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Messages - RengadeQuarters

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Ask a Question / Re: How switch to another scene when all actors die?
« on: October 13, 2016, 07:33:30 pm »
Your welcome

Ask a Question / Re: How switch to another scene when all actors die?
« on: October 13, 2016, 06:49:45 pm »
You can use a purple number game attribute set it to 3.
Then each time you kill a big block you can -1 form your game attribute.
Then make a event for your scene game attribute <= 0 switch  scene.
Here's a sample.

Ask a Question / Re: Why do my graphics look terrible?
« on: September 14, 2016, 08:52:22 pm »

I cant find "build 9203" as you have mentioned ..... the latest one i can see is b9180!!

You need to be logged in to the website then you can get it from the the Latest Private Release in the customers only section.

Ask a Question / Re: Help! 90% Memory Usage Warning!
« on: September 03, 2016, 05:36:18 am »
On that 90% Memory Warning web page. Try right mouse click on one of the files
the save link as and it should create a batch file for you. 

Ask a Question / Re: Actor Losing behavior in scene transition.
« on: August 31, 2016, 03:02:45 pm »
Remove that when created and make a scene behavior like this and attach it to scene 2.
When player is killed create player at x 64 y 192

That scaling mode increases either the screen width or the screen height depending on the size of the monitor it's running on.  If you're getting an extra 32px on the bottom then that means your monitor has an aspect ratio that is taller than your game's resolution.  If that's not the desired behavior then you may be using the wrong scaling mode for your game.
Thanks Rob1221 I will test the other scaling options.  I would like it to fill the whole screen and not show that black space at the bottom.

Mine is 672 x 480 so it should be 21 x 15 right.

Check the actual size of your scene. This might be off one tile
I am not sure what you mean where do I need to check.

Scale to fit (full screen) is off by 32 pixels on my game at the bottom of the screen.
I am only using 1x graphics is there  a way to fix this or am I doing something wrong.

I took some more screenshots. That black line at the bottom of the screen is not there
when it's not scaling.
I can add a extra sprite to the outside of the level  that shows up when the game is
running in full screen.

Ask a Question / Re: sprite animation gets cut off
« on: August 11, 2016, 06:29:40 pm »
Check to see if your Scale is set to 1x.

Windows / Mac / Flash / HTML5 / Shape Blaster Demo
« on: August 11, 2016, 09:31:05 am »
Hi everybody I wanted to share a demo of a Arcade game that I have been working on.

The default controls are.

Z Insert coin
X switches you to the service menu
Esc will exit the game

Left and right Arrow Keys move your player
Up and Down arrow Keys Change your Shape
Space bar Shoot's your shape
A Shoot's your bomb

You can change these keys by going to the service menu.
The Key's you can change to are
All the letter's no numbers
Esc key
Tab Key
Enter Key
Space Bar
Arrow Keys

You can also set up a controller to play the game by going to the Service menu
I didn't limit the controller to just one kind Any usb controller should work

The game also has a High Score save if you find any bugs please let me know. If you would be interested in testing the whole version send me a pm.


Ok I will give that a try I thought that might mess up the way stencyl saves.

I was wondering If there was a way I can have two games open at one time.
The reason I am asking is because I have one game that takes like 45 mins to a hour to compile.
During that time I could work on another game.

Game Art / Re: Post Your Music thread!
« on: August 08, 2016, 08:18:56 am »
Since you've posted about NES, here's what I've done!

Sounds great  did you use FamiTracker to make it ?

Ask a Question / Re: Unable to compile after 90% memory warning
« on: August 01, 2016, 06:38:31 am »
When I get that error the cache cannot be deleted after running clean game.
I have to manually delete the generated  game to get it working again.

Close Stencyl and goto.
Delete the Export Folder Reopen stencyl run clean game again the error should now be fixed.

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