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Topics - stratoavis

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Hello everyone!

I currently have a project I'm working on and I was wondering if I could get some suggestions as to how to approach this so I'll try to keep this brief and to the point :)

Basically, I'm trying to create an enemy AI similar to the Worker AI in the game Sinistar. Essentially, a Worker has three goals in life: follow the player and wait til there is a crystal to steal, hang around the other enemy type (Warrior) for a free crystal, and look around for any floating or free crystals. Once the Worker has a crystal(s), its main priority is to return them back to the boss to "build" it offscreen. So it hunts for crystals and returns them to a point of origin and gets a task reassigned.

So to my understanding, its just a matter of assigning a task upon creation and then switch to its prime directive once it has accomplished that goal and back again randomly. However, as far as structuring it I could use some suggestions or ideas. I have some in mind but if I could get some suggestions I would greatly appreciate it. :)

Windows / Mac / Flash / HTML5 / Crazy Cat Lady (My First Stencyl Game)
« on: September 18, 2012, 05:09:48 pm »
Crazy Cat Lady

This is my first game done with Stencyl so go easy on me :). This was more of a design demonstration on my understanding of Stencyl and seeing what I can do with it and what I can do better next time. It's not the greatest but I'm still proud of it :D

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