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Topics - trans the psycopath

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Ask a Question / making a stage using the image api
« on: January 31, 2015, 02:35:20 pm »
 i have been trying  to make a small test stage to experiment with the image api. but i have run into a problum i dont know how to use the image once its in the special folder i was told to make. so how do i do that put the image/image instance in my game.

also is the steps to making an image instance  solid different then making tiles or acters solid or is it roughly the same.

Ask a Question / sprite editor question
« on: June 18, 2013, 05:39:15 pm »
i was wandering if it is possable to put a .gif into  the sprite editor rather then doing it frame by frame for like longer animations or if im lazy

Ask a Question / i cant make my behaviors work
« on: June 10, 2013, 03:33:41 pm »
i am trying to make my charactor die  when it touches a spike so i used the  kill actor when touched behavior  by megaman98 but it wont work even though there is nothing to configure and i put it in just as it says in it so any one know whats wrong

Ask a Question / auto scene help
« on: April 18, 2013, 11:11:00 pm »
i was wandering is there a way to make an auto scene  easily with out having  to animate it frame by frame does any body know how to do that 

Ask a Question / how to make sounds go in senquence
« on: April 17, 2013, 01:34:50 am »
hello im making  a type of of audio play  thing in stencyl i have most of what i need done but i couldent  figure out how to make several sound effects sound one after the other  in senquence to make a conversationand sincei cant afford an actual sonud  editing program to just combine them its very hard please help

Ask a Question / isometric game kit help please
« on: April 15, 2013, 07:41:15 pm »
hello i just downloaded the isometric kit  v2 and im having trouble working it from as far as i can tell from the premade debug level it comes with it i think that it uses layers  and regions to make the enviroment instead of the placment thing cause all of the enviroment stuff is not visable in editing for the debug level but is visable when i use the test button so how do i work it please cause its really hard to work out ps no this is not explained in stencylpedia

Ask a Question / how do i make a level up system for my game
« on: September 02, 2012, 07:45:56 pm »
well you see i want to add  a level up system into a platformer game im making all your aspects upgrade after you use em enough but i cant find any  hint of how to make  something like this please help pretty please

Ask a Question / how do i maintaain a transformation into the next scene
« on: August 29, 2012, 04:26:48 pm »
well okay heres the thing  the player in my new game  will have many transformations and i need to be able to let them keep which ever one they picked up in other scenes with out them having to find them over again and i cant just have multable identacle stages with each transformation at the starting point because there is alot of transformations  and this project must be to a curtain memory size . so any and all help will  be GREATLY  apreciated since this is a very impotant part of the game  (to the point of being given a spot in the credits for your help) thank you so very very very much for any help you can give me

Ask a Question / how to do worms burrowing trick
« on: August 29, 2012, 02:11:31 pm »
um well i was wandering (if its even possable) to make it so that the enviroment in my game can be damaged like in the worms games

Ask a Question / how to work code mode
« on: August 29, 2012, 11:12:24 am »
well you see  i just started making games and i need to make a behavier for transformation i found the code for  one here but then i realized i dont know how to use  code mode  and as far as i can tell the stencylepedia dousent explain code mode  so i cant tell were im sopposed to put the code and so im a little over welmed if someone could explain it a little that would be appreciated oh and in uh small words please i tend to get frazzeled

before i forget here is the code i need to makde into a behavior

create [Transformed Actor] at [x of self] [y of self] at [Front]kill [Self]

again thanks and sorry for the noob question

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