Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Beaumint

Pages: 1
Windows / Mac / Flash / HTML5 / Soul TD (Paused In-Progress Game)
« on: August 22, 2014, 11:34:47 am »
Hello all!

My name is Beaumint and this is my first Stencyl game.

I have a little background in graphics and coding so I decided I wanted to take my hand at creating my own game.  After kinda roughing through the code I was able to create the alpha version of Soul TD.

About halfway through the creation of the game I started noticing it to slow down more and more and more.  Reading up on Stencyl 3.1 (was using 2.2) I decided to upgrade and give it a shot.  It semi broke the game but more than that I realized that a lot of my code created at the beginning was not optimal and semi unnecessary at parts. 

So instead I've decided to take a Stencyl course on Udemy that's focused on Stencyl 3.1 as well as start fresh on my game, creating a new version at a larger screen size and more optimal in code throughout. 

I spent quite a few months on this game, though, and wanted to share it with all of you and maybe get some feedback for an alpha prototype.  Let me know what you think!  I can't wait to show you guys my finished product down the line!


This might be a really dumb question.  I tried searching the forums but I'm struggling on how to word my question.

Okay, when I want to obtain the current score of the game I'm running it's very easy.  I can just create an actor behavior and use "Get Current Score" custom block that's created by the 'Score Manager', the pre-loaded behavior that's added to my scene.

When I want to obtain a different number attribute that's also created in my scene in an actor behavior through a custom block I get an error that causes my game to malfunction. 

Why is this?

For a raw example:
Get current score (from a scene behavior created by stencyl) works fine when called by an actor behavior.
Get current level (from a scene behavior that was created by me) does not work when called by an actor behavior.

Is there a way to fix this so I can share attributes between scene and actor behaviors?
Sorry if this is worded poorly, I tried my best, lol.

Resolved Questions / [SOLVED] Deciding Between Overlapping Actors
« on: July 15, 2013, 03:20:49 am »
Hello stencyl community!  I had a quick question and was hoping you guys could help me.

I'm working on a tower defense game.  After creating initial towers I would like to be able to grant the option to upgrade them.  In order to do so, I would like to make it so that the player can click on the towers.

My problem is that right now there are times when the top of a tower and the bottom of a tower overlap one another.  Here is a picture.

Ideally, it would be great if I could set up a 'when the mouse is released' command and it would be able to decide between the two based on the y factor of the mouse which one to actually select... but I have no idea how to I would be able to make it compare the two towers and their y value.

Think you guys could help me out? xD  /beg  I've been wracking my brain for a long time now, haha.

Hello everyone!  This is my first post here, although I've been scouring the forums like mad the past week.  I'm making my first stencyl game... I have some graphic and programming knowledge, but both are a little rusty.

It's a tower defense game.

The problem I'm running into is that I'd like to alter the speeds of some of the enemies that are walking along a path that was created by the "Follow Path" behavior given by Stencyl and no matter how hard I try I'm completely unable to alter the speeds of the actors without just totally destroying their pathing.  Anybody have any insight into a good way to fix this?

If you need more info, let me know! I don't know what to attach, haha.

Pages: 1