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Messages - ManlyMouse

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1
Ask a Question / Can't publish to Windows on 3.3?
« on: March 31, 2015, 10:57:27 am »
So I recently switched over to 3.3 and I came up with this error when trying to publish as Windows standalone.

[openfl.bat] Error: Could not guess MINGW_ROOT (tried [c:/MinGW]) - please set explicitly

Does anybody know what that is? Log is attached

2
Ask a Question / Re: Need New Laptop to Run Stencyl
« on: March 18, 2015, 11:52:00 am »
It's worth the extra cost to me to have access to both Windows and iOS in the near future, but I'm just much more used to Windows at this point. Still, it never hurts to be frugal :p

3
Ask a Question / Re: Need New Laptop to Run Stencyl
« on: March 18, 2015, 10:04:19 am »
Dont worry to much about a pc laptop. I am running a I3 woth 4 gigs of ram 17". And i can do with it whatever i want. Only the initial android compiling takes ages, but after that still fast. If you also want to build for apple, you should look at a simple laptop with about the same specs. Anything higher would just be a bonus.

And I thought I was the only one with high Android compile times. Unfortunately, the high amount of assets I'm putting in Stencyl are causing it to slow down, and those out of memory errors are especially annoying. I will also be getting a Mac later on to build for apple.

4
Ask a Question / Need New Laptop to Run Stencyl
« on: March 18, 2015, 07:53:57 am »
Hi guys,

I'm in the market for a new laptop to exclusively run Stencyl and some other game building software. My budget is $800 or under. What is the best laptop that I can get?

Edit: Not looking for a Mac right now, but may be later.

Also, on the topic, what specs should I be looking at for optimum use?

5
Journals / Re: I need help marketing
« on: March 17, 2015, 02:09:29 pm »
Yes the game is still in a very, veeeeery early phase artwise due to us not having a dedicated artist yet. Those are some problems that we plan on fixing later on so the game doesn't feel as static/boring. At the least, that would mean character animations.

6
Journals / Re: I need help marketing
« on: March 10, 2015, 04:25:46 pm »
Those are pretty neat points that nobody else brought up before. Of course, we had our doubts about visual novels, especially given how everybody seems to hate them, It seems that the overwhelming trend of response to our game is "well, it's interesting, but....."

Hmmm, thanks Henson.

7
Chit-Chat / Re: Marketing for a small dev studio?
« on: March 10, 2015, 02:00:04 pm »
I wish I liked marketing.

It's kind of sad that I actually do work in marketing, albeit in a roundabout way. Anyways, my current strategy now is to simply build a kickass demo. It certainly doesn't help that my game is on the unattractive, minimal art side :/

Also, googling indie game press email lists can be helpful, but many of them are super, super small.

8
Chit-Chat / Re: Marketing for a small dev studio?
« on: March 09, 2015, 09:31:39 am »
Thanks guys!

I'm more or less following all the advice listed here so far, and yes, those Twitter bots are mad useful. As a former journalist, I've also reached out to some connections in the indie game press and we've had some limited success on that front.

Unfortunately,  the problem of doing all your promotional work as a small studio (one programmer, one artist) is that it takes away from the actual game itself. Developers, especially indie ones, often underestimate how much work goes into making a trailer, promo art, or even a kickstarter page.  I just wish there was a better way other than ludicrously spamming everything.
 

9
Chit-Chat / Marketing for a small dev studio?
« on: March 09, 2015, 08:02:19 am »
So you're making a game. You have a crew gathered and a plan. You've done some of the hard work already and are ready to let the world know.

How exactly? What are some options for a small dev studio with a limited budget (read: none) to market their game? Personal social networks, I've found, only go so far. Especially if you're pretty introverted to begin with....

10
Journals / I need help marketing
« on: March 08, 2015, 09:53:07 am »
Hey guys,

So me and the rest of my team recently started our Kickstarter campaign for You Are God to On Person

https://www.kickstarter.com/projects/1619485858/you-are-god-to-one-person

and we realized somewhat disastrously that without a serious following and/or marketing campaign, we can only do so much to get our project seen. We have gone the traditional route through press and we hit up our own social networks, but all of it only amounts to a small plop in the ocean. Stencylers who have successfully marketed your games, what were your methods?

Thanks!

11
Journals / Re: YAGTOP has launched!
« on: March 03, 2015, 02:14:36 pm »
Thanks! New trailer here! Our video making skills are horrible.

https://www.youtube.com/watch?v=c0G2i9GM97c

12
Journals / YAGTOP has launched!
« on: February 24, 2015, 07:13:24 am »
Hello friends and fellow gamemakers!

Some of you may know me, I've been lurking around the forums for quite some time and I've always been talking of that grand ambitious project I'm working on. Well, it's finally here! Me and the rest of the Manly Mouse Studios team are pleased to announce that the Kickstarter for our game, You Are God to One Person (YAGTOP), has officially launched. You can visit our Kickstarter page here: https://www.kickstarter.com/projects/1619485858/you-are-god-to-one-person

And our website here: http://manlymouse.com/

To those who have helped us along our way, we owe our gratitude and innumerable thanks. The community here at Stencyl has always been one of the best, and that is why we have chosen it as the platform to move forward with our game. Please, lend us your further support, and if you’re are interested in what we have to offer, please help fund us. We appreciate it!

Also, despite how busy we're going to be during the campaign, I'll also be here to answer any questions or take suggestions from my fellow Stencylers. Thank you!

-Dan

13
Journals / Re: My first Kickstarter has officially launched!
« on: February 20, 2015, 09:39:24 am »
Nice work! My team is also set to launch our kickstarter soon. I feel like this is a great period to launch on KS because the big video game projects are about to end, leaving a void for us smaller guys to fill. Best of luck on your project!

Edit: Also, you should definitely add that explanation .gif to your campaign page. 

14
Twotimingpete is the reason I'm planning a Kickstarter campaign. Thanks for the inspiration!

15
Paid Work / Re: Has anybody using Stencyl got hired with success?
« on: January 13, 2015, 04:55:01 pm »
sdieters announced that he got hired last month.

Really? Good on him! He's actually a big factor in why I'm still using Stencyl. Anyways, I was asking because I'm thinking of starting a kickstarter, the focus of which is to raise funds to hire some extra hands at coding. I'll let you guys know how it all goes!

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