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Topics - SnakeKiller

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Ask a Question / Setting Up Proxy For Stencyl?
« on: July 24, 2018, 03:50:27 pm »
Hey, I'm curious about the proxy settings in found in Preferences > Network.

I couldn't find a guide on how to set it up.

What can I do with these proxy settings and how can I set it up?

Ask a Question / Get Control Text?
« on: July 28, 2017, 04:19:30 am »
Is it possible to get or print the value of the control key assigned to the control name? Or is that too weird of a thing?

What I'm trying to do is create a user-friendly menu option where players can change the control keys.

Ask a Question / StencylForge not working?
« on: January 07, 2017, 09:02:39 pm »
I'm having problems with uploading my behaviors on StencylForge. The program claims that I have uploaded the behavior successfully, but when I go to view it the icon is blank, and when I try to download it, I get an error message saying that I can't download the resource.

How can I troubleshoot something like this?
Is there something wrong with stencylforge, or my account?

Ask a Question / Scaling my game at a higher resolution appears blurry
« on: April 20, 2016, 03:20:11 pm »
The game I'm working on has a screen size of 480x320. Whenever I change the scaling at a higher number than 1x, the images appear blurry in game.  Is there a quick fix to this?

The image on the left is the scene editor zoomed at 300%. The image on the right is the game scaled at 3x.

Abandoned Bugs / Windows Platform Will Not Compile
« on: January 16, 2016, 09:56:19 pm »
I hope this is an easy fix. I've have been trying to test my game on windows platform, but I get errors. I installed the latest Visual Studio Express, but I still get the same error.

In the log file I get errors like this:

ERROR: The process "neko.exe" not found.
ERROR: The process "adb.exe" not found.
ERROR: The process "arm-linux-androideabi-g++.exe" not found.
ERROR: The process "cc1plus.exe" not found.
ERROR: The process "tail.exe" not found.
ERROR: The process "ios-sim.exe" not found.

I don't know what I'm looking for, but I attached the log files here.

Ask a Question / Multiple Enemies with Actors Following
« on: December 10, 2015, 02:59:39 am »
I don't know the best approach to this, but I want to create an enemy with blades spinning all around it. That way the enemy can chop the player to pieces, and the player can defeat it using a ranged attack. I have two actors for the enemy. The first one is the main guy that moves around and takes damage. The second actor, is a bunch of blades spinning around the guy. Basically, I have the second actor follow the first one by setting it to the same position as the first one. It works fine ,  but when I place more than one enemy in the scene, the second actor only follows one of the guys. I understand why, it's because it's applying to every actor of type.

Does anyone know a better approach?

This is what I used on my behavior I created (pseudo code):

Code: [Select]
When Created
create(Blades) at (x of self, y of self) at (front);

  for each(actor of type:Blades)
  set x to x of self for actor type;
  set y to y of self for actor type;

Ask a Question / Characters are to small
« on: September 15, 2015, 11:54:13 pm »
I'm working on this platformer game. The screen size is 480x320 and I want it to stay that way, but I realized that all the characters I made are a little too small. I don't want to have to edit every one of them and resize everything.

 Is their a way I can zoom the camera? what would be the best fix for this?

Ask a Question / Execute something once in update event
« on: July 09, 2015, 02:21:40 am »
I'm making a platformer game and I have this snake that follows the player. When the snake reaches a certain distance,I want him stop moving and bite the player. I have everything working fine, but when he bites, it spawns the head several times. I know it's doing that because it's in an update event. Is there a way I execute certain things only once? Such as the actor in the event?

Ask a Question / Detecting Player is on Ground?
« on: May 16, 2015, 08:28:55 pm »
I have an idea for a platformer game, and I am hoping to purchase the Studio version of Stencyl.
I am a newbie at this, but I have a lot of experience in c++ game programming.

I want the player to be able to run,  jump, hit, and shoot things. I know there are a lot of behaviors I can use,  but whenever I want to create my own behavior,  the  other behaviors would cancel out the animation I want to use. I can do everything from scratch, but I want to figure out how to detect if the player is on the ground. In c++ programming I know that you can move the player's Y position to make it jump, and you can detect the  player is on the ground when the Y value stops changing and the player collides at the top a tile.

How can I do that in Stencyl?

Pages: 1