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Topics - RayonMazter

Pages: 1
1
Old Bugs (1.x/2.x) / Game not loading
« on: October 04, 2012, 05:37:57 pm »
My game loads locally, but when uploaded to mochi, I receive this in the debugger (and the game does not load at all).

Code: [Select]
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at org.flixel::FlxPreloader()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/flixel/org/flixel/FlxPreloader.as:120]
at scripts::Preloader()[.....\Application Data\Stencyl\stencylworks\preview\scripts\Preloader.as:17]

I recall this issue that I received on my first project, that ended up preventing me from getting a sponsorship, as the sponsors preloader caused this as well.

This issue, however, prevents me from posting the game even on mochi (live updates), and is occurring with 2 games. What is this error about, and what is the work around?

2
Chit-Chat / Android / IOS release performance.
« on: September 26, 2012, 12:06:32 pm »
Hey guys,

I have a lot of experience in flash game development, and have published games that will always generate some kind of revenue. However, this was done in Flash, not Stencyl.

I have made a quick 1-hour game that has given me millions of ad-views with Stencyl, which, isn't to shabby, but I enjoy writing the more complicated RPG style games. Flash is obviously a good platform for this, however, to get to the point, I have ZERO experience in trying to market, or push a project to any audience with ios/android.

If I create a fair quality, fun, and replayable game, distribute it for ios/android, with a price of $1, without advertising, what kind of outlook am I looking at? Will I get any sales at all? Is free (with micro/ads) the only way to go to get your product out there?

I love programming in flash, but I feel flash is going to dwindle with all the growing tools (like Stencyl), and the growing market with IOS/Droid.

Any insight is highly appreciated.

Thanks


3
Old Bugs (1.x/2.x) / Select Folder is unwritable.
« on: April 29, 2012, 06:42:17 am »
When setting workspace settings in the new 2.0 stable release, it tells me the folder is unwritable.

I set the folder to a dropbox folder where me and another run the engine from. This was no problem before 2.0, but now it's not possible to share game/kit data as it will not allow me to select that folder.

I sincerely need a fix or workaround to allow the same shared access to the files as I had before.


4
Ask a Question / Best Method for Remote Development
« on: March 25, 2012, 12:28:46 pm »
I work with both Flash and Stencyl, and while flash is beyond easy to work with others as a team mostly through DropBox....what would be the best method to remotely team-up for Stencyl?

I'm giving a crack at dropping stencyl into a dropbox folder and seeing if we can all open it from there (obviously not at the same time), but this seems clunky and i'm not even sure if it will work.


ps. This is the question section, but as an unrelated suggestion, being able to share and 'sync' projects with other stencyl users would be...really nice. It would also allow Stencyl to be a more viable choice for teams, as opposed to just indie development (which appears to be Stencyl's both, primary strength, and limiting weakness).


5
Old Questions (from 1.x/2.x) / IOS release from a PC
« on: March 15, 2012, 02:42:17 pm »
Alright, i've skimmed through the requirements...but I could use some clarifications, or alternatives.

Am I able to release apps without actually owning an ios device (other than a mac - does the mac need to be official? or can it be emulated)?

Are there cheap alternative services such as an emulator or cloud servers...that are cheap, that would allow me to release a commercial app using only my pc?

This wouldn't be an issue but forking out license fees for Stencyl, App store license, then buying a mac, and then possibly buying an ipad or some other icrap device (Don't be offended, it's just my ignorance that hates apple$ products) is a bit out of my budget for not having a 1st person understanding of the potential monetization, or the likely amateur complications when working for ios release

Thanks for any assistance.


6
Old Bugs (1.x/2.x) / Custom Behavior Problems 2.0
« on: March 05, 2012, 08:53:43 am »
Latest Build...

Custom behaviour (With Attributes) on actors in a scene appear all sorts of messed up.

Apply changes to a behavior with attributes just generates errors (that are, for some reason not logged in the log file, just the console window, hence the lack of it in the post).

Unable to remove custom behaviors.

Stencyl does not save the custom behaviour attribute (on/off).

Latest build, so I assume this is still in the works and not yet ready for use, but reporting these issues in case.

Edit:
This doesn't appear to be bugged on behaviors without attributes.

7
Game Art / WrathGames Studio - Free Music (And more)
« on: February 03, 2012, 07:01:15 pm »
Hey Stencyl Users,

As a sub-hobby of mine, I have been goofing around with audio for a while and decided I would allow others to make use out of them since I rarely do.

