Version 4.1.3, on Windows
If you have a custom block used on a scene/actor that doesn't have its source behavior attached, the game controller prints a "behavior does not exist" warning. Tested with an action custom block specifically.
Previously, nothing would happen. I'm assuming the block simply didn't execute. This was convenient since I didn't have to add an "if self/scene has behavior" every time I used the custom block.
Test game attached. There's a scene behavior with the custom block, and the scene's events uses the custom block in its update event. Test the game, open the game controller and see the wall of warnings. Tested on both Flash and Desktop.
If you have a custom block used on a scene/actor that doesn't have its source behavior attached, the game controller prints a "behavior does not exist" warning. Tested with an action custom block specifically.
Previously, nothing would happen. I'm assuming the block simply didn't execute. This was convenient since I didn't have to add an "if self/scene has behavior" every time I used the custom block.
Test game attached. There's a scene behavior with the custom block, and the scene's events uses the custom block in its update event. Test the game, open the game controller and see the wall of warnings. Tested on both Flash and Desktop.