com.byrobingames.manager/webview.html [TEXT] (307/368)
XML Parsing Error: not well-formed

12
Extensions / Re: [iOS/Android] WebViews 2.0 (in-app browser) v2.4.4
« on: January 15, 2019, 02:54:58 am »
Hi robin,

as I reported here : http://community.stencyl.com/index.php?issue=1463.0
even if I don't use your extension (they are present in extension folder, but they aren't activated), if I export to HTML5 I have these errors :

Code: [Select]
XML Parsing Error: syntax error
Location: file:///D:/Stencyl/games-generated/GameExp/Export/html5/bin/assets/data/com.byrobingames.manager/notif.json?136693
Line Number 1, Column 1: notif.json:1:1
[lime.utils.AssetLibrary] Loaded asset: assets/data/com.byrobingames.manager/notif.json [TEXT] (305/368) Log.hx:108:3
[lime.utils.AssetLibrary] Loaded asset: assets/graphics/default-font.fnt [TEXT] (306/368) Log.hx:108:3
XML Parsing Error: no root element found
Location: file:///D:/Stencyl/games-generated/GameExp/Export/html5/bin/assets/data/com.byrobingames.manager/webview.html?136693
Line Number 1, Column 1: webview.html:1:1
[lime.utils.AssetLibrary] Loaded asset: assets/data/com.byrobingames.manager/webview.html [TEXT] (307/368)
XML Parsing Error: not well-formed

13
Ask a Question / Can I set two different gravity ?
« on: December 02, 2018, 04:22:42 am »
Hi,

can I set two different value of gravity, or set to a specific actor its gravity ?

Thank you

14
Extensions / Re: Minifier Extension [0.1]
« on: October 19, 2018, 01:13:04 am »
Hi yoplalala,
excuse for my bad explanation. I try to tell you what I've done.

a ) App never compiled  :
- disable your extension : 16.645 KB
- enable your extension (after already compiled) : 14.916 KB

b ) App never compiled :
- enable your extension : 16.651 KB

As you can see, if I compiled my app and then I enable your extension, I have a good result. But if I enable your extension and then I compiled my app for the first time, the result is like as I haven't enable it.  Is this right ?

Moreover, can you see the error for the long name/path that stop compiling app, if I enable your extension ?

For log in 9928, I'll try to recompile it and post asap.

Thank you

15
Extensions / Re: Minifier Extension [0.1]
« on: October 15, 2018, 03:30:12 am »
Other strange things :
If I've already compiled my app without your extension I can see an optimization on the dimension (from 16,651KB to 14.916KB), but If I recompile it from zero and I enable your extension, the final dimension is the same as the first one (16,654KB), so no optimization. Is this right ?

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