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Messages - ggbboo

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Ask a Question / Re: Stencylpedia Code Mode for S3
« on: December 03, 2015, 01:53:29 pm »
Thanks for the answer

Ask a Question / Stencylpedia Code Mode for S3
« on: November 29, 2015, 03:25:08 pm »
Just wanted to know if an updated guide about code mode and attribute creation is in the works  for S3

Ask a Question / Re: Blocks not displaying correctly
« on: November 29, 2015, 03:01:02 pm »
Problem went away after different trials and shutting down everything and re-booting

Ask a Question / Blocks not displaying correctly
« on: October 21, 2015, 09:18:03 pm »
Besides that a game that works on your previous build on this Beta encounters errors,
Many blocks are distorted (attached).

As a constructive note, a professional programmer that is giving us a hand with some coding  was a bit shocked that it seems you've changed your scripting API and your notice about it was light on such matter.

Thanks LMT. Please first answer me this: to your knowledge, is code mode overall working fine on this Beta? This is the
only version we can use to build for os9, right?
I took a first glance at the log and it was not clear. I will have to see it again  (It's a separate machine from my main one)

I'm using S3.4 Beta, Xcode 7.
I've been able to build our games without our proven successful code-mode behaviors we use in S3.2.
Is code mode working on this Beta?
Please help

Ask a Question / Using Xcode's measurement and optimization tools
« on: May 21, 2014, 08:49:34 pm »
We'd like to Build in Xcode our Stencyl 3 App proyect targeted for iOS,   to further check on the App performance using Xcode native utilities.

Attempting  to Build the Stencyl 3 generated .xcodeproyect file on Xcode (version 5.0) targeted to iOS simulator 6.1 or 7.0 fails giving the following error:

Haxe simulator build CONFIG : Debug-iphonesim
haxe Build.hxml -D simulator -cpp build/Debug-iphonesim -debug
make: haxe: No such file or directory
make: * [build-haxe-i386] Error 1

Found  posts in the forum related to probably the same error with an answer from Jon that suggest there are two possible solutions, one being installing Haxe  ( see,18663.msg108886.html#msg108886 ) although not a very pleasurable road

Can anyone point to or indicate the available procedure(s) to allow to Build an S3 generated ios app in Xcode?

Ask a Question / Re: Tell me More About Simple Actors in 3.1
« on: April 21, 2014, 04:56:10 pm »
Would they be good as barriers against which other actors that are moved by the player will collide to?

We've been having difficulty creating static actors to function as barriers. Always the other actors that move (using a variation of the  Movement behavior without cameras) they would go through this intended barriers (even with simple Physics, can't move, stone material and on the same group as the moving actors). Any suggestions?


Using S3 for iOS, running April 8th release.
I created a polygonal region, and I customized the movement of an actor so he moves within the region's boundaries.
(created a region attribute, etc)
I noticed that the movement follows the rectangular shape enclosing the polygon and not the actual polygon.
(I tested with circular, and again it does follow the invisible square encapsulating that circle)
Any tips on this?
Thanks !

Ask a Question / Re: Como cambio de personaje a un juego
« on: April 14, 2014, 01:53:14 pm »
si es lo q preguntas
usar "Switch Animations" teniendo varias animaciones en el actor (click en Appearance, Add animations)
 cambia de apariencia manteniendo todas las otras caracter√≠sticas

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