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Messages - CreativeJuicesEnt

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Paid Work / Re: Stencyl Tutoring $20 Per Hour
« on: August 13, 2013, 08:52:28 am »
I appreciate your feedback. And yes, I do realize that my coding may not be the best way to execute things, but I did my best, and it works.

I will learn over time how to improve my code, from feedback such as yours and from experience.

Thanks for your criticism, and any other feedback is welcome.

Paid Work / Stencyl Tutoring $20 Per Hour
« on: August 05, 2013, 10:16:16 am »
I have been using Stencyl for about 6 months but have been coding in game engines for a year now. While using Stencyl I have made a small game prototype. It has taken me around 6 months because of school, committments, etc..., but I definitely know the basics and even a little beyond the basics of Stencyl code.

A photo will be attached of some of the coding I have done in just the scene manager. Here is a link to a video of the small prototype in action: I coded nearly everything in it, and I only show a very small video.

An example of some of the code I did was randomly spawning 1 of 6 platforms, and on those platforms they have a chance of spawning either the 1st, 2nd, or both actors on the randomly spawned platform. You can also of course jump. Sorry for the bad video quality; I optimized it for a tablet and do not have a screen recorder for it. It is just a small demo to show I can code.

Now down to tutoring business. I am trying to earn money to build a pc to continue game developing, for the computer I use now is a painfully slow desktop and locks up even with Stencyl. I have tutored someone before with a game engine, and I am looking to start up that business once again.

I would prefer to do the tutoring over Skype/doing screenshare. I can go over the fundamentals of Stencyl, functions of the code blocks, going over game logic, practical application for the code blocks, building demos, or even go over the code in my prototype if you want. I have never published an app, for my artist left me, but I can also give you advice (to the best of my ability) about marketing and give you ideas on how to go about coding an idea you may have. However you learn best, I will do my best to teach. Also, I can tutor in either regular stencyl or on stencyl 3.

On price, I would really prefer $25 an hour, and if necessary we can go a little over the time to make sure you are understanding the concept or if we are not yet finished. I might also consider a flat rate. However, if you cannot do $20 an hour just let me know and we can negotiate. I'm flexible  :D

Best way to contact me is pm or dropping a comment. Thanks, and let me know if anyone has any questions.

« on: July 08, 2013, 03:05:28 pm »
Ok guys thanks for the tips!

« on: July 06, 2013, 09:10:44 pm »
Ok thanks guys. I really appreciate it!

« on: July 06, 2013, 05:50:16 pm »
K thanks. And I've also heard Inkscape and Adobe Illustrator are good. Any other programs not mentioned or that I haven't heard of are welcome.

And one last question (well at least that is on my mind). Would you guys recommend mac or pc for art, sound, and game programming? Which one and why?

« on: July 06, 2013, 03:04:58 pm »
Ok thanks guys. I'll try making myself some art. What would you say are the best programs to use (free and ones that cost; I can go from there)? And if I did need tutorials, is there a specific site you'd recommend or should I just use youtube/google?

« on: July 06, 2013, 11:43:24 am »
@Photon Well, I do have another idea that could be easier to make. The one I am currently making will require many animations, and I do not have the skills to do so. So perhaps, if this is what you're suggesting, I should wait to finish my current game and work on another, easier one that will fit my experience?

@Irock I've thought of that, and that was my initial approach to game developing. I've never tried making sound, but when it comes to artwork, I can't seem to get the "special" shading down. By this I mean the little white mark or darker color on different sides of an actor, to give it depth and make it appear as if it is reflecting light. I hope that makes sense, but that is what I can't seem to figure out.

But I would like to try making artwork/sound independently. Anyone got any sites, tutorials, etc...? Anything would help at this point. If anyone could, I'd appreciate the steps from beginner, intermediate, to expert to learning art/sound. Like how to build my way up to being great at it, if that's possible. Thanks again for all the help and anymore feedback/help is welcome.

« on: July 06, 2013, 09:23:12 am »
@Tuo Yeah you're right.

@Irock That's true, and I agree. And yeah I don't have any completed games because during my first one my artist left me. For development related skills, I've been using stencyl for about 6 months and have been game developing for a little over a year. I realize I don't have a terrible amount of dev skills, but I am positive I can get my game done. And regarding those who have finished games before, I do not have any to show. This is my first. And I can't pay for anyone to help do the art to get a first game done without profit share. And yes this is pretty unrealistic, so I think I'll have to drop the project for now.