Free Music for commercial or personal anything.
 (CC-BY - Just give me credit or let me know what project the music is used in)

The site is:
WrathGames Studio - http://wrathgames.com/blog

Every Wednesday and Sunday I add new content. The content is almost always Music, but occasionally I try to add other types of content in between for others to use.

A lot of it may or may not fit your theme but over time i'll be exploring new genres.

If you need a specific format (ex: MP3 192kbit rate), just let me know and i'll add it for you.

Example Music:
Dream:
<a href="http://wrathgames.com/mplayer.swf?loop=1&amp;mp3=http://wrathgames.com/blog/resources/music/19/dream_128.mp3" target="_blank" class="new_win">http://wrathgames.com/mplayer.swf?loop=1&amp;mp3=http://wrathgames.com/blog/resources/music/19/dream_128.mp3</a>
Fruitful:
<a href="http://wrathgames.com/mplayer.swf?loop=1&amp;mp3=http://wrathgames.com/blog/resources/music/16/fruitful_128.mp3" target="_blank" class="new_win">http://wrathgames.com/mplayer.swf?loop=1&amp;mp3=http://wrathgames.com/blog/resources/music/16/fruitful_128.mp3</a>
DIP:
<a href="http://wrathgames.com/mplayer.swf?loop=1&amp;mp3=http://wrathgames.com/blog/resources/music/21/dip_128.mp3" target="_blank" class="new_win">http://wrathgames.com/mplayer.swf?loop=1&amp;mp3=http://wrathgames.com/blog/resources/music/21/dip_128.mp3</a>


The music is not some fancy crazy commercial music meant for top-notch trailers, nor were they made to be, they are just simple songs I toss a couple hours a week to improve my skills for working with music.

Ray

8
Old Bugs (1.x/2.x) / Broken scenes/tilesets?
« on: December 25, 2011, 08:04:26 pm »
I let my 7 year old son play around with the scene editor for a golf game i'm working on, however when we went to test his little level out, the scene came out all garbled and wrong.

Screenshot attached.

Seems like a pretty big bug to me. The only thing I can recall that was done in the software was that I stretched the UI for the tileset to allow my son to see more tiles. Nothing else has changed, and the scene certainly looks nothing like what is seen in design mode.

On a side note, the software is easy enough for children to use and yet provides so much capability. That's a pretty huge accomplishment :)

ps. Official version and nightly build tested. Neither made a difference in this case.

9
Old Bugs (1.x/2.x) / Numeric Game Attribute Default Value of 0 = NaN?
« on: December 17, 2011, 11:15:29 am »
Setting a game Number attribute default to 0, does not define the variable to 0, but appears to simply not define it at all.

10
Archives / Custom Blocks - StencylForge
« on: December 04, 2011, 02:16:25 pm »
I would love to add useful functions to the engine that are either not provided, or currently not possible.

I think two things could be done to allow the community to help handle a lot of questions and resolutions but it would require two pretty big additions:

1. StencylForge Code Blocks
To allow people to share coded functions in the form of stencyl-behavior blocks as we can do client-side, but allow us to share them.

2. More Flexibility & Accessibility
Allow us to access things more directly (The box2d engine, Flixel - Object sprites [bitmapdata, etc]).

I understand how busy things are with Stencyl development on the go with ios, html5, and providing constant assistance so it's obviously not a necessity, but just a suggestion for future consideration.

11
Ask a Question / Local-with-filesystem export?
« on: December 02, 2011, 06:13:47 am »
How can I export the app with this setting?

12
Resolved Questions / [Solved] Importing Classes for Sponsor
« on: December 01, 2011, 11:01:08 am »
Never mind. Got it.

I didn't realize 'code' behavior was global, and didn't need to be attached to anything.


13
Old Bugs (1.x/2.x) / <Actor>.getWidth()
« on: November 30, 2011, 06:25:43 am »
Returns the initial width of the actor, not the current.

If I grow/shrink the actor and call this, it doesn't return the correct values.

Ex: Actor of with 200
Shrink to 50%

<Actor>.getWidth() returns 200 still.

14
Shared Resources / Paypal Donations
« on: November 12, 2011, 05:16:11 am »
It can't hurt to put a donate button into your game!

When we release our games and thousands of portals release it to thousands, or millions of users, there's that small chance that a user likes your game enough to toss you a buck or two, and when we love creating flash games, a buck here and there feels good.

I released the logic behavior to add this functionality to any actor for when they are clicked on the Stencyl Forge called "Donation" under the CC0 (Public domain) license, meaning no credit required and you may alter, edit, and re-release it as you wish.

Enjoy!

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