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Messages - gmvasco

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1
News / Re: Summer Game Jam Results
« on: July 11, 2011, 07:52:28 am »
Congratulations to the winners. As a participant myself, I must say that the feedback from the judges is a great help in improving our games. So, thanks for that too!

2
Windows / Mac / Flash / HTML5 / Re: Action Newton
« on: July 09, 2011, 02:35:27 pm »
I'm glad you found the secret level. It means it's not impossible to find. Not so glad that it lead to another progress lost bug, but I'll sort it out in soon enough. Thanks for playing it and for all the feedback!

3
Windows / Mac / Flash / HTML5 / Re: Action Newton
« on: July 09, 2011, 10:11:43 am »
Sure, I would like to take a look at your behavior. Mainly to see how you check for y velocity.

Meanwhile, I've fixed the level 13 bug. I've sent you (by PM) a link with level 13 unlocked so you can finish the game from there.
Thanks

4
Windows / Mac / Flash / HTML5 / Re: Action Newton
« on: July 09, 2011, 02:42:58 am »
KungFuFurby: I'm so sorry about that 13 level bug. It has to be pretty frustrating! I'll send you a link with a special swf with level 14 unlocked just in case you want to finish the game.

I'll take a look at that "Terminal Velocity" suggestion and find out what's up with level 12. Thank you so much for your input. It is very valuable. I'll do it all when I finish some renders I have going on.

5
Windows / Mac / Flash / HTML5 / Re: Action Newton
« on: July 08, 2011, 03:41:39 pm »
I always saw it as a triangle blob, but I can see it looking like a banana too :)
All the enemies are basic geometric shapes, and the more sides they have, the more dangerous they become.

6
Windows / Mac / Flash / HTML5 / Re: Action Newton
« on: July 08, 2011, 02:57:13 am »
Thank coleislazy!
I was able to reproduce the "broken tileset bug" one time (out of ten), then I replaced those floor tiles and I coulnd't reproduce it anymore. I don't know what happened, and will investigate further.

7
Game Ideas / Re: [WIP]Project Rescue Lola
« on: July 07, 2011, 04:50:44 pm »
That's some great artwork there. Very fluid pixel art. In the video demo the movements reminded me of Another World. That's a really great compliment from a fan of that game. :)

8
Game Ideas / Re: Question for other musicians
« on: July 07, 2011, 04:43:51 pm »
I can do quick dirty work for about an hour a minute. Usually it's more like 6 to 10 hours (one day) a minute. I'm talking about the full monty as you asked. Although this Fanfarre I'm working on right now has been on my DAW for the last couple of months and has certainly seen more than 10 hours. It's not even a minute long and it's also not ready. I guess that, as with most things, the more proficient you are, the faster you can turn out good results.

I'm usually an  80-20 rule person, except when it comes to music. Sometimes I can do it, but mostly I just loose track of the time and obsess about some tiny detail for hours.

9
Windows / Mac / Flash / HTML5 / Re: Action Newton
« on: July 07, 2011, 02:54:12 pm »
Features
Gameplay:
- physics platformer (push and jump on boxes that move "naturally")
- 3 different enemies
- countdown timer for each level (which is also the score)
- puzzle solving on later levels (you have move stuff around to be able to reach the goal)
- cutscenes
- secret level - if you find it, let me know you did (but not how!)

Graphics:
- it has them

Sound:
- Sound effects for most actions
- Original jazzy Big Band music


To-do list
- Work on the overall graphics
- keep reading this thread for suggestions


Updates
09-07-2011
KungFuFurby played the whole game (including secret level) and found some progress bugs. He's been most helpful. I fixed them. Just missing the "broken tileset bug".

08-07-2011
coleislazy found a bug where the tileset would let half the player sink into the ground if you jumped on it from a really high place on level 2. Maybe this happens because my player is made of two collision shapes (circles) and it lets the smaller one in, whilst absorbing the impact. I'm calling it the "broken tileset bug".

10
Windows / Mac / Flash / HTML5 / Action Newton
« on: July 07, 2011, 02:53:53 pm »
Jump and shoot your way through each level before time runs out.
If you like physics and you like platforms, you’ll love Action Newton!
(That's the pitch I'm working on for now, suggestions accepted)


You can play it here.
Please note that I can't post it on Forge because I have entered the Summer Game Jam, so I can't update the game yet.

I'm going to launch it on Kongregate. It won't submit scores untill I publish it there (I tested them, and they work).
What I need from you:
Test it.
Make suggestions.
Bash it with negative and/or positive constructive criticism.


Thanks for your input.
Lastly, but not least: I hope you enjoy it. Have fun.

11
Ask a Question / Re: Any way for an SNES-style 3D mode?
« on: July 03, 2011, 11:36:41 am »
If you mean mode 7, there has been some talk about it on the forums, but to my knowledge it is all still in the "thinking about it" phase. Mode 7 is the kind of fake 3d as seen on Mario Kart: http://www.youtube.com/watch?v=HVi8AiwKn3k&hd=1

If it's not that, can you please elaborate?

On your previous example, Secrets of Mana 2, were you refering the the map scenes?

12
News / Re: Summer Game Jam (Ends June 30th - Win $100!)
« on: July 01, 2011, 12:12:54 am »
Maybe you guys want it on forge too, so here it is (it was giving me lip about being a WIP, so I put it on the public category):
http://www.stencyl.com/game/play/4534

13
News / Re: Summer Game Jam (Ends June 30th - Win $100!)
« on: June 30, 2011, 11:59:47 pm »
Here is my submission:
Action Newton
http://angrybellstudios.com/actionnewton.html


A fun physics platformer for all.



The scores are working only in Kongregate.
There are a still few bugs to iron out, so that's why I'm keeping my Kongregate version unpublished.

14
Shared Resources / Re: Cutscene pack (now available)
« on: June 22, 2011, 08:31:11 am »
As always, you solved it.
For bug identification purposes, I tried this:
1 - Removing the old pack. Save game and quit.
2 - Download new pack. The icon on the "Game Center" does not show. Save game and quit.
3 - Open game (icon shows now, so it's a refresh issue) and apply behaviors. Test scene - same error.
4 - Apply suggested patch: .play(1). Test scene - works just fine.
5 - Thank you again on this post.

Thank you. :)

15
Shared Resources / Re: Cutscene pack (now available)
« on: June 22, 2011, 06:22:16 am »
Hi Greg, I appreciate your work very much, and I'm thinking it might just be because it is so useful that you have all these users/potential problems. I really hate asking you to look into this, but here's another bug.

I removed the old pack (and associated resources), applied the latest SW patch and downloaded your updated pack.
This is the error it spews out when trying to run a scene:
Code: [Select]
Behavior: DialogBoxCore_280_280 at line 186
Incorrect number of arguments.  Expected 1.
if(typingSound != null && playSounds) typingSound.play();

Behavior: DialogBoxCore_280_280 at line 280
Incorrect number of arguments.  Expected 1.
if(openSound != null) openSound.play();

Behavior: DialogBoxCore_280_280 at line 356
Incorrect number of arguments.  Expected 1.
if(closeSound != null) closeSound.play();

Behavior: DialogBoxCore_280_280 at line 392
Incorrect number of arguments.  Expected 1.
if(nextSound != null) nextSound.play();

I'm guessing it's a pretty simple thing to fix, but I don't know AS3, so I don't know what to change.

Please also note that the artist formerly known as the _256_256_256_256_256 bug is now known as the _280_280 bug.

One more thing. It's nothing important, really, but I noticed that this pack has no icon, unlike the old pack.

Thank you for your patience

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