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Messages - NickamonPoppytail

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31
Journals / Re: The Poppytales (Journal Thread)
« on: November 20, 2020, 07:25:23 pm »
It's been a while (well, when it comes to this project, that's always been true). I'll be honest. Haven't done much. For the last year I've been posting some of the stuff I've been working on to YouTube, and I'm just getting back into The Poppytales.

Hopefully this is the last time I'll do it but I'm starting from scratch again, but this time I want to be able to make something I'll actually have a chance of releasing. I've cut down the character roster, I'm going to make less levels, I'm going to make it all less complex. I really should have done this earlier.

Not sure I liked the art style because it was too bad. I started making art that's hopefully less bad. It's probably still not good, but I at least hope it's an improvement.

https://www.youtube.com/watch?v=7miDHbb1m7c (Just pasting the hyperlink because I'm struggling to insert it as a video).

Currently only have this test level (which features the Red Duckie from Easter Fun 2, which was released earlier this year), and I have Poppytail functioning as a playable character and I'm working on Easter Bunny. Also figured out how to make the elemental system easier to program in, and how to make a better attack switcher than Easter Fun 2 (you can get some weird results by messing around with different characters in that one).

At this point, I just want something that works and isn't terrible as a starting point. I also had the idea that by limiting the character roster, I can go back to old projects, finish them, and then update the game with the new levels and characters. Seems a lot easier than doing seven or however many games at the same time.

32
Journals / Re: The Poppytales (Journal Thread)
« on: May 10, 2020, 07:55:22 pm »
Okay, major update I wanted to make. It's been nearly three years since I started working on this project, and I don't want to abandon it. Instead, I'm going to abandon the idea of making it an RPG (since what I want to be able to make, even as simple as it sounded in theory, was ridiculously difficult to try and code). Instead I'm thinking of making it a platformer game similar to my most recent release Easter Fun 2, only on a bigger scale. I think this will be much more achievable than what I had planned before.

I was considering trying to move to another engine like RPG Maker, but I don't want to start with something completely new just for the one game, and if I kept everything to Stencyl I can reuse code from my older games to recreate the settings and minigames from them. TPT was planned to be sort of like a combination of everything I've done before, and I think by changing the style of gameplay, it'll be much easier to make progress on.

I'm just about to start on making it a platformer like Easter Fun 2. My plan is to build the game in the order of the story, so I'm going to be starting with recreating content from my earliest released game, Century Game.

33
Here is the link to the GameJolt page: https://gamejolt.com/games/eggseggcutioneriswatching/482414

Every character can be obtained through collecting in-game Easter eggs. Alternatively, they can be purchased using money via GameJolt packages.

34
Ask a Question / Re: Dialogue Extension on Build 10495
« on: April 07, 2020, 07:31:47 pm »
Bump

35
Ask a Question / Dialogue Extension on Build 10495
« on: April 01, 2020, 11:18:54 pm »
When I try to enable the dialogue extension with build 10495 or the data structures extension, I get an error message that says to report the error to the forum. Do I need to update the extension to get it to work or something?

This is the error produced:

