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Messages - Jg41095

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iPhone / iPad / Android / Re: Eggroll! [iOS - Out Now!]
« on: July 24, 2017, 09:46:50 pm »
Released version 1.0.1 to fix black screen, ads, and rewarded video issues

Show some love on TouchArcade <3

iPhone / iPad / Android / Re: Pixel Volley - Featured on App Store!
« on: July 23, 2017, 01:03:01 pm »
Congrats on the feature!

iPhone / iPad / Android / Re: Eggroll! [iOS - Out Now!]
« on: July 21, 2017, 12:04:00 pm »
This was pretty fun to play, and looks polished.

Black screen issue after a video advert. Game had to be restarted  each time.
I'm not a fan of needing shells to play. This was a major issue for me, and not just because the videos didn't work.
Need some more eye candy. (Death animations etc.)
Far too many adverts. Game play is stopped dead. Maybe display ads after a certain amount of play time rather than after each game.

Gameplay is fun
Easy to pick up
Graphics are good, but sometimes feel a little mis-matched.
Good music and sound effects
UI is clear and easy to navigate
Movement is smooth

Thank you!

Going to be releasing an update soon that will prevent those black screen issues.  And I will take a look at those ad placements.   Thanks for playing and for your feedback.

iPhone / iPad / Android / Eggroll! [iOS - Out Now!]
« on: July 17, 2017, 12:27:42 pm »
Hey y'all just released my first game and would love for you all to check it out and get your feedback

Eggroll! is a wonderfully challenging auto-run platformer that features a simple one-tap jump control. Experience changing physics and mechanics as you roll through intense snowstorms, dive deep below the sea, and wander throughout zero gravity space.  Dodge ferocious enemies, solve brain-teasing puzzles, and defeat epic bosses to make it home safe.

The game features 24 levels, two gamemodes and tons of fun!

Download for free:

Trailer and Screenshots:

Dialog Extension / [Solved] Sample game for 3.4
« on: June 19, 2017, 12:55:33 am »
Hi I can't seem to find a sample game for 3.4.  Is there one available?   

Ask a Question / Re: Restore Purchases iOS not working?
« on: May 30, 2017, 07:17:28 pm »
Update:   This is working fine in TestFlight.

Ask a Question / Re: Restore Purchases iOS not working?
« on: May 30, 2017, 05:13:47 pm »
What I'm noticing is that the restore purchase does work, but there is no confirmation pop up, and I have to close and re open the app for it to take effect.
Doesn't happen like that in my case :\

Would hate to be denied by Apple when I eventually upload my app.   Do you see anything wrong in the blocks?

Ask a Question / Re: Restore Purchases iOS not working?
« on: May 30, 2017, 09:35:18 am »
What version of stencyl are you on?
I'm on 3.4 build 9328

Ask a Question / Restore Purchases iOS not working? [SOLVED]
« on: May 29, 2017, 06:37:14 pm »
I'm having some trouble with the my restore IAP button.   I'm trying to restore buying Disable Ads, but when testing the button it's not doing anything.  I've attached the code for the restore button and the code for the actual button to purchase disable ads. 

In testing, when clicking the Disable Ads, it goes  Sign-In > Confirm Purchase > You've already purchased > Success

Restore button does not work.  I'm using the Stencylpedia iOS In-App Purchases guide.

Any help would be appreciated.

Ask a Question / Re: Designing for IPhone AND IPad
« on: May 28, 2017, 10:37:48 am »
What do you mean by messed up, can you share a screenshot. What scaling mode did you use?

I actually still use 480x320 screen size as stencyl recommends and then use scale to fit full screen. For pixel are i import my assets at 1x and for vector are I import at 4x. All my games scale fine on all devices.
Thanks for your reply.   I'm using Scale to Fit (Full Screen).   The issue I'm having is that the background is repeating rather than filling up the whole screen, so I was thinking I had to create a larger graphic.

Here's a gallery of screenshots of the problems:

All IPad photos, the first you can see the bottom of the background is repeated vertically and the second picture is when I turned off repeat background. (don't mind the tiles and actors I need to adjust their placement)

The 3rd pic the tiles are supposed to be on the bottom of the screen, so I'm thinking I'll have to adjust the scene size?

Ask a Question / Designing for IPhone AND IPad
« on: May 27, 2017, 08:48:37 pm »
So I've just finished up  my first game.  I designed everything  at 1920x1280 so it looks great on the Iphone 5 to 6plus.

However, on the IPad the graphics are all messed up.    Could someone tell me the latest resolution for the IPad?  And, if I change my current graphics to that resolution, would it mess up the smaller Iphone 6 and 6plus?


Ask a Question / Re: Create an actor just once?
« on: April 01, 2017, 09:51:05 pm »
Assign the last created aactor to an actor attribute, and only execute the code when that actor attribute has no value.
Took me a while to figure this out but I got it to work.  Thanks

Ask a Question / [SOLVED] Create an actor just once?
« on: April 01, 2017, 04:23:39 pm »
Probably very basic, but I'm having some trouble and can't figure this out.  I'd like to create an actor (pop-up menu)  after a level completion (when the player enters a region)  but my current behavior creates infinite amounts of the actor and crashes the game.  I'd like to create just 1.  Any help?

Ask a Question / Re: Images multiplying in Resources folder
« on: March 28, 2017, 06:51:56 am »
Go to settings, then look around (I forgot which panels had the sizes) and uncheck the other 1.5x, 2x, 3x graphics.
Then go to debug>game>cleanup unused files.
Hope this helps.
Thank you.  This really cleared some space up for me.

Like VoidShare said, disable all the other scales. But you have to keep in mind that this can limit your game to work smoothly on older, not so fast models as the 4x scale graphics will chew up the memory of old devices like as if it was nothing.
Thank you.  Would you happen to know if one or more of the scales aren't as necessary?  I was reading the Mobile App Scaling guide and see 1x is for iPhone Original/3G/3GS type devices.

Otherwise, I'll probably keep it only at 4x because I'm only about 70% done with my project and will need to import more. 

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