But I do appreciate the feedback for later, though, and any more feedback is welcome. Maybe later I can rally up some money to make a first game with :)

« on: July 05, 2013, 08:50:44 pm »
Sorry I can't. As it is not finished, I don't feel comfortable posting it on the forum, and it could easily be stolen.

And yes that is true. I just did not appreciate some of his sarcasm, but yes, he did have some good feedback. I tried to be as descriptive as possible without revealing the game because the game play style I have not seen on the market before, and I don't want it stolen.

And regarding age, I'm not going to post that because I do not feel it necessary.

I'm open to more feedback, but I'd like constructive criticism, not picking me apart and without sarcasm. That'd be much appreciated :)

« on: July 05, 2013, 03:30:00 pm »
@Tuo And regarding your statement of whether I'm old enough to own a game company, although it is not officially registered, I've been managing for about 6 months now :) Whether I'm an old fart or a young person, age is not a huge factor in managing a game company, as long as you know what you're doing

« on: July 05, 2013, 03:16:26 pm »
@Tuo The majority of your advice is rather irrelevant and is honestly not worth addressing. I do not feel as if I have to justify myself for using an abbreviation.

But regarding more relevant matters, I do not have any portfolio to show, as previously stated. This is my first game. I only have a prototype for my first game, and to show it would be counter-productive, for the idea could easily be stolen.

Anyways, I do appreciate your feedback. And as I said in my last comment, this position is not for everyone, and I do not expect everyone to jump on it. So out of respect for me, I do ask that you would not ridicule me or my requirements, just because this job is not for you. Thanks for your time.

« on: July 05, 2013, 12:17:24 pm »
Yes, I do understand where you both are coming from. I may have not stated it correctly, but the artist will have a high opinion in all decisions that are made. It is, yes, an unregistered company. I am just starting out; this is my first game. The art would not be pixel art; more like a cartoony such as angry birds. I realize what I have to offer is not much. And details about the game will be shared once you want in.

I realize I can't offer much, and this job isn't for everyone. I have it up here if anyone is willing. If I can't find an artist, I'll just have to drop the project, so I thought I'd try. If you were worried about some of the requirements I may be willing to negotiate them. You just need to ask :)

« on: July 04, 2013, 11:49:21 am »
Hello, I am in need of a new artist for my game company: Creative Juices Entertainment. My main artist recently left, and I have a position opening up. I was currently in the process of making a game prototype and already have some arts made by the old artist that makes up the near-prototype I have today. I simply need a replacement.
1. Willing to work for profit share.
2. Understands that I in a sense "lead" the team. I represent the team, and I make the final decisions; but the team discusses anything before going forward.
3. Must be an excellent game artist-this will be a 2d game, mainly using 2d artwork until I start using 3d.
4. Preferably 4+ years of experience

If you are interested or have any questions, please message me, and we can go from there. I will post in the comments of this discussion when the spot is filled. I may accept 2 artists (1 concept and other the main artist). Thanks for your time.

Ask a Question / Re: Stencyl vs
« on: May 12, 2013, 06:39:59 pm »
I used GameSalad for about 6 months, and ever since I converted to Stencyl, I have not regretted it. It is much more advanced, but it is hard to describe to you how. With Stencyl I feel like there are way more coding block options, so you have more freedom. I even tutored on GameSalad; I definitely knew the fundamentals. The reason I chose Stencyl over GameSalad because of the game I was (and still am now on Stencyl) working on would not work on GameSalad. I do not know what it was, but the coding or anything would not allow it. Also, Stencyl is a great multi-platform engine. Stencyl 3 (I just had to get the subscription  ;D) allows me to easily test the game on my android tablet. Plus, GameSalad mainly only supports Mac (windows version has not been updated in a very long time), and Stencyl's engine is the same across all desktop OS's.

So it really comes down to personal preference. If your game is going to be more simplistic, then you might want to try GameSalad. But if you are doing more advanced coding, I'd suggest Stencyl. But hey, they are both free, so why not give them both a whirl. Let me know if you have any more questions about Stencyl or GameSalad. Just pm me

Stencyl Jam 12 / Re: Dragon FunFlap (Play Now!)
« on: April 30, 2013, 04:38:31 pm »
Yep! Looking forward to more updates!

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