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Messages - designpeg

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Suggestion Archives / Re: A "wait for <> seconds" block
« on: January 28, 2015, 09:16:44 am »
great idea.

Fixed Bugs (3.x) / Re: latest build wrong scale on iPhone 6
« on: January 27, 2015, 12:44:25 pm »
I'm in no hurry to submit - months of work left to do!! but it's good to know the issue is  under control and being worked on, thanks.

Great, that's what I'd hoped, I'm not using any extensions specifically for IOS - although I've played with the web view extension, and is video extensions, hopefully they might get updated eventually.

I'm working on a game that uses a number of extensions. Joints extension- fantastic!! time and date etc.

Will they all need to be updated for my app to work/be submitted to apple built for built  64 bit?

Fixed Bugs (3.x) / latest build wrong scale on iPhone 6
« on: January 27, 2015, 08:22:27 am »
Hi, I downloaded the latest build today to see it iOS 64bit build worked for me. It builds for my iPhone 6 but game scale is wrong - looks about twice as big as it should be, and screen starts halfway across screen.

Extensions / Re: Joints Extension (3.1 or newer)
« on: January 27, 2015, 06:22:25 am »
Hi,fantastic extension!! I'm using it a lot in my game. One small query though, will it be affected by Apples insistence that all new submissions are compiled for 64 bit?

I'm not sure how extensions work behind the scenes, but I saw a post from jon saying that extensions would need to be updated.

Ask a Question / Re: actors stop moving when not in camera view
« on: January 27, 2015, 01:53:28 am »

Ok, i've worked this out - I didn't realise that I needed to use the 'off screen  bounds' block to set an area that remains active while off screen.

Ask a Question / actors stop moving when not in camera view
« on: January 26, 2015, 12:02:01 pm »
if you have a 'set actor rotating' and a 'make self always active ' block in when created, it stops moving when the camera moves so that it is off screen, and it is no longer moving when the camera returns so that it is in view. is this a bug?

Ask a Question / Re: 3d transform
« on: January 26, 2015, 08:21:53 am »
I'd seen that - it looks sort of interesting, but lacking in detail, and all a bit mysterious.

Ask a Question / 3d transform
« on: January 26, 2015, 07:16:18 am »
Hi, has anyone managed to code a 3d transform for an actor?  I'm talking about a simple x,y,z rotate type of transform?

I mentioned quite a while ago,23910.msg137294.html#msg137294 that I discovered that applying the flash blend effect invert  made an actor rotate in 3d on IOS - it doesn't do this anymore, but it leads me to believe that applying a simple 3d rotate should be possible.

Extensions / Re: Playsurface Extension
« on: January 26, 2015, 03:49:19 am »
Looks fantastic, would love some of this functionality to work on IOS or other platforms.

Maybe some of the touch ID ideas  rolled in to the main blocks in some future version Jon?

Extensions / Re: List Utils (Sorter, Duplicate Remover, and 2D Arrays)
« on: January 22, 2015, 01:37:04 am »
Hi, I might be missing something, but the sort list block seems to only order by the first digit, i.e.. 2 is considered to be higher than 12.

log shows  a list of lists before and after sorting (2, 12, 3 sorted highest to lowest becomes 3,2,12)

is this an openFL thing? is the block not for v3?

Bug Archives / IOS 5.1.1 landscape game appears in portrait orientation
« on: January 20, 2015, 01:44:15 am »
Hi, I set the mobile target version to IOS  5.1.1 - my kids still love their first gen ipad!!

The game  runs  in the wrong orientation - the game is landscape on iOS 8, but portrait and cut in half in 5.1.1 I've not got any other iOS versions on devices to check against, so not sure if this happens on IOS 6 or 7

ahh, great thanks.

Hi, when I try and save a behaviour or resources pack all that is saved is a PNG of the icon.

Is this a bug? or am I missing something?

I'm on a Mac using build 8084

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