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Topics - evanyeti

Pages: 1
1
Ask a Question / target api 31
« on: November 02, 2022, 10:33:12 pm »
Currently, I can only target api 29 maximum. How can I target api 31 to meet the new mobile requirements?

2
Ask a Question / Convert games to Nintendo Switch?
« on: January 21, 2021, 12:56:20 pm »
Has anyone had succes converting their Stencyl game to Switch? I'm very interested in doing this but not sure how possible it is or if I have the programming chops.

3
Ask a Question / Installining Googlr Analytics sdk
« on: November 03, 2018, 11:57:08 am »
Has anyone been able to install a Google Analytics sdk? I would like to implement one but not sure how.

4
Ask a Question / Please help! Games won't play in browser
« on: August 14, 2018, 12:21:38 am »
I have been making a game for lowrezjam and the deadline is almost here. I posted the game on itch and it will not play in browser. It  plays on android and flash player fine but will not run in browser. It shows the load bar then nothing. Only have a day ledt to submit my game so hoping to resolve this quick!

5
Windows / Mac / Flash / HTML5 / play Save Baby James in Stencyl arcade!
« on: February 01, 2017, 12:19:36 pm »
You can play the first 10 stages of my mobile game Save Baby James here http://www.stencyl.com/game/play/36021
As Baby James rolls helplessly through the zoo you must tap on anything in his way and manipulate the environment to keep him safe. Please let me know what you think!

6
Chit-Chat / This site may be offering your game for free download.
« on: December 17, 2016, 03:51:28 pm »
Hey Stencylers. I recently published my game Save Baby James on android. I just did a Google search of my game to see what would show up. One of the first search results was this site https://apkplz.com which offers APKs for free download. I just emailed them requesting they remove mine. I have no idea how they got ahold of it but thought I'd spread the word.

7
iPhone / iPad / Android / Save Baby James now on Google Play!
« on: December 14, 2016, 04:26:26 pm »
Pleased to announce my mobile game Save Baby James is now in the Android app store!

the free with ads version is here https://play.google.com/store/apps/details?id=com.evanyeti.savebabyjames.ads

the $.99 no ad version is here https://play.google.com/store/apps/details?id=com.evanyeti.savebabyjames

This is my fist game please let me know what you think!

8
I have finished my game and have constantly wrestled with this ugly glitch. When I test my game on android at scale x1 with "scale to fit letterbox" (which is how my game looks best) some of the actors get lines above them. it is like taking the bottom pixels of the actors and mirroring it above them. In the attached picture the bottom of the clowns shoes are mirrored floating at the top of his bounding box. depending on which phone I test on different actors behave this way. All of the animation frames are the exact same size. I have changed the scaling parameters in every way available. the only way to get rid of this glitch on mobile is to run the game with "no scaling" which makes the game appear 480x320 and quite small on modern phones.  I would love to solve this problem before publishing because as it stands, I will either publish a small screen sized game or a glitchy looking game. I would rather it be more professional than that.  Any suggestions?

9
Ask a Question / Can I test multiple games on mobile with Studio upgrade?
« on: February 25, 2016, 11:46:51 am »
Searched this type of question in the forums and didn't find an answer. I am using the free version of Stencyl now and plan to buy Studio soon. Currently I can only test one game at a time on my Android which cuts into my research/production time on multiple projects. Am I able to test multiple games with the Studio version?

10
Ask a Question / OGG music file cuts off too soon
« on: September 09, 2015, 05:12:18 pm »
Hello Stencylers. When I test my game on my Mac (which plays the mp3s in flash) the music loops perfectly. When testing on my Android however, the OGG files loop too soon. I tested a song to "play" rather than "loop" only to find that the music still cut out about a second too soon.
If I switch my music to a sound effect it loops seamlessly  but adds a lot of bulk to the game resulting in a long wait looking at a black screen before the game plays on my phone.
 I have compressed my OGGs to the lowest possible frequency and the songs are usually under a minute.
 Also as an experiment I made one OGG twice as long with extra silence at the end. It played the entire song but didn't loop well and defeated the purpose of keeping file sizes small.

Has anyone else had a problem with OGGs being cut short? Any solutions? I didn't find any in the forums.

11
Resolved Questions / Four big bugs with 3.3 halting progress
« on: April 30, 2015, 07:35:12 pm »
Hello. I've encountered four problems since the 3.3update. One of which forces me to force close Stencyl constantly.
The main offender is this error that eventually makes Stencyl freeze. It appears usually when I am opening a scene or character or adding graphics

Unexpected problem on thread AWT-EventQueue-0: null
java.lang.ArrayIndexOutOfBoundsException

I tried downgrading to Java 6 -no dice. Updated back to Java 8.

The other errors are just gripes but maybe they can shed light on what is going wrong.
*Grid guide in scene builder is the color of selected BG color rendering it invisible.
*Tabs stay hi lighted. Example: If I switch from actor position to motion- position stays hi lighted.
*When selecting Images to use for graphics, the folder I select from is not remembered forcing me to re navigate folders to import individual frames of animation.

Hope someone can help with this. I'm currently working on two games. One I hope to have done for Stencyl Jam and the other I have been working on for two years. I'm looking forward to buying the studio kit but need to resolve at least the one problem that is making Stencyl unusable for me.

12
Resolved Questions / four big bugs with 3.3 halting progress
« on: April 30, 2015, 07:30:59 pm »
Hello. I've encountered four problems since the 3.3update. One of which forces me to force close Stencyl constantly.
The main offender is this error that eventually makes Stencyl freeze. It appears usually when I am opening a scene or character or adding graphics

Unexpected problem on thread AWT-EventQueue-0: null
java.lang.ArrayIndexOutOfBoundsException

I tried downgrading to Java 6 -no dice. Updated back to Java 8.

The other errors are just gripes but maybe they can shed light on what is going wrong.
*Grid guide in scene builder is the color of selected BG color rendering it invisible.
*Tabs stay hi lighted. Example: If I switch from actor position to motion- position stays hi lighted.
*When selecting Images to use for graphics, the folder I select from is not remembered forcing me to re navigate folders to import individual frames of animation.

Hope someone can help with this. I'm currently working on two games. One I hope to have done for Stencyl Jam and the other I have been working on for two years. I'm looking forward to buying the studio kit but need to resolve at least the one problem that is making Stencyl unusable for me.

13
Ask a Question / Can't test stages in 3.3
« on: March 19, 2015, 08:47:02 am »
Hello. When I test my game in flash the menu screens appear and function as they should. When I go to any stage it is frozen with only the BG and main character showing.  All tiles are gone. A lot of errors that look like this appear

Level:     ERROR
When:      2015-03-19 11:14:54:066
From:      stencyl.sw.app.filewatcher.ExternalAppLauncher

[Flash] com.stencyl.Engine#uncaughtErrorHandler(612): Error #1009: Cannot access a property or method of a null object reference.

I'm using the latest update for Java and Stencyl 3.3. Stencyl itself is running weird and I often have to force quit.  Any suggestion would be greatly appreciated.

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