Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - betofantasioso

Pages: 1 2 3 4
16
Extensions / Re: Chartboost Extension (Mobile)
« on: July 16, 2014, 12:45:41 pm »
No.  I'll try again later today to see if I can get their new iOS SDK to work, but if not then someone else more experienced with Obj-C will have to figure it out.

Cool!

Hopefully you can figure it out.

I'll stay tuned.

Thanks a lot!

17
Hi,

I'm making a game with a huge list of words contained with in a list attribute. Due to unexpected changes I had to change a big portion of the list and I had to do it entry by entry within Stencyl, since if I try to add a new CVS file to the attribute with my list Stencyl puts content of the new CVS file below the entries that the attribute currently have instead of overwriting the content of the list.

Is there a way to overwrite the contest of a list attribute using a CVS file?

Cheers!

18
Extensions / Re: Chartboost Extension (Mobile)
« on: July 15, 2014, 09:31:31 pm »
Thanks for your effort rob1221!

Chartboost started to offer video ads las March. Can I use this extension to display this kind of video ads as well?

Cheers!

19
For the drawing of accented chars on Mobile, you can try this workaround:
http://community.stencyl.com/index.php/topic,32399.msg186729.html#msg186729

I'm not sure if this workaround work for me since I'm making an action word game and I have a lot of in-game actors with non-English characters. that update their text in a regular basis through updates events.

I was wondering if this the last post of tejon will help you ti find the problem. I quote it here:

I just encountered this and did some rigorous testing since my net was dead (yay thunderstorms).

Help -> About reports 3.1.0 (b7305).

I was attempting to load in the entirety of Codepage 437. Space was simply not permitted (known and documented). Null was likewise (fair enough). All other characters were accepted, and showed up correctly in the Characters list (including the blank 0xFF, which I didn't expect).

If the font was saved and reloaded, all control characters (0x01 through 0x31) and all characters 0x7F and above (inclusive -- character 127 was affected, not just the 8-bit extended set) vanished and had their data assigned to the ? (question mark) character. I mean literally mapped to that, not just displayed as ? in the list; you couldn't subsequently add ? because it already existed. The result was the same regardless of how many extended characters were present; they just silently collided, and the last one in stuck.

The & (ampersand) and < (less-than) characters zapped the font as soon as it was saved. On the Dashboard, the character preview would be blank (even if it had previously been saved with working characters). Upon reloading, the bitmap was still present but everything else was gone -- all characters, character size information, and even the extra spacing information under Edit Properties was reset to default. There was no lingering corruption; the font could be rebuilt without re-importing the bitmap, and everything worked fine.

Serialization, sanitization, blah blah blah... I'm sure there's just a typo somewhere, hope this helps find it. :)

Hopefully we see a full solution in the near future.

20
Fixed Bugs (3.x) / Re: Issues with Scale to Fit (Full Screen)
« on: June 24, 2014, 07:30:49 pm »
Awesome!

At this rate I think Stencyl will be not just the most popular but also the most effective game engine for 2D games :D

Can't wait for the 3.2 with maps!!!

I don't mean to abuse Abliblablobla, but by any chance do you know something on this bug related to the bitmap font editor failing to storage an display fonts with internacional characters?

Link to the bug report: http://community.stencyl.com/index.php/topic,33113.0.html

Sorry to ask, but I've been wrestling with this for over a week now with no success.

21
Fixed Bugs (3.x) / Re: Issues with Scale to Fit (Full Screen)
« on: June 24, 2014, 04:19:15 pm »
It works like a charm now!!!

Thanks a lot  you saved my day :D

Shall we inform Jon or anyone else make sure they include this magical file in the next private build or the next release?

Cheers!

22
Fixed Bugs (3.x) / Re: Issues with Scale to Fit (Full Screen)
« on: June 24, 2014, 03:55:35 pm »
Hi betofantasioso,
I think I found what was causing your issue, but you have to replace a file.

1) Go to path-to-your-stencyl-folder/plaf/haxe/lib/stencyl/1,00/ and look for Universal.hx
2) Replace Universal.hx with the Universal.hx I have attached at the end of this post
3) Test your game and let me know if it works as expected

Hope it helps!

