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Messages - svintaj

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61
Fixed Bugs (3.x) / How to deactivate ads on Android?
« on: September 18, 2013, 04:35:34 am »
I removed all the premissions in the android manifest file, but then it appears a red text message in my app saying: "You must have INTERNET and ACCESS_NETWORK_permissions to serve ads."?

Hmm ok, but I don't uses ads and I don't want to use them!? So how can I remove this message, without adding in the premissions that I like to remove?


62
Suggestion Archives / Amazon in app purchases
« on: September 09, 2013, 02:40:47 am »
When Android in app purchases are working it would be quite easy to implement Amazon in app purchases, see link: https://developer.amazon.com/sdk/in-app-purchasing/reference/google-to-iap.html

 :)

63
Fixed Bugs (3.x) / Re: Mobile Keyboard (Android)
« on: June 29, 2013, 01:41:00 pm »
Hello! How is this progressing? I tried to use the Android keyboard today but the "Mobile Keyboard Is Pressed"-event returns nothing for me, actually the event does not even fire, so I guess it's not implemented yet? Also the keyboard-layout lacks a "Done"-button, so I can't test the "Mobile Keyboard Is Submitted"-event?

I don't know about the Android API but I found this link, dunno if its usefull but I hope so: http://developer.android.com/guide/topics/text/creating-input-method.html#IMEUI
 
"As the user inputs text with your IME, you can send text to the application by sending individual key events or by editing the text around the cursor in the application's text field. In either case, you use an instance of InputConnection to deliver the text. To get this instance, call InputMethodService.getCurrentInputConnection()."


64
Old Questions (from 1.x/2.x) / Re: Publish -IOS (ad Hoc) not working
« on: March 08, 2013, 01:06:56 am »
I have the same problem here!  :'(

65
iPhone / iPad / Android / Re: Banana Smash - My first game on iTunes
« on: January 27, 2013, 11:51:16 pm »
It was pretty straight forward to put it up on iTunes. The hardest part for me was to have all provisioningprofiles and certificates working as they should to only be able to build and test the game at first. It was quite confusing, Apple could have done that process much easier.  :o
I'm on PC and that made everything a bit harder, but a friend helped me with some critical Mac-specific parts.

They (iTunes) said nothing about the content and I wasn't worried because all content is our own original content. I pick the price and I think you are totally free to set what ever price you think is best. Thanks for the idéa I may do so in the future, I'm absolutly shure they would allow that, it's good for them as well, they keep ~35% of the revenue.

66
iPhone / iPad / Android / Re: Banana Smash - My first game on iTunes
« on: January 27, 2013, 09:32:17 am »
Thanks, yes it's really an amazing feeling to finally see it there in the shop!  8) I'll post a link to the free version when it's done.  :)

67
Old Questions (from 1.x/2.x) / Re: unable to build problem(suddenly)
« on: January 27, 2013, 09:13:58 am »
I and several others have the same problem, have a look here:
http://community.stencyl.com/index.php/topic,18520.0.html

68
iPhone / iPad / Android / Banana Smash - My first game on iTunes
« on: January 24, 2013, 01:13:32 am »
This small iOS game was created with Stencyl and it's a collab between me and MrDumle.
I'm so happy that it's finally out today, and a free version will come later. Big thanks to MrDumle and the brains behind Stencyl for making this possible!

https://itunes.apple.com/ua/app/banana-smash/id594153366?mt=8

/ Svante

69
Ask a Question / Re: Remove the black fading at start
« on: August 23, 2012, 09:16:29 am »
Thanks for the suggestion, so I just tried it, but then it first turned yellow, then black again to fade in the start-scene. So it's still a black fade... :-\

70
Ask a Question / Re: Remove the black fading at start
« on: August 21, 2012, 12:37:49 pm »
Yes, but I have a yellow HTML-site and want the FLASH-file to be an integrated part of it with the same yellow backgroundcolor. Now it always starts black and then fade in to yellow, first after that it becomes integrated to the design. I wish it could start yellow straight away.

71
Ask a Question / Re: Remove the black fading at start
« on: August 21, 2012, 09:57:10 am »
Ok I see, that's pity.  :'(
Thanks for your help anyway!

72
Ask a Question / Re: Remove the black fading at start
« on: August 19, 2012, 05:38:25 am »
Is it impossible?

73
Ask a Question / Remove the black fading at start
« on: August 17, 2012, 06:13:53 am »
Hi! Is it possible to remove the fading from black at the start of a game?
I can't find the settings for that? Thanks in advance!

74
Resolved Questions / Re: Stencyl 2.0 Problems (SOLVED)
« on: April 21, 2012, 10:14:56 am »
Thanks, that helped me! :)

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