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Messages - irock

Pages: 1 2 3 4 ... 129
16
Windows / Mac / Flash / HTML5 / Re: classic game
« on: December 13, 2019, 11:57:56 am »
Did you play my classic game "Jumping Adventure" if not play it now!
Yes  :)

17
Windows / Mac / Flash / HTML5 / Re: MY NEW GAME{JUMPING ADVENTURE}
« on: December 09, 2019, 12:58:53 pm »
I like how you can climb on ceilings. I look forward to your future games!

18
Ask a Question / Re: windows 7 and stencyl 4 and adobe flash
« on: November 20, 2019, 05:58:19 pm »
Stencyl 4 should run on Windows 7.

I hope teaching your son goes well! It's good to start them early.

19
iPhone / iPad / Android / Re: Jack: Snake Attack - Out now!
« on: October 22, 2019, 03:05:05 pm »
Congrats on the release!

You did a nice job on the art. It's got a nice style, and the different backgrounds are interesting.

A big issue I have with the game is that most of my deaths are because of accidental inputs. I'll often mean to tap to swing my hammer, but the game will interpret my tap as a swipe downward, probably because my finger moved down a small amount as I tapped. I think it would be good to require the player to move their finger a minimum distance before you register it as a swipe input.

I also feel like there's no immediate feedback for when I tap and trigger the hammer swing, so the hammer mechanic feels rather disconnected from my input. The only feedback I notice is when the hammer's made contact with the ground, and I'm not sure if there's any feedback for when the hammer swing starts. Maybe you're delaying the hammer swing so you can allow time for a swipe input, and this is a consequence of that. It has a big adverse effect on my ability to time my swings.

I hope this feedback was helpful!

20
Shared Resources / Re: Luyren's Cutscene Resource Pack
« on: October 17, 2019, 11:54:14 am »
Exciting!

21
Chit-Chat / Re: A small tip for stencyl, rather when to use it
« on: June 07, 2019, 03:12:26 am »
Hi I'm new to Stencyl I would like to program my own game engine in C and was wondering if anyone had any e
I don't remember posting this

22
Chit-Chat / Re: A small tip for stencyl, rather when to use it
« on: June 03, 2019, 03:46:59 am »
Hi I'm new to Stencyl I would like to program my own game engine in C and was wondering if anyone had any e

23
I also have somewhat exciting news. I have this one grant-funded project I am working on. So far I am the only developer on it. I am actually using both Unreal Engine and Stencyl in combination with each other. We are submitting one grant tomorrow, another is due in June and a third is being submitted in October.
Congrats!

That's really interesting, what are you doing in Unreal vs Stencyl?

24
News / Stencyl jam #18 Winners
« on: May 07, 2019, 02:17:37 pm »
The winners of Stencyl Jam #18 are...

1st. Up-Nest by havana24



Flap your way to the top of each level while dodging tricky enemies and spikes. Blast barrels and baddies to refill your flap meter. Choose an upgrade at the end of each level to hopefully make your life easier, or at least undo the mistakes you made in the previous room. This game doesn't shy away from its Downwell influence, but the end result is something so crunchy and fun it's hard to put down.


2nd. Little Blip by LittleGames



Launch your ball into the air, land on a platform, and launch again, trying to get as high as possible. There's a catch though: you can only land on platforms that are the same color as the ball. Swap the ball's color by passing through the colorizer zones. The monophonic beeps and blips in this game are incredibly satisfying, harkening back to the simple but mesmerizing aesthetics of the earliest video games.


3rd. 1.3rd Project Innocence by Akemi Yume



Defeat all of the enemies in each room to move forward. The player has several abilities at their disposal; the basic platformer essentials (walking and jumping), a basic shooting attack, a quick dash for dodging bullets, and a radial spray of bullets that must be charged up and timed well. Although the game may seem somewhat underwhelming at first, each room becomes its own interesting and unique challenge. You'll find yourself developing strategies, tailored to each room, that utilize all your abilities to clear out the enemies without getting killed.


