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Messages - JHKeller

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iPhone / iPad / Android / Re: Jack: Snake Attack - Out now!
« on: October 23, 2019, 12:10:22 pm »
Thanks Cory, that's good feedback.

It is exactly what you were thinking. I had to find some compromise between how far I ask the player to swipe before executing the command and also how long to wait after they tap  the screen before having the hammer swing (to make sure they aren't trying to swipe instead).  I ended up leaning towards favoring  faster/short finger movements to make higher enemy speeds more viable. It does make it more difficult some players though. It's something I'll probably want to take another look at.

There is a slight animation of him raising his hammer when you tap the screen before it determines what you want to do. It's maybe too subtle however, would probably be worth looking at how I could improve that as well.

Thanks a bunch for trying it and taking the time to write up some feedback!

iPhone / iPad / Android / Re: Jack: Snake Attack - Out now!
« on: October 14, 2019, 07:01:48 am »
Bump to say this is out now. Ended up taking me a little bit longer to get around to finishing up, hope you'll check it out!

iPhone / iPad / Android / Re: Jack: Snake Attack - Coming soon.
« on: October 22, 2017, 12:31:37 pm »
How's the game going?

Good, just play testing stuff over and over looking for the last remaining issues :)

iPhone / iPad / Android / Re: Jack: Snake Attack - Coming soon.
« on: October 10, 2017, 09:28:13 am »
Thanks! Development is more or less complete, I'm just doing some final testing looking for any remaining issues. I don't have a set release date, but I'm hoping in about a month.

iPhone / iPad / Android / Jack: Snake Attack - Out now!
« on: October 09, 2017, 10:16:56 pm »

Jack: Snake Attack

Edit: This is out now! -

Hey there, I wanted to share a game I've been working on. It's action game made for quick mobile gameplay sessions. I did all of the art/game design stuff and the music was done by Patrice Bourgeault.

I don't have a firm release date yet, but it should be before the end of the year on iOS and later on Android.

A few features are:
50+ hats, 7 backgrounds and 2 character types to unlock with no purchases necessary.
6 enemy types with different variations based on the location
A more difficult "Expert" mode that is unlockable for experienced players.
Only one in-app purchase that removes ads and unlocks 3 unique backgrounds plus a special hat

Thanks for checking it out!


Awesome, looks like that fixed it. Thanks for the quick response!

Thanks for the help! I believe I have the latest version of the toolset installed. I tried what you suggested, disabling and remaking the SimpleShare button, I was still getting the crash.

It actually looks like it may be the UnityAds extension interfering with SimpleShare. If I remove the Initialize UnityAds block from my starting scene, the SimpleShare extension seems to work fine. I tried creating a completely new game with just initialize UnityAds and a share message block 3 seconds later. It crashed in the same way.

UnityAds seems to work and display ads with no problem.

Hey Robin, thanks for making this extension!

This used to work ok for me a few months ago when I first set it up, but I'm getting a crash with this now on iOS. This is in Stencyl 3.4 with the latest simple share (1.9.4) and byRobin Extension Manager (0.1.3).

Here's what I get in the console on iOS after the crash. Thanks for any help.

Code: [Select]
2017-06-01 20:48:54.994798-0700 Snakes1320[3047:871142] UiPopoverPresentationController for iPad IOS8
2017-06-01 20:48:54.995252-0700 Snakes1320[3047:871142] 375.00
2017-06-01 20:48:54.995285-0700 Snakes1320[3047:871142] 667.00
2017-06-01 20:48:54.997266-0700 Snakes1320[3047:871142] iPhone/iPod or Ipad IOS <7
2017-06-01 20:48:54.998132-0700 Snakes1320[3047:871142] -[UIWindow presentViewController:animated:completion:]: unrecognized selector sent to instance 0x101707a00
2017-06-01 20:48:55.023256-0700 Snakes1320[3047:871142] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIWindow presentViewController:animated:completion:]: unrecognized selector sent to instance 0x101707a00'
*** First throw call stack:
(0x184baefe0 0x183610538 0x184bb5ef4 0x184bb2f54 0x184aaed4c 0x1002d6fec 0x100a06d3c 0x10099e130 0x10099dfac 0x1003f1ffc 0x1003f3d70 0x1009b0650 0x10088e910 0x100837ca8 0x1003f8678 0x1003f8598 0x1008248a0 0x1008d6e3c 0x1008d754c 0x1008d74ec 0x1009db4a8 0x1009d13b8 0x1009d1174 0x1009cc6a4 0x10070199c 0x1006fdba8 0x1006fe2e8 0x1006fe320 0x1009ed850 0x100143004 0x1001338d0 0x1001004d8 0x187dc05dc 0x187dc048c 0x184e1bb9c 0x184b45960 0x184b5dae4 0x184b5d284 0x184b5ad98 0x184a8ada4 0x1864f4074 0x18ad45058 0x100100360 0x100142cf0 0x100a0674c 0x100a15c90 0x1009e11b8 0x1009dcc3c 0x1009ec294 0x100a0b1c8 0x1000e66c8 0x183a9959c)
libc++abi.dylib: terminating with unexpected exception of type NSException

Ask a Question / Re: Restore Purchases iOS not working?
« on: May 30, 2017, 10:27:48 am »
I'm having a similar problem in that build as well.

Ask a Question / Re: Databse storage for iOS game
« on: May 28, 2017, 08:51:24 pm »
What sort of data would you be saving, is there a good way to do this with stencyl?

Looks like there's an extension for this, I'm not familiar with it though.,42986.0.html

Ask a Question / Re: Tips for reducing frame rate
« on: May 28, 2017, 04:25:00 pm »
A big one I ran into was drawing a lot of text on the screen constantly.

I ended up switching some of these to labels that only updated every .25 seconds. It helped out with some of the major performance issues I was having.

Another usual culprit is getting rid of "when updating" commands where possible.

Ask a Question / Restore purchases command working unreliably.
« on: May 28, 2017, 01:59:05 pm »
Hi! I'm running into an issue with restoring purchases and I'm not sure if it's something I'm doing or just weirdness with testing in testflight/sandbox mode.

Most of the time the restore purchase button doesn't do anything until after I've made the purchase in the same testing session (I click purchase, log in and it tells me I have it already purchased).  Once I've done that it respond appropriately, but only once.

It will occasionally work correctly and restore the purchase, but if I immediately delete it and retest/download from testflight to try it again it is unresponsive.

Thanks for any help! Testing IAP can be a little confusing  :)

Thanks! I've emailed them. I'll post it here if I figure it out.

Does anyone know where in the HeyZap dashboard you go to in order to flag your device for testing? I haven't seen it in publisher settings or any of the other app specific settings.

Thanks! Apologies if I've overlooked something obvious :)

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