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Messages - noxtudios

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211
Ask a Question / Re: level importer/exporter
« on: February 10, 2016, 01:53:37 pm »
I'm not sure what assets you are using..
But couldn't you generate a code based on the tiles used.

Start at 0/0 and work your way around the board and generate a code based on what is on each tile.
If you have actors, maybe also create a code

Tiles - 0_0_TileSet445Tile445 etc
Actors - Ac1_x4_y6_Ac2_x5_y8 etc

Then you could share the code via email

edit:
That maybe a big code.. I wonder if there is a way to shrink the code down to a manageable size after its generated..

212
Ask a Question / Re: saving score from level
« on: February 08, 2016, 01:39:34 pm »
If you mean, displaying the score on the scene level.. then
I'd use a temporary local score value for the scene, at the end of the scene update the global with the temporary one
Also check if the score is better than the current global score before updating

Edit: was replying while you posted above.. seems you did a similar thing, but using another global

213
Ask a Question / Re: Weird lines in scene editor
« on: February 06, 2016, 09:41:37 am »
I find zooming in and out clears it sometimes

214
Ask a Question / Re: how to detect collision once
« on: February 04, 2016, 12:57:35 pm »
Set collision to off in the always event.

Thus when colliding, the collision becomes true, when not colliding, the collision is false

215
Ask a Question / Re: Ads not appearing
« on: February 01, 2016, 12:40:41 pm »
it can take a good few minutes to show the first time. have you left it running for a while?

216
Ask a Question / Re: Video Creation Tools - Suggestions?
« on: January 27, 2016, 02:25:43 am »
Many Thanks..

I have downloaded it, but not started using it yet, my finishing touches to the game are taking a bit longer than i had hoped.. So will be another week before i start using it..

I did try Lightworks for 30mins, managed to get picture in picture working and pictures moving about, but the interface is hard to use..

217
I'm still sorta confused, I did what noxtudios suggests, but the bar doesn't even move, now.

Also, "eh" is just sort for enemy hit. If you're wondering.

The solution i posed was for a drawing line really as TIS i think shows, as it uses the percentage of health left to fill a certain number of pixels
As you are growing an actor over a percentage already, you dont need the pixels bit. But you will need this

you should just need the current health / max health *100 to get the percentage for the width

As the width% ranges from 0 to 100 already.

Your calculation should be Current Health / Max Health * 100, this will get you the % width value you need for the bar to grow

Examples.

Current/Max*100=% Width
50/100*100=50% Width (Half Health)
25/100*100=25% Width (Quarter Health)
100/300*100=33.333% Width (1/3 Health

As the actor at 100% size will be maximum, just calculating the percentage of current health should do.


I hope this helps, and works :)

218
Ask a Question / New Android Feature - Promotions
« on: January 26, 2016, 11:04:09 am »
I have just seen a new android feature promotions, which is something I think i can use to promote..

Take a look at promotions here - http://developer.android.com/google/play/billing/billing_promotions.html

My question is, the article states "To support promotion codes, your app should call the getPurchases() method whenever the app starts or resumes"

Does this mean I just need to call the restore purchases code when i run my app?

219
I have my bar working like this..

Example values
Health (value) max 100
Health  bar is 77pixels long

Bar length = CurrentHealth / MaxHealth * Pixels

220
AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.6]
« on: January 20, 2016, 01:59:30 am »
Thanks for the extension... easy to implement.. but i have a strange issue..

Every few days, i upload my APK to alpha, and test on all my devices..
I have the setting for admob set to "Test Mode"

Nexus 5 displays test ads
Z3 Compact displays test ads
LG Tab displays live adverts..

Is there anything different in the extension that differs for phones and tablets?

Edit: Anyone probably reading this is thinking i did something wrong..
I have retested this twice, created an APK with Test Mode (Never actually set Live mode yet)

Installed on to all devices, and it still shows live ads.. there must be something different in the way it runs on my tablet..

221
Extensions / Re: Joints Extension
« on: January 16, 2016, 11:05:34 am »
Not on my PC at the moment so cannot remember, but can't you set limits on the joint to set the angle?

222
News / Re: Legacy Releases (1.x / 2.x / 3.x)
« on: January 15, 2016, 02:16:00 pm »
Please can you provide links to 3.4.0 beta 1..
I cannot find it.

Thanks

223
AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.6]
« on: January 15, 2016, 11:56:56 am »
I have just downloaded this and the version in extensions says 3.3.5. The original post says it should be 3.3.6 now?
All i did was click the download button, can anyone confirm the same?

224
Ask a Question / Video Creation Tools - Suggestions?
« on: January 14, 2016, 10:51:47 am »
I'm close to finishing my game, and am now looking at video creation.

I can capture game video from the PC using Open Broadcast Software..
Once that's done, i'd like to create a video compilation of scenes.

Multiple game play shots in one scene, like 4 videos in one, different sizes, maybe even moving around.
Text display on the screen detailing features etc.
and of course music, maybe even have the video change using the beat of the music..

I'm not sure if there is any free software that would accomplish what I'm after, but I would like some of your suggestions on what you recommend or use?

Thanks!

225
Chit-Chat / Re: make an app that solves a problem: IDEAS?
« on: January 12, 2016, 11:49:33 am »
The next prime number.. May take a while though

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