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Messages - Mineat

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31
Chit-Chat / Re: RPG (Role Playing Game) Maker Thread
« on: October 29, 2020, 12:07:13 am »
So far, I got the player for it. But you're still not telling me if the game on RPG Maker MV has a download code for use with the player!

32
Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: October 11, 2020, 11:46:01 pm »
Update(10/12/2020): Updated this thread's first post with artwork straight out of my new Flickr and changed some text. I am thinking of a majorly new gimmick as I was writing in its main franchise project summary file while trying to appeal to a Newgrounds writing contest holder for an entry and coming up with more yesterday afternoon. They haven't been documented yet, so I'm going to keep a vital note of this soon.

33
Chit-Chat / Re: RPG (Role Playing Game) Maker Thread
« on: October 06, 2020, 10:03:15 pm »
Well first of all, I got a Switch. Second, where can we download the game? Does it have a download code for RPG Maker MV for Switch?

34
Journals / Re: Ludum Dare 47 : Sial = Get stuck with your friends
« on: October 06, 2020, 07:29:39 pm »
I'm amazed at your progress in this project! For the HTML5 version, did
Code: [Select]
-D canvas help it at all?

35
Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: October 06, 2020, 01:35:25 am »
Update(10/6/2020): Updated my games with plenty of new tricks learned from Luyren, Ginge, merrak and Aditya, including a personal trick of my own that I didn't know all along. Drawing event code is now simplified and all of the enemies in my game starting from the demo's release were perfectly planned all along, as a collision between two actors needs to be detected by the collided actor with the most prevalent code while the other needs to have no collision code conflicting with the other's, as the rest of the triggering code needs to put in entirely separate behaviors for both while this issue needs to be known by the entire Stencyl community.

36
Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: August 30, 2020, 12:42:55 am »
Update(08/30/2020):  Super late, but I've designed a few backgrounds, enemies and a boss for the extra stage in the full game of Fly Hunter. The boss attached to this post is called the lightning bug and he flashes a light from his abdomen and flies away, turning the stage into a holiday-themed stage fitting its theme for the date the game is opened on and leaving you with holiday-themed bosses and enemies before the lightning bug comes back, giving you a chance to swat it. The way to reach the stage is also kept secret.

37
Ask a Question / Re: Zame Extension Problem
« on: August 07, 2020, 10:37:48 pm »
Flash runs much slower when using it and darkens particle colors, HTML5 runs a lot faster with no problems so far and Cppia runs far slower than Flash when using particles. I had a tough time getting input events to work for Cppia and Flash when particles are being used.

38
Ask a Question / Re: Zame Extension Problem
« on: August 06, 2020, 10:59:47 pm »
I was targeting Flash, as I use the platform for all of my testing. I also wanted to use it for HTML5, mobile and desktop targets too as I had ideas for fireworks actors in one of my projects.

39
Ask a Question / Zame Extension Problem
« on: August 06, 2020, 05:27:31 pm »
Hey, Mdotedot or whoever made the Zame Extension, the games I tested with gave out errors on compiling for 4.0.0+.  Most of them were for amf3/Reader.hx(Utf8 depreciated) and one was for amf3/Tools.hx(can't have abstract as value). Are you going to update the extension?

40
Ask a Question / Re: Game Testing
« on: August 05, 2020, 04:57:36 pm »
Are you testing for Android? I see you haven't set up JAVA_HOME nor the testing environment for Android.

41
Ask a Question / Re: Button to shoot and shoot another actor
« on: July 31, 2020, 12:49:16 am »
Are you sure you have the actor referenced in the push, x and y coordinate blocks carefully?

42
Ask a Question / Re: Marquee Text Effect Problem
« on: July 29, 2020, 11:09:34 am »
Never mind, I did it.

43
Ask a Question / Marquee Text Effect Problem
« on: July 25, 2020, 06:24:26 pm »
I have a problem. I want to continuously marquee lines of text across the screen using a scene behavior, but due to what I've previously encountered with one of my games' demos, I'm afraid that a part of the screen will get clipped by a big black box. I have an actor ready to display the text, but how do I get the text to start at the right edge of the screen and detect when all of it leaves the screen by its width?

44
Ask a Question / Re: Error while testing on Android
« on: July 25, 2020, 06:11:28 pm »
Did you set the target build for the game?

45
Ask a Question / Re: How to find actor postion
« on: July 24, 2020, 04:52:38 pm »
Import the PNGs into the game. Go to File->Import Resource and select the png. It would come up as a new behavior as PNGs can store anything into them and Stencyl's behaviors can be exported to PNG format.

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