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Messages - aeklad

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1
Ask a Question / Re: Draw projectile arc ?
« on: July 17, 2019, 07:51:29 pm »
Liberado posted an eloquent implementation of Merrak's physics extension to do something similar to what you are trying to do.
http://community.stencyl.com/index.php/index.php?topic=44858.msg250725#msg250725

2
Windows / Mac / Flash / HTML5 / Little Karate Man
« on: June 01, 2019, 07:27:43 pm »
Here's a project I started years ago.  It remains in a state of unfinished limbo but it is playable.  I've recently submitted it to a Fragment Game Jam where you submit unfinished projects.  Take a look if you get a chance.
https://littlegames.itch.io/little-karate-man

3
News / Re: Stencyl jam #18 Winners
« on: May 07, 2019, 06:50:14 pm »
Wow!  Congratulations to all participants for creating fun and interesting games.  I'm very honored to be among the winners.  Thank you.

4
News / Re: Stencyl Jam #18: April 12-22
« on: May 02, 2019, 06:48:25 pm »
Wow!  I love this game.  Conceptually and visually it brings me back to 8 bit era games that you would type into basic on a C64 or Apple IIe.  It plays much nicer than one of those old games though.  Very fun, very playable.  Well done.

5
News / Re: Stencyl Jam #18: April 12-22
« on: April 19, 2019, 06:53:38 pm »
All right.  I've got something up for the jam.  I'm out of time but it's playable.
Thanks to posts on this forum for getting a lot of it working.:
merrak's physics extension.
Liberado's implementation of that extension.
Jeffery Driver's image api contrail method.
Thanks everyone check it out if you get a chance.
https://littlegames.itch.io/blip

Really nice! great design and implementation, the game is hard, did you consider removing rotation from the cube? I think its hard enough without the tumbling. It would also be nice with a bit of camera movement towards where im trying to aim.
Cool! Thanks for the feed back.  I removed tumbling off platforms.  I love the camera idea but I haven't figured out how to implement it without reeking havoc on the launch mechanic.

6
News / Re: Stencyl Jam #18: April 12-22
« on: April 19, 2019, 08:18:53 am »
All right.  I've got something up for the jam.  I'm out of time but it's playable.
Thanks to posts on this forum for getting a lot of it working.:
merrak's physics extension.
Liberado's implementation of that extension.
Jeffery Driver's image api contrail method.
Thanks everyone check it out if you get a chance.
https://littlegames.itch.io/blip

7
News / Re: Stencyl Jam #18: April 12-22
« on: April 12, 2019, 08:52:31 pm »
Let's do this.

8
News / Re: Stencyl Jam #18: April 12-22
« on: April 08, 2019, 07:54:49 pm »
I will make something and I will enjoy it because Stencyl is FUN!!!

9
Windows / Mac / Flash / HTML5 / Re: which do you like better?
« on: January 27, 2019, 03:05:27 pm »
I actually like number 1.  He seems a little edgier with the 5:00 shadow and the fancy threads.  Number 2 is a little milk toast.

10
Ask a Question / Re: Physics: Running up diagonal Tiles
« on: January 06, 2019, 07:57:02 pm »
I had issues with this and I think setting the character friction to 0 when it is on a slope worked for me.

11
Windows / Mac / Flash / HTML5 / Re: List of Stencyl Ludum Dare 43 Games
« on: December 12, 2018, 07:33:44 pm »
I assumed Nature is Harsh was made by the same person who did Making Monkeys. 

12
Cool.  Thank you all for playing.  I appreciate the feed back.  I think I will keep tweaking this one after the jam.  It has some interesting mechanics that could make for some fun levels. 
I'll try reworking the jump and navigation controls.  It's basically the stock jump and run behavior with a few modifications.  I get so comfortable with the controls while I'm testing it that I lose track of what it feels like.  Do we feel like it's too slippery when we're on the ground?

14
Ask a Question / Re: Dungeon Sample Game
« on: September 19, 2018, 06:52:25 pm »
Maybe the sample game creates tiles at run time on the empty layer? 

15
I'm no expert but I believe the simple physics setting nullifies all box 2d collisions for that actor?  For simple physics actors you may have to  create your own collision detection code.

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