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Topics - KGBlag

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Ask a Question / Only Detecting one of the actors of grop selected
« on: October 23, 2021, 07:35:12 pm »
I'm trying to create a unique tile that can be jumped up through and while it works fine it seems to only work with one and none of the others in the scene. The rest the player doesn't seem to detect that it should be "grounded" and stays in falling behavior. This same problem of an actor only recognizing the position of one actor of a given type or ground is a running problem.

Ask a Question / How to apply shaders to specific layers
« on: February 15, 2021, 08:23:29 pm »
I'd like to apply a wavy shader to a background layer like the giygas fight in earthbound but am stumped on how. Is there a way to isolate shaders to layers or even just actors?

Ask a Question / Let's put an end to this "Camera Jittering" Problem
« on: January 13, 2019, 09:43:46 pm »
Ok, so I have an idea of why this is happening. It has to do with the order of the code I believe? I used to believe this was a problem with Stencyl until I read this: While explanations are given for unity users there is still yet to be a clear explanation to deal with it in Stencyl. 

I've successfully fixed the camera for the player character, placing the camera center block at the tail end of the code but I'm still confused as to how to apply this to other actors.  I'm trying to create a parallax actor that based off of the position of the camera but now I guess that mains the logic for that actor is placed after the camera I guess? Please, if anyone has experience with coding the camera proper it would be helpful for everyone  for an explanation as to how to use it. Thank you.

Ask a Question / Slopes in Simple Physics
« on: January 02, 2019, 03:07:53 pm »
Is there a way of pulling it off? I have a few ideas but I'd like to know if any of you already have an way of doing it. I know the ramps will have to be actors, if cave story was able to do it then I'm sure it can be pulled off somehow.

Ask a Question / Actors and Tileset Communication Ploblem/Solved
« on: January 01, 2019, 08:49:29 pm »
I'm trying to make it so if there are tiles is a specific location in comparison to an actor the actor will behave differently. I'm trying to do this without using collisions. I can't really find any ways of getting actors to communicate with tilesets outside of the collisions so if anyone has an answer it would be deeply appreciated as relying on the collisions is very finicky. Is there a block that addresses none-actor tiles?

Ask a Question / Implementing Scripts?
« on: December 04, 2018, 12:48:16 pm »
Upon discovering that if your desktop resolution is smaller that your game runs faster while in fullscreen I was wondering if there was a way to make the game run a script the decreases your screen upon launch. I've played games before that after you quit your screen res is smaller as to help the games performance, I was wondering how you could pull that off. I assume it's a script in the folder with the game that runs when you launch the game. Anyone have more knowledge on this? 

Ask a Question / FPS Underpreformance Problem Solved
« on: December 03, 2018, 11:39:17 pm »
Hello again. I've run into a bit a problem regarding how fast my game is running. It seems that it doesn't matter what I set the fps to as it always under preforms. When set to 60fps it falls to 48-50fps. Even setting it to 10fps it falls to 6-4fps. Am I doing something wrong here? Code for scene posted below. I'm willing to post further detail if asked. Thank you.

Btw, I have included an image of an empty scene with nothing in it set to run at 60 frames running at 50. yeah.

Chit-Chat / Share Random Game Ideas!
« on: November 26, 2018, 05:24:41 pm »
Thought it would be fun to discuss the various ideas for games of this little community. This forum is for most part is used to ask questions about problems we run into but I think it may be fun to discuss other topics regarding what exactly we're making in the first place. Whether it be something you're working on, something you'd like to do, or just a random thought share them here!

I personally had an idea for a game in the style of a jrpg only instead of taking turns with an enemy wailing on each other and shifting through a menu of attacks fights with enemies are in the style of a shmup, normal enemies having you engage an enemy wave and exp can be spent on upgrades and different weapons. Still think a one hit kill unless you have a shield would keep all fights interesting.   

Ask a Question / (Solved) Collision Errors, Is this a bug? Please Help
« on: November 17, 2018, 10:42:50 pm »
I'm having trouble with figuring out what exactly I'm doing wrong. Ok, I create an enemy that is killed by jumping on the head, it works as intended until start having it move, now it doesn't seem to respond at all. I bounce off it's head and my player responds as intended, bouncing up but the enemy doesn't die. I've written a simplified version of the code as an example for you all that is similarly flawed. It works if it's set not to move but doesn't otherwise. Please help, thanks.

Update: Ignore the previous statements. I run a few tests and I don't believe it's the problem with the code and I not sure if it's actually a bug. I've made a playable demonstration of the problem:

Ask a Question / SOLVED: How to set the FPS?
« on: November 14, 2018, 07:25:25 pm »
Wasn't really able to find this in the questions. How do you set the fps and what is it by default? I assume the default is 60 but I'd like to be sure. Thanks.

Ask a Question / Fullscreen Troubles SOLVED
« on: November 08, 2018, 10:25:55 pm »
I'm having a lot of trouble with the fullscreen function as I can't really get it to work the way I want. I set it to letter box and it scales the game up a bit but it doesn't fit from top to bottom and I've tried tinkering around and trying different settings like stretch and even just no scale just to see if there's a difference but there isn't any. I've been told that it's just the version 3.4 that doesn't work that well with fullscreen and I've tried 3.3 but it's still pretty finicky, I just can't seem to get it to do what I want and it sucks because everything else with the program working great. Is there an earlier version that works with scaling to fullscreen or is there just something I'm not seeing? Thanks.

I'm exporting into flash btw. 

Ask a Question / Camera Stuttering Problem
« on: October 11, 2018, 06:13:32 pm »
I've set the camera to track the center of the player but it seems to have trouble tracking the player making the whole scene stutter as the camera pans to track the player. When the camera isn't moving the player itself is moving as intended so it has to be a tracking issue. I'd report this as a bug but I've seen other games negate this even in flash so I'm curious as to what I'm doing wrong. ???

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