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Messages - MacMowl

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31
Old Questions (from 1.x/2.x) / Error when building game [SOLVED]
« on: April 28, 2012, 03:44:25 pm »
Hi,

I cannot run the game on the iOS simulator.
Here is the compiler log.

Any idea?

32
Nice tutorial but it doesn't work for me.

But perhaps it's because I use Stencyl 1.4.1 or I use the code in iOS game?

33
Old Questions (from 1.x/2.x) / Unused variable '*' for Label for iOS
« on: April 01, 2012, 12:24:59 pm »
Do these warnings have an impact on game performance?

And how can I solve them?

thanks

34
Old Questions (from 1.x/2.x) / Re: Edge Detection
« on: March 28, 2012, 10:10:54 am »
Finally, I got it!!

Here's a screenshot of my "Edge Detection" behavior for iOS. I didn't use joints.

Maybe it can help someone.

35
Old Questions (from 1.x/2.x) / Re: Edge Detection
« on: March 14, 2012, 12:50:51 pm »
ok ok, I understand. I will find a way.

But one last question: in the edge detection behavior, the flash code creates a joint in runtime so if I create it in the scene, it will solve my problem, no?

Thx

36
Old Questions (from 1.x/2.x) / Re: Edge Detection
« on: March 06, 2012, 11:47:41 am »
I tried this but the app crashes...

37
Did you use 'Label fos iOS' behavior?

38
Old Questions (from 1.x/2.x) / Re: Edge Detection
« on: March 05, 2012, 12:14:29 pm »
Interesting,

I'm making an iOS game and I need the edge detection (but AS3 inside...).

Do you intend to put your behavior on StencylForge?

Anyway, nice work!

39
Ask a Question / Edge Detection
« on: February 26, 2012, 10:49:03 am »
Hello,

I want to detect edges of an actor, I downloaded the 'edge detection' behavior on StencylForge but I don't know what am I suppose to put in the "If not" block..

40
Old Questions (from 1.x/2.x) / Xcode unused variable
« on: February 08, 2012, 11:24:44 am »
Hi everyone,

I have several errors in Xcode. When I have a behavior with a block "kill self", it puts me "unused variable'_self" (Actor* __Self = mActor;).

Have I missed anything with the kill self function?

41
Resolved Questions / Re: Do Every X seconds problem
« on: January 27, 2012, 09:40:24 am »
Understood, thanks for your replies!

42
Resolved Questions / Do Every X seconds problem [SOLVED]
« on: January 26, 2012, 01:21:15 pm »
Hello,

I can't run the 'do every X seconds' block. I want to create an actor every random seconds but it creates me a thousand actors on the same time.

I'm a bit frustrated! Have i miss something?

43
Resolved Questions / Re: Make a jump before the end of platforms
« on: January 23, 2012, 12:44:10 pm »
Thanks for replies.

rob1221: I tried "edge detection" but it seems there is blocks missing.

SWATLLAMA: YES, exactly what I was looking for.

44
Resolved Questions / Make a jump before the end of platforms [SOLVED]
« on: January 22, 2012, 02:33:56 pm »
Hello,

I have an actor moving left to right and before the end of a platform, I want it automatically jumps.
I have differents sizes of platforms and I have absolutely no idea how I can do that.

Any suggestion?

45
Game Ideas / Re: It looks like lemon
« on: January 22, 2012, 05:09:16 am »
rlc2405: lol, thanks I hope so!

ChunkyMonkey: Well I'm on mac so for background and foreground, I use Pixelmator (bitmap). it's a good alternative to Photoshop. And for Actors, I use Artboard (vector). These programs are available on the Mac App Store.

1MrPaul1: You're right, it's too dark. I will recolore the picture. All the worlds follow themself (like Tiny Wings). I plan:

- Level 1: Mountains (with birds going right to left to avoid)
- Level 2: Forest (growing roots to avoid)
- Level 3: Volcano (lava balls falling down)
- Level 4: Sweety world (I don't know)
- Level 5: Ruins (Walls and falling ruins to avoid)
- Level 6: Ice (I don't know)
- Level 7: Night (with fireflies to light actors)
- Level 8: Sky (with fog and clouds masking actors)

And that's it for now. I'm not sure about order of levels.

There will be some power-ups but I'm still looking for them.

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