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Ask a Question / Re: Mapping Analog Control Sticks on Xbox 360 Gamepad
« on: June 19, 2015, 06:11:38 pm »
Waaaaaat you are awesome.
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So I've just realized that the "get pressure for control" block only returns 0 or 1 intentionally; gamepad controls are meant to simulate keyboard controls, which can only be on or off. I think it would be much more fitting to turn it into a boolean block, but that already exists, in the form of "control is down". In other words, I think this block can be safely removed from the palette.
Also make sure you're not testing in Flash.
I don't use any degrees of pressure sensitivity for different things (that may be cool in the next game though!) for now I just use off or on for each direction. For the record, I set analog sensitivity to 42%. otherwise it was so sensitive it was hard to get it centered.