java.lang.NoClassDefFoundError: com/polydes/common/ui/darktree/DTreeNodeCreator
   at java.base/java.lang.ClassLoader.defineClass1(Native Method)
   at java.base/java.lang.ClassLoader.defineClass(Unknown Source)
   at java.base/java.security.SecureClassLoader.defineClass(Unknown Source)
   at java.base/java.net.URLClassLoader.defineClass(Unknown Source)
   at java.base/java.net.URLClassLoader$1.run(Unknown Source)
   at java.base/java.net.URLClassLoader$1.run(Unknown Source)
   at java.base/java.security.AccessController.doPrivileged(Native Method)
   at java.base/java.net.URLClassLoader.findClass(Unknown Source)
   at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
   at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
   at java.base/java.lang.ClassLoader.defineClass1(Native Method)
   at java.base/java.lang.ClassLoader.defineClass(Unknown Source)
   at java.base/java.security.SecureClassLoader.defineClass(Unknown Source)
   at java.base/java.net.URLClassLoader.defineClass(Unknown Source)
   at java.base/java.net.URLClassLoader$1.run(Unknown Source)
   at java.base/java.net.URLClassLoader$1.run(Unknown Source)
   at java.base/java.security.AccessController.doPrivileged(Native Method)
   at java.base/java.net.URLClassLoader.findClass(Unknown Source)
   at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
   at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
   at com.polydes.dialog.DialogExtension.onGameWithDataSaved(DialogExtension.java:164)
   at stencyl.sw.ext.GameExtension.onGameSave(GameExtension.java:323)
   at stencyl.sw.ext.GameExtension.installForGame(GameExtension.java:251)
   at stencyl.sw.app.ExtensionManager.enableExtension(ExtensionManager.java:272)
   at stencyl.sw.ext.ExtensionDependencyManager.enable(ExtensionDependencyManager.java:309)
   at stencyl.sw.ext.AddonPage$1.mousePressed(AddonPage.java:92)
   at java.desktop/java.awt.Component.processMouseEvent(Unknown Source)
   at java.desktop/javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.desktop/java.awt.Component.processEvent(Unknown Source)
   at java.desktop/java.awt.Container.processEvent(Unknown Source)
   at java.desktop/java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.desktop/java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.desktop/java.awt.Component.dispatchEvent(Unknown Source)
   at java.desktop/java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.desktop/java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.desktop/java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.desktop/java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.desktop/java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.desktop/java.awt.Component.dispatchEvent(Unknown Source)
   at java.desktop/java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.desktop/java.awt.EventQueue$4.run(Unknown Source)
   at java.desktop/java.awt.EventQueue$4.run(Unknown Source)
   at java.base/java.security.AccessController.doPrivileged(Native Method)
   at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.desktop/java.awt.EventQueue$5.run(Unknown Source)
   at java.desktop/java.awt.EventQueue$5.run(Unknown Source)
   at java.base/java.security.AccessController.doPrivileged(Native Method)
   at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.desktop/java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.desktop/java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.desktop/java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.desktop/java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.polydes.common.ui.darktree.DTreeNodeCreator
   at java.base/java.net.URLClassLoader.findClass(Unknown Source)
   at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
   at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
   ... 56 more

36
Dialog Extension / Re: Dialogue Extension on Build 10495
« on: March 30, 2020, 08:46:09 pm »
java.lang.NoClassDefFoundError: com/polydes/common/ui/darktree/DTreeNodeCreator
   at java.base/java.lang.ClassLoader.defineClass1(Native Method)
   at java.base/java.lang.ClassLoader.defineClass(Unknown Source)
   at java.base/java.security.SecureClassLoader.defineClass(Unknown Source)
   at java.base/java.net.URLClassLoader.defineClass(Unknown Source)
   at java.base/java.net.URLClassLoader$1.run(Unknown Source)
   at java.base/java.net.URLClassLoader$1.run(Unknown Source)
   at java.base/java.security.AccessController.doPrivileged(Native Method)
   at java.base/java.net.URLClassLoader.findClass(Unknown Source)
   at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
   at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
   at java.base/java.lang.ClassLoader.defineClass1(Native Method)
   at java.base/java.lang.ClassLoader.defineClass(Unknown Source)
   at java.base/java.security.SecureClassLoader.defineClass(Unknown Source)
   at java.base/java.net.URLClassLoader.defineClass(Unknown Source)
   at java.base/java.net.URLClassLoader$1.run(Unknown Source)
   at java.base/java.net.URLClassLoader$1.run(Unknown Source)
   at java.base/java.security.AccessController.doPrivileged(Native Method)
   at java.base/java.net.URLClassLoader.findClass(Unknown Source)
   at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
   at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
   at com.polydes.dialog.DialogExtension.onGameWithDataSaved(DialogExtension.java:164)
   at stencyl.sw.ext.GameExtension.onGameSave(GameExtension.java:323)
   at stencyl.sw.ext.GameExtension.installForGame(GameExtension.java:251)
   at stencyl.sw.app.ExtensionManager.enableExtension(ExtensionManager.java:272)
   at stencyl.sw.ext.ExtensionDependencyManager.enable(ExtensionDependencyManager.java:309)
   at stencyl.sw.ext.AddonPage$1.mousePressed(AddonPage.java:92)
   at java.desktop/java.awt.Component.processMouseEvent(Unknown Source)
   at java.desktop/javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.desktop/java.awt.Component.processEvent(Unknown Source)
   at java.desktop/java.awt.Container.processEvent(Unknown Source)
   at java.desktop/java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.desktop/java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.desktop/java.awt.Component.dispatchEvent(Unknown Source)
   at java.desktop/java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.desktop/java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.desktop/java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.desktop/java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.desktop/java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.desktop/java.awt.Component.dispatchEvent(Unknown Source)
   at java.desktop/java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.desktop/java.awt.EventQueue$4.run(Unknown Source)
   at java.desktop/java.awt.EventQueue$4.run(Unknown Source)
   at java.base/java.security.AccessController.doPrivileged(Native Method)
   at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.desktop/java.awt.EventQueue$5.run(Unknown Source)
   at java.desktop/java.awt.EventQueue$5.run(Unknown Source)
   at java.base/java.security.AccessController.doPrivileged(Native Method)
   at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.desktop/java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.desktop/java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.desktop/java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.desktop/java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.polydes.common.ui.darktree.DTreeNodeCreator
   at java.base/java.net.URLClassLoader.findClass(Unknown Source)
   at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
   at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
   ... 56 more

