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Topics - pallavsharma91

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1
I recently made a game for for myself and was stuck when the preloader wont work and no-one liked to see the black screen for 5 minutes without knowing how much of the game has loaded and i got a lot of negative feeedback coz of that :/... so when i finally found the solution I thought i would share it with you all :


If you like stories read below, other wise just skip to the last paragraph :


Once on a distant planet called "Internet", in the land of "Web Servers" an evil Wizard named ".htaccess" posed a great deal of problems for poor little townspeople of the town "Web Developers". The Web developers liked to spread happiness throughout the "Internet" by using the medium of "Games". But the evil wizard threw a challenge of "disabled preloaders" towards them. Most of the web-developers were scared, some took refuge in places like "Kongregate" and "Newsground" as they helped most of them to show-off their beautiful preloaders.


But the great people of "Web Developers" did not know that to defeat this evil scheme of the evil wizard ".htaccess" all they had to do was disable gzip compression for their beautiful ".swf" files.


So one day a web developer took the challenge of ".htaccess" to his face and barged into his domain exploring all his schemes and his potential threats. He finally found out the core of the wizards magic in his hidden domain of "FTP root". He then gallantly appended the following lines into ".htaccess" 's evil file:

------------------------------------------------------
" Options +FollowSymLinks
RewriteEngine on
RewriteRule \.swf$ - [E=no-gzip:1] "
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and he did so without including the quotes, by doing so he disabled gzip compression and ".htaccess" 's evil plans failed. The legend says that he has passed on this knowledge only to be spread out through all the lands of "Internet".
So please honor his word.


If you dont like stories read below:


And now for those who weren't interested in the interesting story written above:
The pre-loader( or loading screen) does not work sometimes because on some web-servers "gZip compression" is enabled... to disable it for ".swf" files all you have to do is,
open ".htaccess" file on your webserver and add the following lines without quotes:

" Options +FollowSymLinks
RewriteEngine on
RewriteRule \.swf$ - [E=no-gzip:1] "


this will disable it and the loading screen will start showing up again.




hope this help :)

2
Stencyl Jam 12 / Esape: Factory [Facebook]
« on: March 24, 2013, 04:24:58 pm »
Link to Game: https://www.facebook.com/appcenter/escape-factory


Description :


In this simple run and gun retro style game you control a cyborg who is making a run for his existence through the freeway, and a lot of military personnel don't like a self-aware cyborg which is why they are trying to destroy the player.
How far can you get?



I know the graphics look slightly weird, but i really wanted to get an entry into this jam :D hope you guys like it.

3
Game Art / Looking for a UI designer - PAID![SOLVED]
« on: March 21, 2013, 01:05:33 am »
I am looking for a futuristic UI design, I am not satisfied with the current design as it is, so wanted to remodel the game graphically, all the mechanics are working and in effect.


basically the content is :-
> 10 buttons(Play, Upgrade, Credits, Help, etc.)
> 3-4 backgrounds
> Description box for the in-game marketplace
> 6 logos for weapons in the game


Contact me if interested also please tell me an estimate price.
I have attached some screenshots of the game with this post for a better idea.

4
It would be really neat if we could have the ability to organize our games in different folders in the welcome center. It would be really useful because then we wont have to go through a lot of trouble for version management, it would become really easy and we would also be able to manage huge cluster of games.

5
Chit-Chat / [Tutorial/How-To] Multiple lights in Stencyl 2.2.0(b502)
« on: December 27, 2012, 01:03:15 am »

Youtube Link : http://www.youtube.com/watch?v=ii9aprIwd3w
Image Link : https://datom.co/site/wp-content/uploads/2012/12/Untitled1.jpg
Stencyl Game : http://www.stencyl.com/game/play/16310
My Blog : https://datom.co/
My Blog Post : https://datom.co/site/?p=176
[NOTE : Full source available for download at StencylForge... search for "Tutorial Lights" by pallavsharma91
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This is the first tutorial video i have ever made, please don't mind the crappy headphone mic quality, if you have any questions related to this or if you want me to make a tutorial on anything else in stencyl/gimp/FLStudio, just drop me a comment in here or message me, whatever you prefer.
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For some reason in the end it did not show the light for player in the video, but trust me it works in the game, I really dont know why my screen capture program did not capture it :/
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In this tutorial I show how you can achieve multiple lights effect exactly like in the following image:

6
Hello everyone,
So I want to start making an RPG game which will be focused in a universe that is somewhat similar to "Secrets of Mana"(graphically), but this game will have a character creation screen where you can create your custom character. A free-roam feature and multiple side quests and errands that you could do besides the main quest. I want to introduce something new to it that people haven't seen much of or havent seen at all in a RPG, I mean new races(if possible),new classes, new concepts in general and merge it with some of what has already existed.

This is what i have planned so far.


Stats :1.Basic   : Health, Mana, Stamina
2.Damage  : Melee, Marksmanship
3.Defense : Reflexes(defend), Speed(parry&movement)
4.Magic   : Fire, Earth, Water, Wind, Holy, Unholy
5.Other   : Carry Weight, Lighter Feet(detection by NPCs get harder)
NOTE: If anyone has any more suggestion please do tell.


Races :

1. Humans : Ow the classic humans... they are so human that they are frigging humans... what else..

2. Elves : Ow the classic elves... well they are elves, live in trees are either good or bad... what else?

3. Werewolves : These werewolves dont turn into complete wolves on the full moon night, but rather turn into a humanoid wolf(like they should). Not everyone in the clan turns into a werewolf on full moon night, a certain ritual is to be performed for the transformation to happen.
At night they do retain a certain level of strength(depending on the visible part of moon).


4. Vampires : umm... they hide in caves, they hunt at night, they are afraid of bright lights and terrified by sun light... O_O

NOTE: I want to introduce atleast 4 more races in here, but unique ones that haven't been used too much.

About the classes I want to do a free tree node system just like in Skyrim, so everyone can customize their character to the very smallest of details. Thus I came across the Perk Trees...


Perk Trees
NOTE: All these Perk Trees have a tree node structure and once someone unlocks a perk in the specific Perk Tree they gain the benefit of that perk, simple right? I have yet to finalize all the perks for each Perk Tree so i am not mentioning any yet, once I do that planning I definitely will edit it here.
1. There you are(archer)
2. I can take a hit(defense)
3. I didn't sign up for this(parry/dodge)
4. Stay Away from me(speed)
5. ME! SMASH!(attack)

P.S. I came up with these funny names just so that they sound more fun :P makes sense right?... Now you see how hard it is to finalize all the perks for these...

Some other random points:
1. The combat system would be in real-time and somewhat similar to that of "Secrets of Mana".


2. The movement from town to town would be as such,
> exit current town > enter world map > move around in world map and go to the town you want
simple right?

3. The whole game would be in 2.5D

P.S. The only monsters I have thought of so far are the commonly used ones which is why i did not find the need to mention them in detail but they are : dragons, skeletons, zombies, wild animals, etc.
SO!!! Anyone got any suggestions or ideas for me?
--end--

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