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Messages - CanadianHobo

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1
Ask a Question / Re: Mobile Keyboard not drawing text [Help]
« on: January 07, 2016, 05:19:56 pm »
Stencyl 3.4.0 (Beta 2) has the mobile keyboard for Android so update for those that still having problems (like me; just got the new build today)

2
Suggestion Archives / Re: Mini-Suggestion Thread
« on: December 24, 2015, 07:56:58 pm »
Mobile number pad (like the mobile keyboard)

3
Ask a Question / Re: Simple font questions
« on: December 24, 2015, 01:23:28 am »
In case anyone needs the blocks to change font colours. 

The Bitmap Utilities extension was used for:
Colour with [[COLOUR]] image [[IMAGE]]

A global custom block was used for:
Colour by [[A_LIST]] (takes in RGB as a list and returns a colour)

4
Ask a Question / Re: Simple font questions
« on: December 22, 2015, 02:26:24 pm »
I was thinking of using labels and since labels are actors, I was going to tint them with a colour.  Unfortunately, my engine extension is empty except for AdMob that I installed; I thought there was a problem so I reinstalled Stencyl but it is still empty.  Bug maybe (Build 8734)? 

I will use your way; thanks. 

5
Extensions / Re: Drawing Utils Extension [1.3]
« on: December 21, 2015, 04:32:32 pm »
I tried your download link and
Firefox says: "This Connection is Untrusted"
Edge says: "The security certificate presented by this website is not secure."

Is there a problem with the website right now?

Thanks

6
Ask a Question / Re: Simple font questions
« on: December 20, 2015, 10:52:27 am »
For question 1, the code will work well in a custom block.  Is there a way to call the block fields in the code? (ex. %0 in the block details)

For question 2, does the block changes the font colour or does the block work like tint?  Because if it works like tint and the default is black, the block will never change colours. 

@yoplalala: do you know a forum page for these tricks?

Thanks

7
Ask a Question / Simple font questions
« on: December 19, 2015, 05:08:35 pm »
Hellos,

  • Is a way to get font by name (text attribute)
  • Does the "set color to [color]" block work?

Thanks

8
AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.6]
« on: November 08, 2015, 03:11:56 pm »
That is about it

9
AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.6]
« on: November 08, 2015, 12:21:22 pm »
I am still not sure what is wrong.  I will attach my logs. 

Thanks

10
AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.6]
« on: November 08, 2015, 10:00:59 am »
Does this extension work Build 8734 (because it is still in beta)? 

Thanks

11
AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.5]
« on: November 06, 2015, 01:49:51 am »
For the Initialize Admob block, it says "Initialize AdMob ads with BannerID: ____ at ...".  I was wondering what do you fill in: Ad unit name or Ad unit ID or something else?

Also in the Monetization, are we still using the Ad Unit ID for AdMob Publisher Key?
Stencyl Build: 8734

Thanks

EDIT:
I have the Ad Unit ID in this format:
ca-app-pub-****/****

13
AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.5]
« on: November 03, 2015, 10:51:28 pm »
Awesome!!!  The newest version does not need a Device ID to test now. 

Thanks!

14
nvm; found them

For those that are looking for them:
C:\Users\[YOU]\Desktop\Stencyl\stencylworks\games-generated\[YOUR_GAME]

15
Under what directory are these files? I am not sure what to delete. 

Thanks

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