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Messages - MacMowl

Pages: 1 2 3 4
1
Game updated => see first topic.

2
iPhone / iPad / Android / Re: [iOS] Don't Miss the Platform
« on: March 13, 2015, 04:09:13 pm »
Hi Unept,

Thank you! I appreciate you like my game.

For now, I have to work a bit the ASO and finish the Android version.

I promise you'll have a big surprise with next update.

Stay tuned.

Macmowl

3
Ask a Question / Re: Android game continues crashing
« on: March 09, 2015, 01:57:57 pm »
Hi gb346,

My game worked fine with the Google Play extension.
I re-read the thread and found a solution.
But after a lot of testing, I discovered it is the request info block (purchase) that causes the crash of the game.
In the google Play console, all seems to be correct.

So is there a specific reason ?

4
iPhone / iPad / Android / [iOS] [ANDROID] Don't Miss the Platform
« on: March 09, 2015, 01:09:01 pm »


Hi everyone,

Discover my new game :

It is simple and free!

Simply touch the screen at the right time to throw the ball on the platform. Concentration and dexterity are needed to beat incredible scores.

• Collect the stars : catch the most stars as you can, Ball loves it. But Platform won't let you catch them so easily. Be patient and you'll be rewarded.

• Discover Ball's friends : he comes with all his friends. You can buy them in the shop with the stars.

• A world of CHALLENGES : you think the game is easy, it will challenge you!

Android version = https://play.google.com/store/apps/details?id=com.am.dontmisstheplatformandroid

iOS version = https://itunes.apple.com/us/app/dont-miss-the-platform/id961351866?l=fr&ls=1&mt=8

I hope you will enjoy the game and I appreciate your feedback.

Macmowl

5
Ask a Question / Re: Android game continues crashing
« on: March 04, 2015, 10:51:13 am »
I still have the problem.

Here is the log file, if someone can help...

Thank you

6
Ask a Question / Re: Android game continues crashing
« on: February 22, 2015, 12:25:39 am »
Hi there,

I've got exactly the same problem as yours. My game works perfectly on iOS but it crashes on ANDROID when it tries to connect to Google Services.

I also use the myplaygames extension. If I disable it, I have no problem.

And, like you, nothing wrong in the log file...

FiLu, did you find a solution ?

Thanks for reply.

7
Ask a Question / Re: [iOS] Problem exporting iOS Game
« on: February 03, 2015, 01:03:34 pm »
Hi,

Thanks for reply. I deleted the Facebook extension but the problem is still there.

Code: [Select]
2015-02-01 22:34:14,933 INFO  [Thread-17] stencyl.sw.util.StreamGobbler: /Applications/Stencyl-full/plaf/haxe/lib/openfl/2,2,4/openfl/display3D/Context3D.hx:33: characters 16-54 : Class not found : UInt
2015-02-01 22:34:14,972 INFO  [Thread-17] stencyl.sw.util.StreamGobbler: make: *** [build-haxe-armv7] Error 1
2015-02-01 22:34:15,016 INFO  [Thread-17] stencyl.sw.util.StreamGobbler: ** BUILD FAILED **

I tried to compile with Haxe 3.0.1 and 3.1.3, I also installed the Haxe libraries.

Well well well, I don't know what to do.

Macmowl

8
Ask a Question / Re: [iOS] Problem exporting iOS Game
« on: February 02, 2015, 11:41:00 am »
Nobody ?

9
Ask a Question / [iOS] Problem exporting iOS Game
« on: February 01, 2015, 02:12:02 pm »
Hi,

Impossible for me to export my game for iOS or Xcode Project.

Log attached.

It seems there is a class not found in the Context3D.hx file but I have no idea how to figure out this.

Anyone with a clue ?

Thank you,

Macmowl

10
Ok solved

11
Shared Resources / Click anywhere on the screen except on buttons
« on: August 14, 2013, 03:43:35 pm »
Hi everyone,

I have a scene behavior for creating objects anywhere on the screen. On this screen, I have some buttons (pause button, Power-up button) and when I click on it, it creates me an object under the button.

Is there a way to avoid this? I tried the code on attach file but the game crashes.

Thanks for helping me.

Macmowl

12
Old Questions (from 1.x/2.x) / Re: Implementing iOS Achievements
« on: May 20, 2013, 11:25:25 pm »
Thanks for the article, very interesting.

13
Windows / Mac / Flash / HTML5 / Till the Hedge
« on: May 17, 2013, 12:56:05 pm »
Hello,

I'm working on my first game called Till the Hedge, it's a running game.

You have too help a little hedgehog crossing differents dangerous worlds. For this, you control platforms, swipe to the right to create as much as necessary. The hedgehog will jump automatically at the end of the platform.

But attention, in each world, a lot of enemies want you to fall.

Fortunately, power-ups will help you in your quest: Speed Platform, Casino Platform, Cloudy Platform, etc.

Et voilà !

I have absolutely no idea when the game will be ready. The first world is almost finished. I still have the achievements and the power-ups to code.

So, shock, emotion, stress, reaction?

Ps: sorry for misspellings

14
Old Questions (from 1.x/2.x) / Implementing iOS Achievements
« on: May 14, 2013, 04:58:01 am »
Hi,

I'm looking for the best way to implement Achievements for my game. I would like to show achievements at the Game Over scene and not during the game.

I found this on Tutsplus:

http://gamedev.tutsplus.com/tutorials/implementation/how-to-code-unlockable-achievements-for-your-game/

Is that a good way? Do you have another approach?

Thank you,

Macmowl

15
Resolved Questions / Re: Cut the Rope - Level Selector
« on: April 18, 2013, 12:27:14 pm »
Nice, it works for 2 actors menu panel.

I modified your slider behavior to enable it for 3 actors menu panel (modification attached).

Thank you very much for your help brantsmith.

Macmowl

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