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Archives / Re: Refer a friend
« on: June 24, 2012, 01:20:38 pm »
Yep my bad. Didn't realize it was in the Pro forum.
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Hello and congratulations on the game.
I would like to ask what made you opt for Stencyl over GameSalad, Corona or Cocos2D?
Thanks
Tom
Tried the first approach, but every actor I attach the joint to disappears when testing the game...
EDIT: When reloading the scene, the actor is there but only for a split second before disappearing on the spot.
Used PJPTPJHFTL4E. Thanks alot. Seems impressive from what I've tried. I really hope you differentiate the game from cut the rope more in the future. Looking forward to what you do next!
Redid it from start and here is my analysis/review: If you move your finger quick it will sometimes pass by. The actor pinned onto the finger is kinda slow and thats what causes it. When using multitouch it lags a little. Also with the movable chain its really buggy. Sometimes it gets stuck. Also you can move the pinned chain part around as if the whole map was the movable space for it. I'll upload screenies tomorrow.
Hmm, I'll have to mull over it and see whether the rope joint matches the common use case better than the stick joint.
Are there tradeoffs with using rope joints as opposed to distance joints? Is it safe to make it a safe drop in, no questions asked?
hey just bought your game.
+ gratulations for the high level of polish.
+ really nice physics and easy controls.
two things i like to see in an update would be:
- a more polished background gfx and
- fixing of the the chain slider
which worked but had a lot of bugs, where the chain visually broke after the second ring from the top, but still was connected to the rest of the rings!
this app really rises the standard of what is possible with istencyl, well done!