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Messages - devilnash

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16
Bug Archives / Re: screen keeps jumping
« on: December 13, 2014, 11:37:38 am »
heres a log.

17
Bug Archives / screen keeps jumping
« on: December 13, 2014, 11:35:52 am »
hi guys

since updating to 3.2 i have had a issue with my game. in particular the  main scene which the game would start with. everytime i go to that scene it starts to jump around like its having a epileptic fit..... has any one else come across this issue? its so annoying.

any help in order to stop it would be awesome. thanks.


18
Resolved Questions / Re: can't get lose screen to work!
« on: September 12, 2014, 11:11:15 am »
IT WORKED!!! thank you both for the help!! love you guys :D

19
Resolved Questions / Re: can't get lose screen to work!
« on: September 12, 2014, 11:08:46 am »
thanks guys, will give it a go and let you know if it worked or not!! much appriciated

20
Resolved Questions / Re: can't get lose screen to work!
« on: September 10, 2014, 11:34:55 am »
Hi and thanks for the reply!

so i got rid of the other (if) the first if works perfectly, when the gage indicator is in region 4 it will go to the win screen.

its the region 2 and 3 which is a pain. them two regions are for the lose screen. tried adding that if to a separate event (update) still no joy!

been stuck on it a while

21
Resolved Questions / (SOLVED)can't get lose screen to work!
« on: September 10, 2014, 09:34:22 am »
Hi Guys

need some help. can't seem to get my lose screen to show up when you lose in the game. win screen shows up fine and works perfectly but can't seem to make the lose screen work at all.  it just does not show up….

tried custom events but still no joy!

help please  :'(

22
hey sdieters

just wanted to say you are a god!!!! thanks so much. your video really helped!!  :D

for those of you who are looking to do the same thing check out sdieters's video.

these are the codes i used!

23
if you still want to give it a go on custom eents, take a look at my video >> https://www.youtube.com/watch?v=82gJkbaX2qM

here i explain in depth how custom events work, even with activating codes on a different actor.

Cheers!


Ok cool I'll check it out

Thanks

24
ok guys so i have isolated where the issue is taken affect.
seems like i get close enough to fixing it but then it still dont work  :-X

check out the codes below

please someone let me know what i can do

all i want is for my wood actor to animate when the gauge indicator is in the greenzone and not to animate when the gauge indicator is in the red zone.

25
i had a look at custom events but could not get it to work

anyway i kind of have it working now buttttt theres a new issue.  now the actor that i was trying to animate before, it animates but regardless of where ever my gauge indicator stops on the gauge. i have 3 sections on the gauge. two red sections ( region 2 and 3 ) these sections should not animate the actor (wood) . and i have a green section ( region 4 ) , which does animate when gauge indicator hits it.

im gonna upload the pics of the codes im using. maybe someone can tell me where im going wrong here?

thanks

26
hi guys

ok so im in the middle of making my next game and i have run in to an issue. maybe you all may be able to help.

its a power gage based game. i have a gage actor and a gage indicator actor. i have set up collision sensors on the gage . what im trying to do is when the gage indicator stops at a certain point, i need it to activate a animation for a certain object . i cant seem to do it. iv got the gage working fine. the gage indicator stops when i want it do but i just cant figure out how to then get my other actor object to animate.

hope some one can help in anyway

thanks  :-*

27
Windows / Mac / Flash / HTML5 / Re: My New Game: JIMMY!! OUT NOW!!
« on: March 14, 2014, 02:58:28 am »
Hey!

Thanks for trying it out again, well I went looking on youtube for videos about it and came across one that really helped! Turned out that it was a totally simple fix! I do wish I knew all these thins at first when I released it but I guess you have to learn from your own mistakes right!

Either way I'm pretty happy with it lol

28
Stencyl Jam 14 / Re: JIMMY on NEWGRONDS
« on: March 12, 2014, 01:23:55 pm »
    JIMMY has been updated. check it out. should be running alot better!!

    fixes: 
    • JUMP GLITCH FIXED
    • skip story at main screen
    • hit SPACEBAR to restart game .
    • debugged so runs quicker

29
Windows / Mac / Flash / HTML5 / Re: My New Game: JIMMY!! OUT NOW!!
« on: March 12, 2014, 12:47:04 pm »
Hey JensTrolldom

managed to fix the jump. uploading new version right now! give it a go and see if its better!!


30
Windows / Mac / Flash / HTML5 / Re: My New Game: JIMMY!! OUT NOW!!
« on: March 12, 2014, 08:23:20 am »
First off, since you have made some changes, how big is your actuall .swf file? Don't know if it's just here, but it took a looong time to load your game, so for opitimizing purposes i would recommend to use "Debug->Game->Cleanup Unused Files" from within stencyl, and also run pngoo on all of your images(To reduce file size), if you haven't done that yet.

The game itself is just another "flappy bird", but i assumed that this was mostly for learning purposes.
For me, the "story" doesn't matter in a game like this (Since there is basically no end, and no "winning"). And i didn't get the whole floating head thing (Maybe because i skipped the last parts of the story/intro).

For the gameplay part, it needs a lot of optimizing. At least at my computer (High-end), it got low framerate, all the time. Also the doublejump feature was just really anoying, as it felt as it was random when it double jumped or single jumped. And the double jump was like 3 times higher than the singel jump. I think that you're better off with just using single jump.

It would also be better (as someone else suggested) to allow restarts from the space button. Just use the same boolean as you use for the "Game over" to popup, and add a "If boolean =true" "If space was pressed" "Reload scene".

But that's just my 2 cents.

Btw, liked some of the graphics you have used, and it's a pretty decent game to be your first! Keep up the good work :)


Hey JensTrolldom

Thanks for playing the game. trying to make all the changes i can so its more playable. managed to set space bar for restart but before i put it up i wanted to sort out the jump but just cant seem to get my head around it,  check out the pic i posted of the code im using right now inorder to make jimmy jump. tried all sorts of things but didnt work at all. even tried introducing behaviours but no luck  :(

hopefully you might me able to shed some light on this issue.

thanks again for playing and the advice!

much appreciated

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