Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - designpeg

Pages: 1 ... 41 42 43 44
631
Suggestion Archives / detachable palettes
« on: January 18, 2015, 04:07:34 am »
It would be really useful to be able to detach the blocks palette to give more space to see behaviours.
If I'm on the road I use a macbook air with this retina display attached via mini display port http://www.adafruit.com/product/1652
it would be great to be able to stick the  palette on it.

At home I have a second screen rotated through 90degree - which I use for extra long layer  palettes in photoshop which is super useful, and the same would be true for stencyl.

ps the retina screen from adafruit is a great cheap addition for iPad dev work, I can't recommend it highly enough.

632
Ask a Question / Re: how to get actor pixel alpha value
« on: January 18, 2015, 03:21:15 am »
Fantastic thanks! that's just what I needed. I'd seen that block previously, but just assumed it would return an rgb value.

Do you know what format the returned value is in? its 8 digits long so I assumed it was RGBA or ARGB hex at first, but it's not.

633
Ask a Question / how to get actor pixel alpha value
« on: January 16, 2015, 01:09:59 pm »
Could anyone explain ho to get an actors alpha value?
I realise that I probably need to use a code block, and a search of the forum brings up some code that may work - but i'm not sure how to put it all together.

This would make for a great extension!!

Any help greatly appreciated.

634
Hi, I get this error when trying to test on an iPad mini retina with iOS 8.2.1
I've successfully installed the same app on the same device using test flight, so I know the certificates etc are all ok.

I've checked the version number is valid, i've tried to delete the app that I'd previously installed, no luck.
I've checked that my device is listed on apples Dev centre and is included in Xcode - it is.
I've tested on an iPhone and a full size iPad - no problem.

I've tried to test other games - same issue.

Any advice would be appreciated thanks.

log:

635
Fixed Bugs (3.x) / beta update question
« on: January 12, 2015, 01:40:44 am »
Hi, not really a problem, but  I noticed that the download page at http://www.stencyl.com/stencyl/getbeta/  show the last update as two weeks ago, but the changeling shows as 9/01/2015. If I click on the download link will it be the latest from  the 9th?


636
any one know if  AnemoneLabSNC  has moved forward with this? I'd love to use Spine in Stencyl - I already have a Spine license - it's great, but exporting frames to png is limiting.

637
Fixed Bugs (3.x) / Java warning when doing search
« on: August 15, 2014, 04:39:11 am »
I got this warning when i did a search in the block palette (did a search for z-index)

Unexpected problem on thread AWT-EventQueue-0: null
java.lang.NullPointerException
   at javax.swing.SwingUtilities.convertPointToScreen(SwingUtilities.java:376)
   at stencyl.sw.editors.snippet.designer.SearchPalette$3$2.run(SearchPalette.java:153)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:715)
   at java.awt.EventQueue.access$400(EventQueue.java:82)
   at java.awt.EventQueue$2.run(EventQueue.java:676)
   at java.awt.EventQueue$2.run(EventQueue.java:674)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:685)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)

638
Extension Ideas / Re: [Request] Native FMOD Extension
« on: June 17, 2014, 02:25:53 am »
this would be amazing - free for indies too!!!

639
This would be a killer feature for me also. I played around with Spine a few months ago and loved it, but didn't really see how I could integrate it in to my workflow other than export a series of frames.

If this was more integrated in to stencyl it would be amazing!

640
Ask a Question / Re: Is it possible to do a collab with someone?
« on: September 05, 2013, 08:30:57 am »
I use Dropbox to work on Stencyl projects between work and home and it works seamlessly - as long as you remember to save and quit on one machine before using the other.

It's ideal if you can schedule working at different times.

Just move your  STENCYL_DEVELOPMENT folder in to your dropbox folder on both machines.

Also, I'm using 3.0 beta so it's a good idea to ensure both machines have the same version installed!

641
Ask a Question / help needed - paint behaviour
« on: August 19, 2013, 03:35:46 am »
Hi i'm trying to build a painting behaviour, that is I want to be able to draw a shape with my finger, and it to remain on screen.
 
I think I understand the drawing blocks, and I don't I can use them to do this, as they redraw each after each frame.

What I need is a block that alters the pixel data of a large actors bitmap, or a texture.

Any pointers towards a solution to this would be great.

I've managed to make a list based approach - add every stroke to a list, then read the list and  redraw every frame, but this seems like a really wasteful way to do things - and will obviously bog down after a little while.

642
Guides & How-To's / Multi player solution (for turn based games)
« on: August 14, 2013, 04:51:29 am »
Hi, I'm new to stencyl, but I haven't seen this solution mentioned in the forums, so it may be of use to people.

I'm working on a game with a multiplayer system and I'm using www.parse.com to power it.

It's a really cool backend system that allows you to create databases on the fly.

I'm using the REST api, which only need the existing Stencyl url get/post blocks.

It's free to open an account, you only need to pay if your usage is pretty high volume.

Parse can also handle push notification and server side code, as well as a whole load of other features such as filtering by location, sign in via facebook etc.

The REST api is  good enough for me, but maybe someone with more coding skills than me could built a block to work directly with the API though?

643
Ask a Question / is it possible to load an image from a url?
« on: July 26, 2013, 05:55:20 am »
Hi, does anyone have any tips for getting an image into my game from a url - the idea is that when a player is online, I can replace a background image with one I place on my server, allowing me to change the look of the app without updating.

Also, I'd like to use a similar technique to flag up new games to existing users with a small icon in the corner of the menu scene - the logo would again be pulled from the server.

I've read this thread, but am no further forward

http://community.stencyl.com/index.php/topic,18568.msg109059.html#msg109059

Somebody else must find this useful? any help greatly appreciated!

644
Just a suggestion - it would be cool to have blend modes like the options working in IOS and Android.

645
Ask a Question / Re: test for sound playing
« on: July 22, 2013, 09:34:16 am »
great thanks.

Pages: 1 ... 41 42 43 44