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Ask a Question / Re: level importer/exporter
« on: February 10, 2016, 01:53:37 pm »
I'm not sure what assets you are using..
But couldn't you generate a code based on the tiles used.
Start at 0/0 and work your way around the board and generate a code based on what is on each tile.
If you have actors, maybe also create a code
Tiles - 0_0_TileSet445Tile445 etc
Actors - Ac1_x4_y6_Ac2_x5_y8 etc
Then you could share the code via email
edit:
That maybe a big code.. I wonder if there is a way to shrink the code down to a manageable size after its generated..
But couldn't you generate a code based on the tiles used.
Start at 0/0 and work your way around the board and generate a code based on what is on each tile.
If you have actors, maybe also create a code
Tiles - 0_0_TileSet445Tile445 etc
Actors - Ac1_x4_y6_Ac2_x5_y8 etc
Then you could share the code via email
edit:
That maybe a big code.. I wonder if there is a way to shrink the code down to a manageable size after its generated..