Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Abliblablobla

Pages: 1 2 3 4 ... 19
16
AdMob / Re: Admob
« on: December 08, 2014, 02:29:55 pm »
I just want to confirm that AdMob on Flash isn't supported by Google. If you want to know more about how to set it up for your Android or iOS game, there is a documentation pdf attached at the end of the first post of the main topic.

17
AdMob / Re: AdMob banner incorrect position
« on: December 08, 2014, 02:26:41 pm »
I hope to fix this problem in the next version of this extension. It will probably come early next year.

18
AdMob / Re: Publish Game Fail (AdMob Failure I think)
« on: December 08, 2014, 02:25:57 pm »
Do you still have the same problem? If so, could you test the game on your Android device and post the logs here?

19
Ludum Dare 31 / Re: Shiftavoid
« on: December 08, 2014, 07:13:08 am »
Nice game. How many different levels does this game include? I feel like they are repeating after some time. By the way, my high score is 14!

20
Ludum Dare 31 / Re: Abelian (was Vector Man)
« on: December 08, 2014, 06:43:47 am »
Just played your game and I like how you move the boxes around to create the levels. Simple yet satisfying to watch.

Character feels way too floaty and out of control for my tastes. Maybe that's just me.

I feel the same here. I think it is too still difficult to control the character, even though you tweaked its movement a bit. It feels too light

21
Ludum Dare 31 / Re: Tightrope Theatre
« on: December 08, 2014, 06:32:38 am »
Awesome graphics and original take on the theme. Impressive game for a 48 hours competition!

22
Ludum Dare 31 / The Last Panda
« on: December 07, 2014, 07:24:05 pm »

The Last Panda





Hidden somewhere in the Great Wall, there is a secret room for an even more secret treasure. Ghosts are everywhere: they want to get their hands on our treasure, but you must stop them, whatever it takes. You are our last chance, you are our last panda!

Features:
- 70 stages!
- 8 types of enemies.
- 8 type of bonuses.
- A cute panda!

CONTROLS:
- Arrows/WASD to move an d jump. You can also double jump!
- Z/M/spacebar to attack.
- 1 for sound/music on/off.
- P to pause.

This is my first Ludum Dare and I enjoyed it a lot. I wanted to add a lot of things to the game, but since this is my first time participating, I wanted to enter the compo. I didn't have much time to test all the 70 stages and balance the difficulty. Any feedback is much appreciated!

23
AdMob / Re: Admob does not work
« on: October 03, 2014, 03:52:21 pm »
I just want to add that when you install Stencyl 3.2 for the first time, you have to do a clean install of Stencyl. To do a clean install, delete/unistall your current version of Stencyl from your computer, download the latest private release and install it. It should fix your issue.

Quote
When will this be fixed?
This issue was fixed on June 20th. Many users are using the AdMob extension 3.0 (and other ads extension such as rob1221's Chartboost extension) without issues and earning money from them. If you are experiencing some issues, feel free to ask here on the forums as you did so that other people who are using those extension can help you!

24
AdMob / Re: [iOS & Android] AdMob Extension [3.0]
« on: October 03, 2014, 03:46:41 pm »
Just fixed it right now... i repeated several times the steps mentioned above and now it compiled well.

if anyone have the same issue just try this steps:

-disable the extension
-save game and close stencyl
-delete the admob file from your stencyl workspace - engine extensions and also the one in your installation path
-reinstall the extension
-delete this two lines of the include.nmml file in plaf-haxe-extensions- ads (the one in the workspace and the other one like before):
         <java path="project/android" />
         <template path="template/android/libs/GoogleAdMobAdsSdk-4.0.3.jar" rename="libs/GoogleAdMobAdsSdk-4.0.3.jar" if="android"/>
-reopen your game, enable the extension like always (closing and saving) and it sould work now.

i must add that i didnt test if the ads or the blocks work correctly, i just tested that my game compiles succesfully when the extension is enabled.

Has there been a fix for this?

to expand: I currently have Stencyl 3.1. I cannot compile my games because i get the same errors that luismp does. Would it work for me if I download the latest stencyl private release?

It was fixed on June 20th but many users are still having some issues because you need to do a clean install of Stencyl to get it working properly. To do a clean install, unistall/delete your current version of Stencyl from your computer, download the latest private release and install it.

25
Ask a Question / Re: What is the best ad extension ?
« on: October 03, 2014, 03:41:18 pm »
It depends. There are two main categories of ads: banners and interstitials. I don't recommend to use both at the same time as they may slow down your game and annoy the user. You have to decide which type of advertisement suits your game the best.
If you want to use banners on Android, as of now Stencyl supports only AdMob as far as I know. If you are targeting iOS, I suggest you use a combination of iAds (which pays more but has limited availability) and AdMob (which pays less but has a far wider availability). Just use AdMob if iAds fails to load to maximize your revenue.
If you want to use interstitials, I suggest you use a combination of Chartboost and AdMob (for both iOS and Android) and load an AdMob interstitial when Chartboost fails to load an ad.

26
Ask a Question / Re: Having issue killing actor.
« on: October 03, 2014, 03:32:45 pm »
Maybe your actor dies before the scene completes its transition. If your scene is still transitioning, you cannot use the "switch to scene" or the "reload scene" blocks. So if your actor dies and tries to reload the scene while the scene is still transitioning, your scene won't reload. I hope it helps.

27
Ask a Question / Re: Help me pls!
« on: October 03, 2014, 03:26:58 pm »
this is what you should do, erase it from your android , switch your platform to flash and install a flash player on your android and then upload it to your android again.   

This doesn't make much sense. When Stencyl creates an Android game, it will create an apk file that has nothing to do with Flash, so installing Flash on your phone does NOT help you (Stencyl uses Flash when you want to make a Web game). When you test your game on your Android phone, you have to connect your phone to your computer and click the "Test Game" using "Android" as your target platform. When Stencyl successfully build your game, it will be sent to your phone and your game should automatically begin.

28
Fixed Bugs (3.x) / Re: Mobile Keyboard (Android)
« on: September 28, 2014, 03:04:08 pm »
Tried again to build on flash and an error occured.
Logs attached.

-Alessandro

Thanks again! You can find an updated version of the extension attached at the end of this post.

29
Fixed Bugs (3.x) / Re: Mobile Keyboard (Android)
« on: September 26, 2014, 02:18:51 pm »
New version available! This new version fixes some bugs related to the "clear keyboard text" and the "set keyboard text" blocks. Thanks to havana24 who spent some time with this extension and found these bugs! (there is also a new icon for the extension)

Edit: This version of the extension has been removed. You can find a new version a few posts below this one.

30
Fixed Bugs (3.x) / Re: Mobile Keyboard (Android)
« on: September 23, 2014, 01:16:49 pm »
I've tried it but the game doesn't compile!

My bad. Luckily it was a very easy fix! (I have very little time these days) Please try again with the latest version attached at the end of this post. Thanks for the report!

Edit: This version of the extension has been removed. You can find a new version attached at the end of the next post.

Pages: 1 2 3 4 ... 19