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Topics - MacMowl

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1
iPhone / iPad / Android / [iOS] [ANDROID] Don't Miss the Platform
« on: March 09, 2015, 01:09:01 pm »


Hi everyone,

Discover my new game :

It is simple and free!

Simply touch the screen at the right time to throw the ball on the platform. Concentration and dexterity are needed to beat incredible scores.

• Collect the stars : catch the most stars as you can, Ball loves it. But Platform won't let you catch them so easily. Be patient and you'll be rewarded.

• Discover Ball's friends : he comes with all his friends. You can buy them in the shop with the stars.

• A world of CHALLENGES : you think the game is easy, it will challenge you!

Android version = https://play.google.com/store/apps/details?id=com.am.dontmisstheplatformandroid

iOS version = https://itunes.apple.com/us/app/dont-miss-the-platform/id961351866?l=fr&ls=1&mt=8

I hope you will enjoy the game and I appreciate your feedback.

Macmowl

2
Ask a Question / [iOS] Problem exporting iOS Game
« on: February 01, 2015, 02:12:02 pm »
Hi,

Impossible for me to export my game for iOS or Xcode Project.

Log attached.

It seems there is a class not found in the Context3D.hx file but I have no idea how to figure out this.

Anyone with a clue ?

Thank you,

Macmowl

3
Shared Resources / Click anywhere on the screen except on buttons
« on: August 14, 2013, 03:43:35 pm »
Hi everyone,

I have a scene behavior for creating objects anywhere on the screen. On this screen, I have some buttons (pause button, Power-up button) and when I click on it, it creates me an object under the button.

Is there a way to avoid this? I tried the code on attach file but the game crashes.

Thanks for helping me.

Macmowl

4
Windows / Mac / Flash / HTML5 / Till the Hedge
« on: May 17, 2013, 12:56:05 pm »
Hello,

I'm working on my first game called Till the Hedge, it's a running game.

You have too help a little hedgehog crossing differents dangerous worlds. For this, you control platforms, swipe to the right to create as much as necessary. The hedgehog will jump automatically at the end of the platform.

But attention, in each world, a lot of enemies want you to fall.

Fortunately, power-ups will help you in your quest: Speed Platform, Casino Platform, Cloudy Platform, etc.

Et voilà !

I have absolutely no idea when the game will be ready. The first world is almost finished. I still have the achievements and the power-ups to code.

So, shock, emotion, stress, reaction?

Ps: sorry for misspellings

5
Old Questions (from 1.x/2.x) / Implementing iOS Achievements
« on: May 14, 2013, 04:58:01 am »
Hi,

I'm looking for the best way to implement Achievements for my game. I would like to show achievements at the Game Over scene and not during the game.

I found this on Tutsplus:

http://gamedev.tutsplus.com/tutorials/implementation/how-to-code-unlockable-achievements-for-your-game/

Is that a good way? Do you have another approach?

Thank you,

Macmowl

6
Resolved Questions / [SOLVED] Cut the Rope - Level Selector
« on: April 16, 2013, 12:56:41 pm »
Hi everyone,

I'm looking for a level selector behavior like the one in Cut the Rope (file attached).

I've already seen in this forum someone who realised this kind of behavior, but impossible to retrieve it.

Does anybody have a idea to create or find this behavior?

Thanks

7
Old Questions (from 1.x/2.x) / Restore an erased game
« on: June 12, 2012, 12:37:15 pm »
Hi everyone,

Unfortunately I erased my game... but it's still in the folder /users/macmowl/.

Is there a way to restore it?

And I can't import an Xcode Project...

Thx

8
Old Questions (from 1.x/2.x) / Coordinates of Initial Touch
« on: May 12, 2012, 05:46:07 am »
I want to know the coordinates of first touch. When I use the block X/Y of Initial Touch, it tells me for X and Y (-1, -1).

Maybe I can isolate the first 0.1 second of X/Y current touch and solve my problem. But how?

9
Resolved Questions / Adding iOS Frameworks [SOLVED]
« on: May 10, 2012, 10:00:31 am »
Hep,

Can I add iOS frameworks with Stencyl (like Twitter or QuartzCore)?

I can add it in the Xcode project but when I reopen Stencyl, frameworks are cleared.

10
Old Questions (from 1.x/2.x) / Error when building game [SOLVED]
« on: April 28, 2012, 03:44:25 pm »
Hi,

I cannot run the game on the iOS simulator.
Here is the compiler log.

Any idea?

11
Old Questions (from 1.x/2.x) / Unused variable '*' for Label for iOS
« on: April 01, 2012, 12:24:59 pm »
Do these warnings have an impact on game performance?

And how can I solve them?

thanks

12
Ask a Question / Edge Detection
« on: February 26, 2012, 10:49:03 am »
Hello,

I want to detect edges of an actor, I downloaded the 'edge detection' behavior on StencylForge but I don't know what am I suppose to put in the "If not" block..

13
Old Questions (from 1.x/2.x) / Xcode unused variable
« on: February 08, 2012, 11:24:44 am »
Hi everyone,

I have several errors in Xcode. When I have a behavior with a block "kill self", it puts me "unused variable'_self" (Actor* __Self = mActor;).

Have I missed anything with the kill self function?

14
Resolved Questions / Do Every X seconds problem [SOLVED]
« on: January 26, 2012, 01:21:15 pm »
Hello,

I can't run the 'do every X seconds' block. I want to create an actor every random seconds but it creates me a thousand actors on the same time.

I'm a bit frustrated! Have i miss something?

15
Resolved Questions / Make a jump before the end of platforms [SOLVED]
« on: January 22, 2012, 02:33:56 pm »
Hello,

I have an actor moving left to right and before the end of a platform, I want it automatically jumps.
I have differents sizes of platforms and I have absolutely no idea how I can do that.

Any suggestion?

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