37
Dialog Extension / Dialogue Extension on Build 10495
« on: March 30, 2020, 08:43:42 pm »
When I try to enable the dialogue extension with build 10495 or the data structures extension, I get an error message that says to report the error to the forum. Do I need to update the extension to get it to work or something?

38
Journals / Re: Easter Fun 2: Beware the Eggseggcutioner
« on: March 14, 2020, 04:11:37 pm »
It's been almost a year since I last updated this. I've changed a lot about this game, and I've only been working on it again for about a week or two. I've scrapped the old top-down idea and I've changed the game into a boss rush platformer. So far, I've got 28 out of a planned 64 playable characters that are currently programmed in, and 4 boss levels. I might try and record a YouTube video a bit later to show what I've got so far.

39
Ask a Question / "Follow Path" Behaviour is Broken
« on: March 14, 2020, 01:26:44 am »
There's a missing attribute with the name "Speed" that prevents the game from opening.

40
Ask a Question / Getting the Name of an Actor from the Scene Manager?
« on: March 12, 2020, 11:17:05 pm »
Hi,

I'm using individual actors in one scene to represent each unlockable character in a game I'm working on. So I know which actor represents which character, I named each of the actors in the scene manager after their characters. What I need to do is check whether the name of that actor in the scene manager is present in a list (of the characters the player has unlocked), so that the game displays this information correctly.

41
Ask a Question / Re: Error 1009 on Flash
« on: March 12, 2020, 02:03:24 am »
Nevermind, a behaviour attached to one actor mistook it to work on another actor somehow? Anyway, the problem's fixed.

42
Ask a Question / Error 1009 on Flash
« on: March 12, 2020, 01:32:29 am »
I'm working on a game where the player increases their score by collecting Easter eggs. However, the game crashes on Flash and on Windows when I try to collect an egg. As long as I don't destroy the eggs, everything seems to be fine, but I don't understand why killing them gives this error or how to fix it.

43
Windows / Mac / Flash / HTML5 / Re: Poppytail Series
« on: February 04, 2020, 01:18:09 am »
Hello!

It's been ages, and I have done a couple of things. I wanted to say first of all that I'm considering releasing what I have for AGATH:FV (almost 100% complete) and PT5. I'm thinking of maybe doing a mini-sequel to PT5 since I missed out on using some characters I made for the game (only Chapter 1-6 out of a planned 10 were finished).

A problem I've had with this series is that I have a lot of ideas for lore and out of my very few recent releases (I only released two games last year), I've put in plenty of details and information that don't really have any relevance without any of the proper context from the earlier games I started working on. Other than that, Pixeltail has been almost completely ignored since 2018 along with One Million, and I still have quite a lot to do on some of my other games.

I'm thinking that since whenever I get back into Pixeltail, no one's ever going to play the original Poppytail games and discover some of the early pieces of information, of maybe summarising what's happened so far in a bunch of the games, or finding some way to make something else new that combines some of the new stuff with the old, so that no one needs to look at the older stuff.

I think with the current projects I have, I think once they're finished, maybe that's about two thirds of the full story to tell, I'm not sure, because some parts of the story are still evolving in my mind. But I have clearly made the mistake of taking on too many projects, and, well, Poppytail 5 has literally been in the works since late 2017. Something clearly needs to be done about that. If anyone's still interested (or if anyone was interested in the first place), do you have any ideas for what I could do maybe?

44
Ask a Question / Re: How to Access A Map Game Attribute By Name
« on: January 08, 2020, 05:03:59 pm »
I have another question: how do I install your RPG elements pack? I have the .rar file, but nothing happens if I try to go File > Import Resource.

Edit: Nevermind, did it.

45
Ask a Question / Re: How to Access A Map Game Attribute By Name
« on: January 08, 2020, 04:00:21 pm »
Thanks Luyren. I just realised I'd set the enemy character to one that didn't have their stats already written in. I set the enemy to one that had, and now everything's working fine.

I didn't know about that pack though. Thank you for that, that looks like it could be really useful :)

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