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Messages - soereide

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Awesome, I saw it was featured in New games we love in the US a couple of weeks back as well!
Thanks! Yeah it was :)


More good news!
Once again, it's the Japanese App Store, but this time, it's Game of the Day.

Ask a Question / Re: APK with an invalid signature
« on: May 30, 2018, 01:26:28 am »
soereide, I believe the change that I made to fix this issue was to change the Android Minimum Version to API 24 - 7.0 (Nougat).  Give that a try in Settings > Mobile > Versions
I see, thanks. For me it was enough to change the minimum API to 21. 

Ask a Question / Re: APK with an invalid signature
« on: May 27, 2018, 02:14:07 am »
@soereide, i think you should post an issue in the issue tracker
You're right:

Ask a Question / Re: APK with an invalid signature
« on: May 26, 2018, 08:09:04 am »
Did you find a solution to this?
I think I might be having the same problem:

ERROR (Jar signer CERT.DSA): JAR signature META-INF/CERT.DSA uses digest algorithm SHA-256 and signature algorithm SHA-256 with DSA which is not supported on API Level(s) 19-20 for which this APK is being verified

This is when uploading to the Google Play Console. I'm using Stencyl 3.5 Build 9883

Wow!! Didn't you get an Apple feature?
No, I don't think so :/

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Just released my new game for iOS and Android. It's a flying-squirrel-platformer. Enjoy!

Update: Japanese Apple feature! :)

In other news, there is a bit more to the game now. It has a main menu where you can select chapters as you unlock them. I've tweaked the level design on some stages. And I've made several fixes to make the game run better.
The game was also selected for the Google Play Indie Games Contest, where it placed in the top ten. So that was fun.

Android version is out!

I also included two new early levels. These should (hopefully) do a better job of introducing some of the concepts players will come across later on.

It's out now on iOS.  I'll have to do some more work on the Android release to get the file size under 100 MB :)


No More Buttons is a hand-drawn platformer were the buttons are part of the environment. You can move them around, rotate and even stand on them. It's a game about buttons with a control scheme that perfectly utilises the touch screen.


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For iPhone and iPad:

For Android:

It’s a puzzle game where the path forward is blocked by a cover. You will have to look at the patterns behind you to understand where to go and where the dangerous enemies will appear. It’s also a game about sound. The enemies can only be heard when you are close to them. By understanding this, you can move simply with the audio as a guide. The movement is simple. It’s swipe to move. This happens in a grid, which should be easy to understand.

The game uses an overworld, much like Super Mario World, in which you can find multiple exits and routes. It’s a lot simpler of course, but it contains some secrets. Depending on what you count as a level, there should be 90 of them. Most will have a new idea or a concept for you to understand.

I hope you enjoy the game!

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