Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - illuminist

Pages: 1 2 3 ... 5
1
Game Art / Re: How to make a sprite
« on: December 20, 2013, 02:28:13 am »
Free graphic tools I would recommend is GIMP and Paint.NET. GIMP is almost alternative to Photoshop but not awesome as. Paint.NET is an improve version to Microsoft Paint.

And if you don't like to create art for yourself. Check this http://opengameart.org/

And tips for programmer doing art. I'm a programmer who's not so good at art. But I do art for myself and keep it as simple as possible. One of my favorite programmer doing art is JMTB02. He got awesome game design and its mechanic. But he still keep his game art simple. So this still make his game awesome.

Also if you claim to be doing well in programming. Try to make complex game mechanic and concept to fulfill place of lacking art.

2
Ludum Dare 28 / Re: Cat an Man
« on: December 19, 2013, 02:29:52 am »
Add dev video at first post. Check it out :)

3
Ask a Question / Re: Give me 5 mins of your time!
« on: December 18, 2013, 10:04:52 am »
Create a region on desire position, then add 'on enter region' event and use 'change scene' block to change the scene.

4
Ludum Dare 28 / Re: Cat an Man
« on: December 18, 2013, 04:31:35 am »
Nice game, however it gets a little repetitive. After about 8 days I had to stop :(
I really like the cat graphics, and the night to day cycle. How did you do that one?

I have one variable that counting time every frame. After it exceed whole day time(in this case 90 second), reset time counting variable, increase day count, and whole cycle start again.

For effect, I use adjust brightness block with cosine function to make it look like day/night. I also tint window with red color a bit to simulate dawn/dust atmosphere with the same cosine function.


I ran out of time before I could test and make characters status more challenge. Also I'm missing event system that I planned but not Implement it.

5
Ludum Dare 28 / Re: Cat an Man
« on: December 17, 2013, 02:26:28 am »
Just browsed at stencyl entry page then my game popped out from nowhere. I thought it is an automatic process. :o

Thank you, Jon!

6
Ludum Dare 28 / Cat an Man
« on: December 17, 2013, 02:19:28 am »
Almost forgot to post here for compete among stencylers.



PLAY

Ludum Dare Entry

You Got Only One Friend(Master?)
You Got Only One Master(Butler?)
You Got Only One Dollar. Who you will feed to? You, or your car?

Use mouse to interact with objects in game.

** You cannot control cat directly **

Tool use:
Stencyl 2.2
Paint.NET
Chirp
Bfxr


Development video here http://www.youtube.com/watch?v=dTfw4gGvT04

7
Thanks Jon. :D

But I kind like I cant make it in time because I'm slow at drawing. Might have to reduce to very pixely game this time.

8
Ask a Question / Re: about pause game
« on: December 13, 2013, 11:56:29 am »
I hate this problem so much, so I have to do counting frame instead of stencyl timer.

9
Ask a Question / Re: Games Not Opening
« on: December 13, 2013, 11:52:52 am »
It was happened to me before.

For my case, it cause by corrupted behavior I backed-up on stencyl forge. When I download the behavior and edit to add new function, it crash stencyl. It take me 2-3 days to figure out what cause the problem. I can figure because I took a look in to stencyl log. I found that error cause by somethings like it can't retrieve some information from server. My guess is it can't read my behavior I download. So, I delete that behavior, and everything is back to normal again.

This is only my case and I considered it is a lucky one. But real solution I search for this is to have Stencyl Dev Team take a look on your game. And have them fix it for you. 


edit PS: I usually open 2 instances of stencyl. And it never crashed anything. :P

10
Ludum Dare 28 / Re: Ludum Dare 28 - Are you participating?
« on: December 13, 2013, 11:21:34 am »
It's like I discovered this 8 hours before event start. So I enter this event too. :D

Though, it is my first time enter this event.
Cool. Join the fun! 8)

It could be great experience to join this event. So I join.

Also I do live stream on twitch.tv. So that everybody can see how I do on stencyl.

http://www.twitch.tv/illuminist_ova

11
Ludum Dare 28 / Re: Ludum Dare 28 - Are you participating?
« on: December 13, 2013, 11:05:13 am »
It's like I discovered this 8 hours before event start. So I enter this event too. :D

Though, it is my first time enter this event.

12
Ask a Question / Re: Shows Guns Ammo. Help?
« on: December 02, 2013, 01:17:20 am »
I think just make the actor that have ammo to draw some text by anchor drawing point to the screen would be enough.

I assume you can get ammo count. So that you can draw text containing ammo count from the gun actor.

13
Resolved Questions / Re: Not detecting collision?
« on: December 01, 2013, 11:24:31 am »
Well, if you don't switch to death animation for the enemy the bullet hit, it will travel for 2 more seconds and disappear out of nowhere. So, switch it to death animation is likely more natural than sudden disappear, right?

Assume the bullet can hit is only enemy.

14
Ask a Question / Re: CPU?
« on: December 01, 2013, 11:17:24 am »
First question, how is your game look like?

Is it top-view shooter, or platformer, or some specular new genre of game?

15
Resolved Questions / Re: Not detecting collision?
« on: December 01, 2013, 11:07:53 am »
You may have to switch animation for the last collided actor too. Almost done here :)

Pages: 1 2 3 ... 5