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Topics - flyingninja77

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Ask a Question / Sentry sees through walls
« on: October 26, 2012, 07:28:15 pm »
Hi, guys.  I was recently working on making a customizable behavior that turns any actor the behavior is attached to into a sentry, i.e. it searches for an actor type and triggers an event when it sees the actor type.  I've got all the customization and detection down to a tee, except for one problem.  I can't figure out how to tell the sentry whether there is a wall between it and the target.  In other words, my sentries can see through walls, which can be useful in certain circumstances, but it's not what I'm looking for.  Can anyone help with wall detection logic (even if it requires coding)?  Thanks in advance.

Happy trails, Flyingninja77

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Resolved Questions / What does this error message mean? (SOLVED)
« on: October 20, 2012, 04:36:46 pm »
I'm sorry, I don't understand programming code, so when an error message popped up, I didn't know what to do.  Nothing I have tried seems to fix this.  Please help.

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Resolved Questions / Trig function "atan2" not working (SOLVED)
« on: October 13, 2012, 11:59:08 am »
Hi!  Recently, I was trying to create point-click arrow-shooting game.  Whenever I try to shoot an arrow, the aim is always off, sometimes by a little bit, sometimes by a lot.  I read a lot of articles, but no matter what I've tried, nothing seems to work.  The image shown is the logic script for the arrows.  Please help!  (Thanks in advance.)

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