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iPhone / iPad / Android / Re: Owen's Odyssey, now on Android and iOS!
« on: January 02, 2015, 02:42:12 am »
Thanks! I appreciate it.
My scene size is for the levels is at least 568px x 320px (for the stage clear screens, the stages themselves are obviously larger and of varying size), while the game size via the settings is 480px x 320px. All the hud elements move around dynamically based on device for both Android and iOS.
I got bummed with how many scores I was seeing registered daily (pirated copies) and my sales not reflected that, so I made the game free on iOS for a couple days. Don't get me wrong, I'm happy anyone would take the time to play, pirated or not, but not getting any App Store ratings or official downloads is no good. Almost 8000 people downloaded the game yesterday via iTunes! I'm getting more ratings finally as well.
My scene size is for the levels is at least 568px x 320px (for the stage clear screens, the stages themselves are obviously larger and of varying size), while the game size via the settings is 480px x 320px. All the hud elements move around dynamically based on device for both Android and iOS.
I got bummed with how many scores I was seeing registered daily (pirated copies) and my sales not reflected that, so I made the game free on iOS for a couple days. Don't get me wrong, I'm happy anyone would take the time to play, pirated or not, but not getting any App Store ratings or official downloads is no good. Almost 8000 people downloaded the game yesterday via iTunes! I'm getting more ratings finally as well.