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Topics - rodolfovs

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iPhone / iPad / Android / Cubinko - Coming October 14 on iOS!
« on: September 08, 2020, 07:41:30 pm »

On October 14 will be released the game Cubinko for iOS. It's a new style of match 3 game!

iOS users can Pre-Order now to have it downloaded automatically when it's out!

Article from Pocket Gamer:

The most innovative and fun match 3 game in recent years!

Your puzzle skills will be put to the test with this new match 3 game mode! Our exclusive ink blocks will expand your mind in ways you never imagined in this addictive puzzle game. Enjoy the satisfaction of fitting pieces perfectly into place, filling the board with an explosion of colors, and with an extremely fun design!

Are you ready to push your limits?


• Rotate and drag the blocks to move them.
• Try to fit them together to destroy blocks with combinations of 3 or more. The more blocks you destroy at once, the more points you will earn!
• In ARCADE mode there is no time limit, but you need to complete the missions to get more moves and keep playing. In TIME ATTACK mode things change, you run out of time but there is no limit to your moves, try to take the time to make the most points!

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Ask a Question / HTML5 scale mode
« on: November 27, 2019, 06:26:14 pm »

Does the scale mode function work differently on mobile and html5 exported games? When I test on the phone it fills the full screen, while and html5 doesn't fill, I've already tested all possible options for testing html and I can't do that.

What I really need is the following, I need to export the game in landscape format 16:9, but when it is accessed by the mobile browser it changes to portrait format 9:16, but in both cases keeping the images undistorted and filling the entire screen. Is it possible to do that?


I have a problem in my game that I have not been able to resolve so far and maybe someone can help me.

I've done all Google Play Games registration and configuration (with achievements) but when my game opens, only emails registered as a test sign in to Google Play Games, users' emails can not log in and access or complete the achievements .

Could someone tell me if I need to do something in my Google account to release access to Google Play Games for all users?

iPhone / iPad / Android / Line Up: Dots! Coming March 27 on iOS!
« on: March 14, 2019, 06:45:27 am »

On March 27 will be released the game Line Up: Dots! for iOS. It's a simple puzzle to connect the dots in order, but as levels get past the difficulty and challenges increase.

Play on iOS:

Play on Android:

Play online on POKI:

Line-Up: Dots! features include:

- Free forever.
- 5 worlds with different levels of challenges.
- 300 levels with gradual increase of challenge.
- Connect dots, collect stars, enter portals and go in the right direction.
- Fun different themes.
- Help system for you.
- Game Center achievements.
- Support for iPhone X's display.


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Ask a Question / Videos for App Store (all sizes)
« on: February 24, 2019, 05:51:15 pm »
Hello everyone,

You have already published games for iOS, how do you do the videos preview for all sizes (iPhone 5,5 - iPhone 6,5 - iPad Pro 2 gen - iPad Pro 3 gen)?

Do you have devices of all these sizes or do you use a program on the Mac?

Ask a Question / Doubt about publishing app for iOS
« on: February 01, 2019, 07:22:52 am »
Would you like to know who has already published apps on Apple, do you publish in all countries, or remove some from the list?

In the contract says something about eventually having to collect taxes for some countries, have you gone through it or can distribution be made to all countries without restriction?

Ask a Question / Testing Game Center and IAP on iOS device
« on: January 28, 2019, 03:35:02 am »

I'm trying to test Game Center and IAP on my iOS device, but it does not recognize both the achievements and IAPs I added in the game via iTunes Connect.

To test I need to send for apple review before, or can I test via sandbox?

Ask a Question / Unity ads for android?
« on: December 19, 2018, 07:21:46 pm »

I am testing the new module of unity ads on my android but no banner appears. Is this new unity module working for android or only iOS yet?

Is there any other unity module that works for both android and iOS?

Ask a Question / [SOLVED] App crash on android
« on: September 15, 2018, 02:08:20 pm »

I have noticed that 2 days ago my app crash on android for no apparent reason as I did not make any changes in that period.

In android debug the following message appears:

09-15 18:01:27.198: E/lowmemorykiller(749): Error writing /proc/18216/oom_score_adj; errno=22

Could anyone tell me what this mistake is? I tried to get some answers but so far without success.

My game is light, runs with 10 memory and 60 fps.

Hello developers,

I'm finalizing the development of my first game and I've had that doubt, how do you guys do to test your games on different devices? In the case of iOS it is possible to test through XCode, I just managed to simulate several iPhones and iPads, but in the case of Android I do not have this option. How do you do, is there any way to use android device simulators, or does the test have to be done with the android phone? (in this case i would have to access  several android mobile models).

Is there an Android Studio that does this simulation but would probably have to import the project into it so I can test, does anyone use this android system?

I think this should be a question of early developers like me, if you can give us information on how you do it, it will be of great help.

Thank you all!

Ask a Question / Set Actor Attribute from scene
« on: November 13, 2016, 03:53:55 pm »

Is it possible to define an attribute of an actor through a scene event? I'm trying, using the attached block, but it did not work.

Is there something missing for me to use?

Ask a Question / Offline ad
« on: November 07, 2016, 04:35:17 am »
Hello everyone.

Is there any way to have some ad in offline mode, for example, in case the user be not connected to the internet appear any ad that when it connect consider accesses or clicks?

If not, is there any way to identify whether the user is playing online or offline?

Kind regards.

-------Sorry, published in the wrong place, the moderator can move to the right place I'll be grateful.--------

Ask a Question / Custom reload screen
« on: January 24, 2016, 05:59:47 pm »

I'm trying to use a black image with a knockout design for whenever the game is reloaded. It's possible? I tried searching and have not found, but I've seen another game made in stencyl with a custom screen.

Ask a Question / Draw image or create actor
« on: January 20, 2016, 04:29:56 am »

I'm trying to get my actor, whenever he move, it leaves a trail of paint wherever he walked. How could I do this without overloading the mobile game? I thought I'd create an actor and put a function to every 0.2 sec it creates an actor at x and y, but I believe this may overload the game.

Resolved Questions / home button automatic pause
« on: January 04, 2016, 10:33:12 am »

Is there any way to make the game pause when you click the home button on iPhone, iPad and android? For if the user clicks home he leaves the game, but the game is paused, for when he comes back he has to unpause and resume playing?

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