Congrats!

Congrats to all the winners! You'll each be receiving a year of Stencyl Studio.

And, good job to everyone who participated! There were 18 new games made, which is something everyone should be really happy about.

It had been a while since our last Stencyl Jam. We're planning on doing these more frequently, so you can expect another one sometime this year.

25
News / Re: Stencyl Jam #18: April 12-22
« on: April 14, 2019, 04:24:53 pm »
Desktop, HTML5 and Flash are all equally fine.

26
News / Re: Stencyl Jam #18: April 12-22
« on: April 12, 2019, 05:13:09 pm »

27
News / Stencyl Jam #18: April 12-22, 2019
« on: April 05, 2019, 02:19:30 pm »

Stencyl Jam #18

It's time for the 18th Stencyl Jam! Participants will have approximately 10 days to create a new game in Stencyl based on the jam's theme. The jam will run from Friday, April 12th (8:00 PM EDT) to the end of Monday, April 22nd (11:59 PM EDT).

The top three entries will receive a Stencyl Studio License!

Join the Stencyl Discord Server to chat with other Stencyl users about your jam games.

Judging & Prizes

A panel of judges will be organized by Stencyl. Games will be judged based on a variety of criteria, including: fun, innovation, thematic relevance, graphics, sound, and overall execution.

If your game is one of the top three entries, you'll receive a Stencyl Studio License. If you already have a Stencyl license, your current license period will be extended by a year.

Rules

  • All games must be made in Stencyl.
  • The jam will last from Friday, April 12th (8:00 PM EDT) to the end of Monday, April 22nd (11:59 PM EDT). You're free to work on your game only during this period.
  • Your game must be submitted to the itch.io jam site before April 22nd at 11:59 PM EDT.
  • The theme will be announced at the start of the jam. Games will be judged based on how well they fit the theme.
  • Assets made before the start of the jam may be used, but they must be made publicly available for use before the start of the jam, and you must disclose your usage of them.
  • Teams of any size are allowed, but keep in mind that a winning team will only receive one Stencyl Studio license.

28
Chit-Chat / Re: A small tip for stencyl, rather when to use it
« on: March 15, 2019, 05:29:01 pm »
Thanks.

It is actually quite enjoyable programming 3D in stencyl. People take Unity and UE4 for granted since they did the background work and vector calculations. In order to program 3D in stencyl, you have to do the calculations yourself. I've done it, merrak has done, mdotedot has done it. Stencyl is not useless for 3D, you just have to put in some more time and effort.

That being said, sure if you want the background work already implemented, then unity, ue4, cryengine, lumberyard, etc., would be the way to go.
It is actually quite enjoyable programming 3D in stencyl. People take Unity and UE4 for granted since they did the background work and vector calculations. In order to program 3D in stencyl, you have to do the calculations yourself. I've done it, merrak has done, mdotedot has done it. Stencyl is not useless for 3D, you just have to put in some more time and effort.

That being said, sure if you want the background work already implemented, then unity, ue4, cryengine, lumberyard, etc., would be the way to go.

29
Chit-Chat / Re: I'm going to Google because of Stencyl!
« on: March 07, 2019, 02:18:24 pm »
Awesome!!

30
News / Stencyl 4 - Out Now! (4.0.1)
« on: March 04, 2019, 03:12:01 pm »
Stencyl 4

After an enormous amount of engine upgrades and a seemingly endless array of critical bug fixes, Stencyl 4 is finally stable and available for download!

Download Now


Highlights

  • Compatibility with iOS 12 / OS X Mojave.
  • Live Testing. Update resources/scenes in running game without recompiling.
  • HTML5 Support. Our HTML5 export option has moved out of the experimental phase.
  • Performance Improvements in engine and in the app.
  • Copy + paste support in the Scene Designer.
  • 200+ bug fixes.
Learn more
In-depth changelog


Notes

As always, we recommend backing up your games, and to be safe, backing up your current Stencyl version before upgrading.

If you find any issues, please report them on the issue tracker.

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