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Topics - SolDiez

Pages: 1
1
Windows / Mac / Flash / HTML5 / Impossible Mario
« on: May 28, 2015, 03:12:04 am »
It was first published on Google Play and achieved about 70 000 installs and recently gave it a shot and published it on newgrounds too:

http://www.newgrounds.com/portal/view/658046

Fingers crossed!

2
iPhone / iPad / Android / Ragdoll in Space
« on: May 23, 2015, 07:46:39 am »
Hey,

I loved captaincomic's "ragdoll test" example and so I made a fun game out of it. I gave credits in game of course. You can find it on google play. Have fun!

 https://play.google.com/store/apps/details?id=com.hgmobileapps.ragdollinspace

3
Suggestion Archives / Handy suggestion about game attributes
« on: May 12, 2015, 04:24:57 am »
Hey,

Could you make newly created game attributes available instantly for scenes/actors? If I create a new game attribute, I have to close a scene and reopen it to be able to have the game attribute available in that scene. For reference. If I create a new actor, I don't have to close the scene designer and reopen it to see that actor, it's instantly available. I'd like the same to happen for game attributes.

Thanks!

4
iPhone / iPad / Android / Impossible Mario
« on: October 30, 2014, 01:08:50 am »
Hi guys,

This is my first game made with Stencyl(I used java directly for making android stuff before that) and it's been really fun. And surprinsingly easy. Stencyl is really awesome and I'm going to use it for my next games in the future.

Anyhow, the game is called Impossible Mario, it's kinda like Cat Mario, except it's harder(or so my friends are telling me). I hope you enjoy it and leave a review: https://play.google.com/store/apps/details?id=com.hgmobileapps.impossiblemario&hl=en

If you find any bugs or have any suggestions please let me know!

Thanks!

5
Ask a Question / Atlases - loading screen
« on: October 22, 2014, 04:15:50 am »
So I searched the forums quite a bit and finally stumbled on an apparent solution. I've followed the steps exactly, up until the last part. I cannot find a "load initially" cause things are changed in 3.2 I guess, so I just disabled atlas binding for all scenes and loaded atlas 2 in the preloader as specified. The game still loads with a black screen and only a brief display of the loading screen after that.

Can anyone provide an updated guide for loading screens in 3.2? Thanks!

This are the steps that I followed:

"1. Create two scenes. Name FIRST scene "preloader", SECOND "loading screen".
2. Add a Loading... image(actor) to the same position to both of these scenes.(this image must be in MAIN atlas of course)
3. Add  "Load atlas with id:1" to "when created" event to the preloader screen.
4. Add "Switch loading screen and Crossfade for 0 sec" to "always" event in the preloader screen.
5. At Loading sreen in ALWAYS event add "IF atlas with ID:1 is loaded Switch logo and Crossfade for 0.5 sec"
6. Of course set preloader (so the FIRST) scene to "Mark as starting scene".

I assume you put everything in the Atlas 2 (ID:1).
Oh, and I forgot, uncheck "Load initially" at SETTINGS/Atlases at Atlas 2 (only the Main Atlas load initially)."

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