b12205, on Windows
When testing game for Windows desktop target, if I use the "apply shader" to game, it crashes (closes) without any error message. Nothing is displayed on the game controller either. Oddly enough, the sample game has a "print [a]" followed by the "apply shader", but even the print is not showing up.
Sample game attached along with the logs (all in the .rar file). Press up to print "a" and apply a shader (tint screen to yello at 100%), press down to reload the scene. I was originally checking a report that changing scenes when a shader is in action was crashing the game, but seems the issue was the shader itself.
When testing game for Windows desktop target, if I use the "apply shader" to game, it crashes (closes) without any error message. Nothing is displayed on the game controller either. Oddly enough, the sample game has a "print [a]" followed by the "apply shader", but even the print is not showing up.
Sample game attached along with the logs (all in the .rar file). Press up to print "a" and apply a shader (tint screen to yello at 100%), press down to reload the scene. I was originally checking a report that changing scenes when a shader is in action was crashing the game, but seems the issue was the shader itself.