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« on: June 08, 2011, 11:16:55 am »
So I've had this idea to make a game, inspired heavily by Terraria and Minecraft. If you've ever played either game, you'll know that there is a day/night cycle, and at night, monsters come out to get you, and will kill you if you don't have shelter. Once you get the hang of this and build a house or whatever for yourself, then you can slowly move on to exploration and creation and building your world. I happen to think that one of the most enthralling things about Minecraft or Terraria is the first couple of nights, when you're jut trying to repel the monsters and stay alive.
So my idea is to make this game where you spawn or whatever in the world, and have the day cycle to explore a little bit and gather resources(wood, stone, sand, etc.) to build a shelter, and then the first wave of monsters hits you. Each night the wave gets harder and harder(more and more enemies, more difficult enemies to kill), but as you repel them and explore, you gain resources to make more complicated and advanced defenses, like catapults and automatic crossbows and TNT mines and so on.
Ideally this would be a local two-player game, with the main player being the one placing blocks, and the other player being able to attack monsters and gather resources, but not die, or something like that. And if/when Stencyl gets multiplayer support, I'd like to of course let someone connect to your game and play along with you, but they'd have the same abilities that you would.
It sounds interesting to me, something I'd like to play, and It's rather ambitious for just starting Stencyl but I think I can do it eventually. The one trick, though, is world generation. Like Minecraft or Terraria, I'd like the game to "randomly" generate a world for you to play on, but with certain parameters like the layers of the world(grass on top, then dirt, then stone or sand or whatever, etc.). Is this possible in Stencyl? What are your thoughts on this idea? I'd like some feedback on the idea. Thanks!