Thanks a lot Abliblablobla I'll try it right away an let you know :D

23
The bug fix is only in the private build though, so it won't be out until 3.2. And there is still a bug left that can cause a bitmap font to become lost.

Thanks for the info Captaincomic :)

As far as I know it's in deed fixed in the private build, but it's still not working with internacional characters such as  these ones from Spanish: Á É Í Ó Ú Ü Ñ á é í ó ú ü ñ  ¿ ¡ (the last one is the inverted exclamation mark).

I made a full report on the bug here: http://community.stencyl.com/index.php/topic,33113.0.html

Hopefully this will be fixed too in 3.2. Can't wait for it. I'm really exited about the maps too!

24
Fixed Bugs (3.x) / Re: Possible Bitmap Font Bug With Ampersand
« on: June 24, 2014, 01:48:10 pm »
Thanks
It appears to have already been noted:  http://community.stencyl.com/index.php/topic,32498.0.html

I thought I had searched the forums well enough, but I must have missed this post.

Yes it's fixed with basic characters such as <, >, +, =,  etc. in the private build. I saw the post and downloaded the private build which is the one I'm currently using. But it's not fixed yet for other international characters such as the ones I mention in my post (Á É Í Ó Ú Ü Ñ á é í ó ú ü ñ  ¿ ¡).

http://community.stencyl.com/index.php/topic,33113.0.html

I'll leave a comment in the post you mention too.

Thanks merrak!

25
Fixed Bugs (3.x) / Re: Issues with Scale to Fit (Full Screen)
« on: June 24, 2014, 11:28:32 am »
Is your resolution under Settings > Display set to the standard 480x320, or is it something else?

It is in deed set to 480x320. I tried in another game with the same results. Do you want me to upload screenshots from my settings, logs or a demo game?

Thanks for your help rob1221!

26
Fixed Bugs (3.x) / Re: Issues with Scale to Fit (Full Screen)
« on: June 24, 2014, 08:29:23 am »
Good to know it's no just me.

I hope the Stencyl team fix it or tell us how it exactly works so we can use it effectively.

27
Fixed Bugs (3.x) / Re: Possible Bitmap Font Bug With Ampersand
« on: June 23, 2014, 08:47:04 pm »
I really hope so!

I have found another problem with the Bitmap font editor. Even with the fonts that don't contain special characters, when you export them and then import them in another game. The game cannot longer run unless you remove the imported font from the game. In other words export/import bitmap fonts don't work either.

Have anyone  had the same problem?

28
Fixed Bugs (3.x) / Re: Possible Bitmap Font Bug With Ampersand
« on: June 23, 2014, 01:52:00 pm »
I have the same problem.

I've even made a full report on this bug and wrote a e-mail to the Stencyl team. sadly I haven't heard from them. They haven't replied my email or my bug report in the forums.

I leave here for you the link to the bug report I wrote in case you want to know more about it or compare it with yours.

http://community.stencyl.com/index.php/topic,33113.0.html

29
Ask a Question / Re: Is there a way to center a background?
« on: June 18, 2014, 10:12:28 am »
Probably not.
I would use a background as an actor. I would also add that background actor to Doodads group for no interaction with other actors + set physics to minimal or simple.

Yea that's what I ended up doing. Thanks a lot!

30
Hi,

I'm a Spanish teacher making a game for my students, but I cannot make Stencyl to draw any Spanish capital letter with a diacritic  accent (Á, É, Í, Ó, Ú).

I already select custom in the charset of my font and added these special characters, but Stencyl draws the capital letters without the diacritic (A, E, I, O, U) and made sure my font supports these characters.

I downloaded the dejavu font from Stencyl Forge and it perfectly drew all the characters. It is definitively the font I'm using. The weird thing is that Stencyl does draw á, é, í, ó, ú. It seem it only occurs with capital letters.  The font also works perfectly in any word processor. I'm totally lost on what's going on here.

I attach the font that I'm intending to use.

Can anyone help me?

Pages: 1 2 3 4