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Messages - evgo

Pages: 1
1
Ask a Question / Re: Help with "const" type please
« on: April 09, 2014, 11:59:20 pm »
"static inline"

http://haxe.org/ref/keywords
Thank you for link Alexin. I understood problem now. This const variables implemented in updated Gameanalytics API for as games. So I think it can't be used with Haxe (Stencyl). I will use old GA API without const.

2
Ask a Question / Help with "const" type please
« on: April 09, 2014, 01:49:43 am »
hi, all  :o
I need to set "const" type. Something like this:
Code: [Select]
const SECRET_KEY:String = "bla-bla-bla";how can I do this? Help please.

3
Old Bugs (3.x) / Re: Linux: Cannot export using flash
« on: February 23, 2014, 03:33:37 am »
Have the same problem after updating to 3.0.0
Even with new game created in 3.0.0 with only 1 empty scene the same result :
[LOG] The file /Users/evgeniy/stencylworks/games-generated/Test/Export/flash/bin/Test.swf does not exist.
So what I need to do for correct test/export .swf?
I finded correct swf in /stencylworks/preview/ as "Game.swf but can't understand what to do anyway.
Heeeeelp please :)

4
Ask a Question / Re: help with FGL GameTracker API
« on: March 07, 2013, 07:11:16 pm »
but I have no FGL folder with GameTracker.as I just created new classes GameTracker and GameTrackerErrorEvent in scripts package. I did "Test" class just to check is everything work ok or not. And no problem with "Test" class. I inserted
Code: [Select]
Test.testfunction();and everything works fine.
But when I try to do exactly the same with GameTracker I have a null error. So I think problem is inside GameTracker class.

5
Ask a Question / Re: help with FGL GameTracker API
« on: March 07, 2013, 06:42:01 pm »
hi, rob1221
you right. raw #40 is exactly where GameTracker.api.beginGame(); inserted. So it looks like no api created. Can it be because of this:
Quote
GameTracker is singleton, meaning there is only one instance of GameTracker in your whole game. Access it via the variable GameTracker.api
I try this:
Code: [Select]
GameTracker.api;
GameTracker.api.beginGame();
but no good result. null object again.
Maybe you can find reason in GameTracker.as?

6
Ask a Question / Re: help with FGL GameTracker API
« on: March 07, 2013, 06:01:57 pm »
Any suggestions?
help-help.

7
Ask a Question / Re: help with FGL GameTracker API
« on: March 02, 2013, 08:37:06 am »
Thats what I did.
Created 2 new Behaviors in Freefrom Mode.
Code: [Select]
package scripts
{
import flash.events.EventDispatcher;
import flash.events.TimerEvent;
import flash.external.ExternalInterface;
import flash.net.NetConnection;
import flash.net.Responder;
import flash.utils.Timer;

public class GameTracker extends EventDispatcher
{
and
Code: [Select]
package scripts
{
import flash.events.Event;

public class GameTrackerErrorEvent extends Event
{
then I have Game State Behavior (You can see it in attach). In this Behavior I try to use code:
Code: [Select]
GameTracker.api.beginGame()Then I saw error  :'( (in attach).
Logs in attach also.

8
Ask a Question / help with FGL GameTracker API
« on: March 01, 2013, 09:27:58 pm »
hi, all :D
I did game and want to implement FGL GameTracker API. This is API instructions https://www.fgl.com/GameTrackerAPI.php
There only 2 .as files so everything must be simple but I am not sure what to do.
Help please!  :'(
API files attached.

9
Old Questions (from 1.x/2.x) / Re: weird debug error messages
« on: February 10, 2013, 11:43:58 am »
hi, kid clementina. Thank you for your sharing. I have the same problem and fix it by open/save/close all scenes related to deleted behavior. So thank you very much for idea)

Pages: 1