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Messages - Ken Sowyer

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Dialog Extension / Re: Scene attributes and update to 3.3.
« on: July 10, 2015, 06:47:55 am »
Just to be sure. Thanks for the quick reply!
 I get some errors in the update version, but nevermind, I will finish this project in 3.2 since there's a lot done...

Dialog Extension / Scene attributes and update to 3.3.
« on: July 10, 2015, 06:18:02 am »
Hello! Just some questions...
Still there's no way to use scene attributes?(too many global attributes  ::))

And if I already have a game with lots of dialogs, if I update to 3.3 and update de extension, will still work or I will need to make changes on the existing dialogs?


Ask a Question / Re: Drawing text and camera follow.
« on: June 11, 2015, 05:50:19 pm »
I tried that, but needed a few adjustments to work right. And there's another text in a diferent position, so... I ended up creating a invisible actor with the Camera Follow behavior, and put one to cross the scene and others I set the x (on screen) to de draws, with the behavior deactivated.
Works great! Thanks for the help!  But I really feel that it suposed to be more simple  ???

Ask a Question / Drawing text and camera follow.
« on: June 11, 2015, 01:48:12 pm »
Hello!! I've been away for months because off stuff, and now I'm back to finally try to finish my game.

So I searched a lot and just need to confirm. A draw text always get anchored to the screen?
Like, if I draw a text and move the camera, there's no simple way to that text DON'T follow the camera and stay at the x and y given positions of the scene?

If it's true, what is the simple way to make it slide with the other actors while the camera moves?
Or it will be better try another alternative?


Dialog Extension / Re: [HELP] Unable to set an attribute within dialog
« on: December 22, 2014, 03:03:54 am »
Looks like I had to change the attribute to be a universal game attribute, rather than an attribute within a certain scene, and I changed the code to this:

<setattr [game "Choice1Bad" true]>

I was in the same situation, that helps me, thanks!

Dialog Extension / Re: Problem with special chars in dialogs.
« on: December 21, 2014, 08:37:38 am »
Yep, it works! Thanks!!

Dialog Extension / Re: Problem with special chars in dialogs.
« on: December 19, 2014, 10:02:00 am »
Here's the game if you wanna see it runs right there...

Dialog Extension / Re: Problem with special chars in dialogs.
« on: December 19, 2014, 09:54:49 am »
Are you using a normal Stencyl-generated font or are you using your own bitmap font?
Normal Stencyl-generated font.

I'm testing in the sample game...

Here's the image of the font created in the resources folder (yep.. green):

Dialog Extension / [SOLVED] Problem with special chars in dialogs.
« on: December 19, 2014, 09:39:13 am »
Here I am again  ::)
When I create a new Stencyl font, the program generates a bitmap of it, with all chars, right? á, ç, ã, etc...

But I can't use in the dialogs. It compiles, but when comes to "write" the char, Stencyl gives me this:

Code: [Select]
TypeError: Error #1009: Não é possível acessar uma propriedade ou um método de uma referência de objeto nula.
at DialogFontInfo/getScaledImg()[D:\Stencyl_workspace\stencylworks\engine-extensions/dialog/src/DialogFontInfo.hx:254]
at DialogFont/createChar()[D:\Stencyl_workspace\stencylworks\engine-extensions/dialog/src/DialogFont.hx:76]
at DialogFont/getScaledChar()[D:\Stencyl_workspace\stencylworks\engine-extensions/dialog/src/DialogFont.hx:63]
at BitmapDataUtil$/drawChar()[D:\Stencyl_workspace\stencylworks\engine-extensions/dialog/src/BitmapDataUtil.hx:156]
at DialogBox/messageStep()[D:\Stencyl_workspace\stencylworks\engine-extensions/dialog/src/DialogBox.hx:378]
at DialogBox/update()[D:\Stencyl_workspace\stencylworks\engine-extensions/dialog/src/DialogBox.hx:507]
at Dialog/updateDialogBoxes()[D:\Stencyl_workspace\stencylworks\engine-extensions/dialog/src/Dialog.hx:392]
at Dialog/dialogUpdater()[D:\Stencyl_workspace\stencylworks\engine-extensions/dialog/src/Dialog.hx:149]
at com.stencyl::Engine$/invokeListeners2()[C:\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:4022]
at com.stencyl::Engine/update()[C:\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:2405]
at com.stencyl::Engine/postUpdate()[C:\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:2632]
at com.stencyl::Engine/onUpdate()[C:\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:2625]

I tried change my Windows Region configurations and different keyboard sets.

What I have to do?!

Ps: I'm from Brazil.

It's ok!
Anyway, I will donate because you deserve sir! And everyone who's enjoying your work should do it. 8)

Is it really important that the choice text is long?
A little bit. Maybe... Yes?

 Well, I can't complain, the extension is helping me a lot =]
 I will try to figure out how I can short the dialog.

Thank's for the fast reply!

For example, in the sample game, the Adam choice leads to two answers.
If some answer option is large, the box get out of the screen.
I try the < br >, but doesn't work in option dialogs (<option [...]>).
And I tried to change the configuration of the Dialog Choice Window and the Scaling Image, but I just messed up.

So, how I make the dialog box fit in the screen?


Fixed Bugs (3.x) / Re: Tileset editor error when have more than one frame.
« on: December 15, 2014, 11:44:27 am »
I don't saved, so no injuries to the game, just lost the tile I spend some time editing.
But it's annoying, I don't like to edit the frames at once, but separately...

Your error seems different of mine, you get all these on Log Viewer?:

Fixed Bugs (3.x) / Tileset editor error when have more than one frame.
« on: December 15, 2014, 09:39:13 am »
When I open a Tileset and add a second frame to a tile, when I go in "Edit Frame" -> "Edit Image" (using Pencyl), after I edit the frame and save, Stencyl gives me an error and every tile disappears, leaving just the one I was editing.

It doesn't happen with one frame tiles. Or if I use "Edit Frames (External)" option.

Image and log attacheds.


Oh, okay, so the special char also caused the StencylForge problem?
Just fyi, it should be enough the change the workspace and installation directory of Stencyl, then you don't need to change your user home dir.
I tried it, but doesn't work. It seems that StencylForge uses the user directory for temp files or something, and I don't find how I can change it. So I have to change username =\

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