Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - brantsmith

Pages: 1 ... 8 9 10
136
Windows / Mac / Flash / HTML5 / Re: Elements (water)
« on: April 06, 2011, 03:13:13 pm »
Thanks. I did put this out for criticism, And I am open to suggestions. I do realize that when you make your your own work, your ideas are not always the best. Thanks for the tip about adding something special. I am planning that his powers change do to the element he is in. Eg. fire balls in the fire element. But yes, I should add a screen that shows what new power I get once you defeat the boss, and regain the water element. I will try to work on making something unique. Maybe his looks will change and and he will gain new talents when he gets back each element. Something like that. Thanks for the compliment on the boss stage. I hope it was not to easy. (trust me, I had almost unbeatable.) again thanks for the help!

137
Windows / Mac / Flash / HTML5 / Re: Elements (water)
« on: April 06, 2011, 02:33:48 pm »
yes, I know it may seem close to balls in space. I do admit to using the idea of the pick up boxes (that explode) from balls in space. But I have not used any code from balls in space. All the code in my game was either from stencyl forge, or I wrote it. I dont even know how to download his game. I looked for it so I could download it and check out the code, but it was not on the game section. All the graphics are drawn by me except for the little element symbols, that I got from a game in Scratch (MIT). But is it ok for me to have a circular actor? I mean I can change how he looks. Sorry, its just i have worked on this game for months trying to make this game. And when I publish it people say I am copying from another game. How would you feel? If there is anyway that I can prove it is my creation I will do it.

138
Windows / Mac / Flash / HTML5 / Re: Elements (water)
« on: April 06, 2011, 01:22:24 pm »
Ok. So I made the shooting button change to Z. And The next moment I have I will add a skip button. (also try to speed up the intro)

139
Windows / Mac / Flash / HTML5 / Re: Elements (water)
« on: April 06, 2011, 10:50:04 am »
I did borrow the exploding packages from balls of space. Hopefully that is ok. I will change the space bar thing right away. And when you say slow, do you mean the character moves slowly(aka. a little glichy) or do you mean the game needs to be sped up in the code(aka. when right arrow key pressed move (faster)). Thanks so much for the review

140
Windows / Mac / Flash / HTML5 / Re: Elements (water)
« on: April 06, 2011, 10:06:35 am »
Yah, that would probably help

141
Windows / Mac / Flash / HTML5 / Elements (water)
« on: April 06, 2011, 08:24:58 am »
Sadly, this is not the full game. You can only play the water courses. It is just a release to see what I need to change before I go on. The jist of the game is that the elements of fire, water, rock, and wind were lost in an explosion. And you must play each individual element to get it back. Then at the end you must reclaim the energy element(which is what caused the explosion). Once you have restored them all then you can live in peace again. This is my first "game" so please check it out. Thanks   http://www.stencyl.com/v10/game/play/2056

142
Resolved Questions / Stencyl for Android/ios
« on: April 05, 2011, 06:36:00 pm »
I think I already posted this, But it got overlooked. I was wondering if Stencyl will ever be able to be exported to android/ios. I heard someone say something abut a native ios port, but I wasn't sure if that meant their will be support for ios. Thank you very much

143
Ask a Question / Re: sending and Email
« on: April 05, 2011, 01:25:14 pm »
You know, When I was trying to do this, I found out that it was a little over my head. I have expertise in other things. I thought I would try. How would you submit information to an online text file? If you have ever heard of scratch by MIT. There was an edit that someone did, and in the edit it had a block that said.* Write (text) to http://(link to file online)* Is there anyway i could do this?

144
Ask a Question / Re: sending and Email
« on: April 05, 2011, 12:13:02 pm »
Quick question. Once I have the server set up, What do I put inside the *visit URL* block, so that it would pass info. thanks

145
Ask a Question / Re: sending and Email
« on: April 05, 2011, 08:03:17 am »
Thanks for the help. I actually have experience in programming but not in web servers. Although that has been something I have been interested in.

146
Ask a Question / Re: sending and Email
« on: April 05, 2011, 05:51:05 am »
Could you explain how I would do that. Or where I could find out about it.

147
Ask a Question / sending and Email
« on: April 05, 2011, 04:20:56 am »
Is there any way to send info created in game to an e-mail. (Ex. Send game scores to a certain e-mail) I was wondering if maybe it could be done through the *code* block. (Does the code block take AS3 or some other type of code.) anyway, thank you.

148
Resolved Questions / Re: Stencyl for Android
« on: April 04, 2011, 05:53:27 am »
So you mean that this summer we will be able to make games in stencyl and then export them to be used on the ipad/iphone/ipodTouch? That would be amazing! Thanks so much for your time. Keep up the good work!

149
Resolved Questions / Re: Stencyl for Android
« on: April 03, 2011, 10:24:46 am »
So does that mean that there will be abilities for Android/Ios. Or does that mean that there will never be that possibility. And out of curiosity, What is the engine that you will be using. Flash?

150
Resolved Questions / Stencyl for Android
« on: April 02, 2011, 07:54:03 pm »
Is there going to be any way (in the future) to make games in stencyl that can be exported to the Android market? And if you have not thought of doing anything like that, please look into it. Thank you

Pages: 1 ... 8 9 10