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Topics - BMJ

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Dialog Extension / Re: Dialog Extension
« on: January 30, 2015, 08:20:43 am »
Hi again --

I've upgraded to Stencyl 3.2, so I'm trying to also upgrade to Dialog 1.4 ... having a very difficult time, though.  I've read through the Getting Started file and studied the Dialog Extension Sample ... I've read through this thread. I've copied all the related files over from the sample into my game's folder ... I run into a Null Pointer Exception every time. I've included my log ... I don't know what else to try. Any thoughts?

Dialog Extension / [SOLVED] Dialog Not Appearing
« on: December 18, 2014, 06:19:09 pm »
Hi Justin,

Thank you for the wonderful extension. I look forward to being able to use it in my game. I have read the "Getting Started" file and studied the sample game (which did not work for me, initially, but then I re-imported it and it works fine now.) I seem to be unable to show dialogue in my game. I have created a dialogue named "Greetings" and then used the custom block in an event for an otherwise blank scene as shown in the two pictures below. When I press the "talk" control, nothing happens, but every time I press it, the framerate dips lower and lower, so it seems that SOMETHING is happening. Have I missed something? (It also doesn't show anything if I use the pre-made "Start" krusty dialog, either.)

I am using Stencyl 3.1, build 7376 & yes, I downloaded the 1.3 Dialog Extension.

I tried d'loading the latest build (Stencyl 3.2) and received this error/warning:

"OUCH! That shouldn't have happened. Let us know about it on the forums and proceed with caution."

Unexpected problem on thread AWT-EventQueue-0: java.lang.NullPointerException
java.lang.RuntimeException: java.lang.NullPointerException
   at javax.swing.SwingWorker$ Source)
   at javax.swing.SwingWorker$ Source)
   at Source)
   at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.actionPerformed(Unknown Source)
   at javax.swing.Timer.fireActionPerformed(Unknown Source)
   at javax.swing.Timer$ Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$ Source)
   at java.awt.EventQueue$ Source)
   at Method)
   at$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at Source)
Caused by: java.lang.NullPointerException
   at stencyl.sw.editors.scene.EditorSceneModel.addActor(
   at stencyl.sw.editors.scene.EditorSceneModel.<init>(
   at javax.swing.SwingWorker$ Source)
   at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
   at Source)
   at Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$ Source)
   at Source)

When I tried to run the game anyway it wouldn't run and a whole bunch of errors opened up, including many in the "Events Manager".  Fortunately, I make multiple backups frequently, so I didn't lose anything, but I would love to be able to use the new build, particularly for the improvements to the tileset editor.

FWIW, I have occasionally received a "null pointer exception" error in my log for a while now when I test the game (probably because I'm a lousy programmer), though most times I do not. I don't know what this error means (also probably because I'm a lousy programmer), but it's never prevented the game from running before or caused any real problems other than me saying, "Hey, there's that error message again.")

Anyhow, I've reverted to 3.1 so I can keep working, but I was asked to post this, so I did. :)

Ask a Question / Why are my grid lines visible when I test the scene?
« on: June 24, 2014, 07:48:51 pm »

I'm making a platform game with Stencyl 3.1 and I can't seem to get my  grid lines to be invisible when I test the scene ... they are not "solid" lines, but they are semi-transparent ... very faint but definitely there. More obvious in the darker colored tiles, as in the second picture attached.  This happens no matter what the tiles look like, even if they are just simple, flat, solid colors without any texture or details. Any ideas?

Thanks for any help. :)

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