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Messages - svintaj

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Extensions / Re: Attribute Saving [Extension]
« on: May 12, 2017, 06:46:50 am »
Ok, no I "only" need my app to work on iOS and Android.

So please let me know what ways you are thinking about Yoplalala! I would love to hear how I may save one or more images, without having to save all my GameAttributes at the same time.

( I think I also would like to save the images to the device ordinary 'Camera roll' if it was possible, but I have not find any way to do that on both platforms so far... So I have instead done my own image 'gallery'/'browser' for now, with all saving, loading and deleting based on this useful 'Attribute Saving Extension'... but I have now found this strange sideeffect; that it takes a much longer time to save an image for each image that I save... )

Extensions / Re: Attribute Saving [Extension]
« on: May 11, 2017, 06:29:51 am »
Thanks for your help KramerGames, but I dont think its a memory leak in this case.

It's more 'like all images(files) share a SharedObject', even though I specify a unique name for each new image(file) in the 'file name/SharedObject' field?

Hm... can the 'data name' and 'file name'  have been mixed up internally within the block? I haven't tried to swich them around myself yet... but maybe I should, just to see if it works...

My problem is that: Saving takes much longer time for each saved image, the same with deleting images, the more images the longer time. Loading them goes however fast, even if I have a lot of images saved....??

Extensions / Re: Attribute Saving [Extension]
« on: April 21, 2017, 09:29:05 am »
Aslo, for each image I save, it takes much longer time to save it, It's like if every image has to be 're-saved'. The same happens when deleting an image, so if I have ten images saved it takes 10 times longer to delete one file? Is there something that can be done to aviod that? I really like to load, save and delete an image as 'one separate unit'. (To be able to save images in a gallery for a painting app)

Maybe there is a better way/Extention? But I need it to work on both Android and iOS?

Extensions / Re: Attribute Saving [Extension]
« on: April 01, 2017, 05:34:47 am »
I've updated the extension so that you can delete a field or delete anwhole save file

( the link can be seen by logged in users)

Great work GeorgeN and Yoplalala, thanks!

I can now manage to both save and load an image as well as delete it dynamically, by using the "image as text" and "text as image" blocks in Stencyl.

However I also would like to save and load image "as an image" to get a much greater load and save speed, is that something that someone can add to Yoplalala:s latest version?

Thanks in advance!

I also got this message today and have no idea right now what I can do to fix this?
So to the Stencyl developers; Can you read this thread and see if it makes any sense to you:


Fixed Bugs (3.x) / Re: Can't test game
« on: November 17, 2015, 05:42:05 am »
Yes absolutely, always make a full backup of your game before deleting any files!

Fixed Bugs (3.x) / Re: Can't test game
« on: November 17, 2015, 04:37:57 am »
Please don't loose your motivation!

I found that it was one of the snippets in CurrentGameFolder->Snippets, that was causing the NullPointerExeption for me. I did a backup of the game and then I just had to find the right snippet by deleting  half of them, Clean the project and recompile, and keep going like that until I found the broken one.

I found this by deleting everything in my game and still got the error, deleted all Atlases and Attributes there was really nothing left, but I still got this compile error. Then I started to remove things in the various folders and found out that when I deleted everything in the Snippets folder, then I could finally compile the game. 

Note: I don't know what the Snippet do or how risky it is to delete one of them! But it works for me.

Fixed Bugs (3.x) / Re: Can't test game
« on: November 13, 2015, 05:32:52 am »
I get the exact same error! Did you found a solution?

Ok, thanks again Jon! Now after some Atlas unloading my app behaves as expected and does no longer restart itself when idle. I really like how easy there is to bind or unbind Atlases in Stencyl, good work.

Just curious, so how could I then send an message to the user while my app is idle in the background? Say like an reminder app, is that possible with Stencyl?

That make sense, my current app uses much memory. I had this working smoothly in another app, so I couldn't see what was happening here.  I didn't know about the focus event, I'll use that to fill in the time gaps.

Thanks Jon!

My android app always restart itself after open a link in browser, using the block 'open URL in browser'? So if I hit the back arrow to switch back to my app, it has jumped back to the start scene. And I have nothing in my code that does that, so it happens when the app "loses focus" and sits idle in the background.

Is there a way I can prevent this?

I also wonder if it is possible to have an app running in the background as long as I want? Now my Stencyl made apps stops or resets to the start scene after idle a longer time in the background. Also timers does not seem to work when the app does not has focus/ is idle.

True! That would for sure gain my 'indie games income' by several hundred percent.

Does anyone know about any good serious app marketing service, that you have used yourself? That generates proven results in sales? I get spammed by app marketing services, but it gives me the feeling that they all are hoaxes...?

I don't want to buy 'fake reviews' or 'fake downloads', I like to have my specific target group to find each app.

Chit-Chat / "Notify me of replies" on this forum does not work for me?
« on: September 13, 2014, 06:46:58 am »
Hm, "Notify me of replies" on this forum does not work for me? Does it work for you guys? I have checked that "Notify me of replies" box and  I dont have a spam filter, just have blocked some specific IP addresses. Makes me wonder from which IP address do you get the replies from?  :-\

Looking good, I like those magical particles! Inspiring work. I'm also glad to see you help pushing Stencyl to be an even better game editing tool. Keep up the good work!

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